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Bi'an Du

dblp:296/3829 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0007-4707-0099ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 52% Representation and self-supervised learning · 26% Graph learning · 12%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 88% Geometric modeling and processing · 12%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion transfer
motion style transfer
0.912025
Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer · ACM Multimedia 2025
Computer animation and physical simulation
motion transfer
0.912025
Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer · ACM Multimedia 2025
Computer vision › 3D vision › 3d shape modeling
3d part assembly
0.812024
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing · CVPR 2024
Machine learning › Graph learning › graph neural network › message passing
hierarchical message passing
0.812024
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing · CVPR 2024
Computer vision › 3D vision › 3d shape analysis
part-whole hierarchy
0.812024
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing · CVPR 2024
Computer vision › 3D vision
point cloud processing
0.712023
Deep Point Set Resampling via Gradient Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision › point cloud processing
point cloud restoration
0.712023
Deep Point Set Resampling via Gradient Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Representation and self-supervised learning
contrastive learning
0.512021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning · ACM Multimedia 2021
Machine learning › Representation and self-supervised learning › contrastive learning › negative sampling
hard negative sampling
0.512021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning · ACM Multimedia 2021
Computer vision › 3D vision
point cloud analysis
0.512021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning · ACM Multimedia 2021
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.512021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning · ACM Multimedia 2021
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.212024
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing · CVPR 2024
Machine learning › Representation and self-supervised learning › contrastive learning › negative-free contrastive learning
self-contrastive learning
0.112021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

point cloud transformer · 1.5message passing · 1.5large language model · 0.9habit encoder · 0.9generative model · 0.9neural network · 0.7markov chain monte carlo · 0.7hard negative sampling · 0.5contrastive learning · 0.5
YearPublicationVenuePosition
2025 Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer
abstract
Animal motion embodies species-specific behavioral habits, making the transfer of motion across categories a critical yet complex task for applications in animation and virtual reality. Existing motion transfer methods, primarily focused on human motion, emphasize skeletal alignment (motion retargeting) or stylistic consistency (motion style transfer), often neglecting the preservation of distinct habitual behaviors in animals. To bridge this gap, we propose a novel habit-preserved motion transfer framework for cross-category animal motion. Built upon a generative framework, our model introduces a habit-preservation module with category-specific habit encoder, allowing it to learn motion priors that capture distinctive habitual characteristics. Furthermore, we integrate a large language model (LLM) to facilitate the motion transfer to previously unobserved species. To evaluate the effectiveness of our approach, we introduce the DeformingThings4D-skl dataset, a quadruped dataset with skeletal bindings, and conduct extensive experiments and quantitative analyses, which validate the superiority of our proposed model.
Zhimin Zhang 0008, Bi'an Du, Caoyuan Ma, Zheng Wang 0007, Wei Hu 0003
ACM Multimedia2
2024 Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing
abstract
Generative 3D part assembly involves understanding part relationships and predicting their 6-DoF poses for assembling a realistic 3D shape. Prior work often focus on the geometry of individual parts, neglecting part-whole hierarchies of objects. Leveraging two key observations: 1) super-part poses provide strong hints about part poses, and 2) predicting super-part poses is easier due to fewer super-parts, we propose a part-whole-hierarchy message passing network for efficient 3D part assembly. We first introduce super-parts by grouping geometrically similar parts without any semantic labels. Then we employ a part-whole hierarchical encoder, wherein a super-part encoder predicts latent super-part poses based on input parts. Subsequently, we transform the point cloud using the latent poses, feeding it to the part encoder for aggregating super-part information and reasoning about part relationships to predict all part poses. In training, only ground-truth part poses are required. During inference, the predicted latent poses of super-parts enhance interpretability. Experimental results on the PartNet dataset show that our method achieves state-of-the-art performance in part and connectivity accuracy and enables an interpretable hierarchical part assembly. Code is available at https://github.com//pkudba/3DHPA.
Bi'an Du, Xiang Gao 0014, Wei Hu 0003, Renjie Liao 0001
CVPR1
2023 Deep Point Set Resampling via Gradient Fields
abstract
3D point clouds acquired by scanning real-world objects or scenes have found a wide range of applications including immersive telepresence, autonomous driving, surveillance, etc. They are often perturbed by noise or suffer from low density, which obstructs downstream tasks such as surface reconstruction and understanding. In this paper, we propose a novel paradigm of point set resampling for restoration, which learns continuous gradient fields of point clouds that converge points towards the underlying surface. In particular, we represent a point cloud via its gradient field-the gradient of the log-probability density function, and enforce the gradient field to be continuous, thus guaranteeing the continuity of the model for solvable optimization. Based on the continuous gradient fields estimated via a proposed neural network, resampling a point cloud amounts to performing gradient-based Markov Chain Monte Carlo (MCMC) on the input noisy or sparse point cloud. Further, we propose to introduce regularization into the gradient-based MCMC during point cloud restoration, which essentially refines the intermediate resampled point cloud iteratively and accommodates various priors in the resampling process. Extensive experimental results demonstrate that the proposed point set resampling achieves the state-of-the-art performance in representative restoration tasks including point cloud denoising and upsampling.
Haolan Chen, Bi'an Du, Shitong Luo, Wei Hu 0003
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning
abstract
Point clouds have attracted increasing attention. Significant progress has been made in methods for point cloud analysis, which often requires costly human annotation as supervision. To address this issue, we propose a novel self-contrastive learning for self-supervised point cloud representation learning, aiming to capture both local geometric patterns and nonlocal semantic primitives based on the nonlocal self-similarity of point clouds. The contributions are two-fold: on the one hand, instead of contrasting among different point clouds as commonly employed in contrastive learning, we exploit self-similar point cloud patches within a single point cloud as positive samples and otherwise negative ones to facilitate the task of contrastive learning. On the other hand, we actively learn hard negative samples that are close to positive samples for discriminative feature learning, which are sampled conditional on each anchor patch leveraging on the degree of self-similarity. Experimental results show that the proposed method achieves state-of-the-art performance on widely used benchmark datasets for self-supervised point cloud segmentation and transfer learning for classification.
Bi'an Du, Xiang Gao 0014, Wei Hu 0003, Xin Li 0005
ACM Multimedia1