Demo Data from EDBT 2026 / reviewers in the wild / expert
Sahil Modi
dblp:296/3908
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 38% Robot manipulation · 38% Video understanding and tracking · 24% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
affordance learning |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › Video understanding and tracking
egocentric video understanding |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Robotics › Robot manipulation
grasping |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › 3D vision
hand-object interaction |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › 3D vision › embodied vision
object affordance |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › Video understanding and tracking
egocentric video |
0.2 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
state-sensitive feature learning · 0.6affordance learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Human Hands as Probes for Interactive Object UnderstandingabstractInteractive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate that observation of what human hands interact with and how can provide both the relevant data and the necessary supervision. Attending to hands, readily localizes and stabilizes active objects for learning and reveals places where interactions with objects occur. Analyzing the hands shows what we can do to objects and how. We apply these basic principles on the EPIC-KITCHENS dataset, and successfully learn state-sensitive features, and object affordances (regions of interaction and afforded grasps), purely by observing hands in egocentric videos. Mohit Goyal, Sahil Modi, Rishabh Goyal, Saurabh Gupta 0001 |
CVPR | 2 |