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Sahil Modi

dblp:296/3908 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 38% Robot manipulation · 38% Video understanding and tracking · 24%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
affordance learning
0.612022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022
Computer vision › Video understanding and tracking
egocentric video understanding
0.612022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022
Robotics › Robot manipulation
grasping
0.612022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022
Computer vision › 3D vision
hand-object interaction
0.612022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022
Computer vision › 3D vision › embodied vision
object affordance
0.612022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022
Computer vision › Video understanding and tracking
egocentric video
0.212022
Human Hands as Probes for Interactive Object Understanding · CVPR 2022

Methods — techniques the papers use, named apart from their topics

state-sensitive feature learning · 0.6affordance learning · 0.6
YearPublicationVenuePosition
2022 Human Hands as Probes for Interactive Object Understanding
abstract
Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate that observation of what human hands interact with and how can provide both the relevant data and the necessary supervision. Attending to hands, readily localizes and stabilizes active objects for learning and reveals places where interactions with objects occur. Analyzing the hands shows what we can do to objects and how. We apply these basic principles on the EPIC-KITCHENS dataset, and successfully learn state-sensitive features, and object affordances (regions of interaction and afforded grasps), purely by observing hands in egocentric videos.
Mohit Goyal, Sahil Modi, Rishabh Goyal, Saurabh Gupta 0001
CVPR2