EDBT 2026 Demo / reviewers in the wild / expert
I Made Aswin Nahrendra
dblp:296/4780
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-9515-7059ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Legged, aerial and field robots · 70% Motion planning and robot control · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion |
1.5 | 2 | 2025 | DreamFLEX: Learning Fault-Aware Quadrupedal Locomotion Controller for Anomaly Situation in Rough Terrains · ICRA 2025 DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning · ICRA 2023 |
Robotics › Motion planning and robot control
robot control |
0.9 | 1 | 2025 | DreamFLEX: Learning Fault-Aware Quadrupedal Locomotion Controller for Anomaly Situation in Rough Terrains · ICRA 2025 |
Robotics › Legged, aerial and field robots
rough terrain locomotion |
0.3 | 1 | 2025 | DreamFLEX: Learning Fault-Aware Quadrupedal Locomotion Controller for Anomaly Situation in Rough Terrains · ICRA 2025 |
Robotics › Legged, aerial and field robots
terrain adaptation |
0.2 | 1 | 2023 | DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9modulation network · 0.9failure estimation network · 0.9proprioceptive sensing · 0.7deep reinforcement learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DreamFLEX: Learning Fault-Aware Quadrupedal Locomotion Controller for Anomaly Situation in Rough TerrainsabstractRecent advances in quadrupedal robots have demonstrated impressive agility and the ability to traverse diverse terrains. However, hardware issues, such as motor overheating or joint locking, may occur during long-distance walking or traversing through rough terrains leading to locomotion failures. Although several studies have proposed fault-tolerant control methods for quadrupedal robots, there are still challenges in traversing unstructured terrains. In this paper, we propose DreamFLEX, a robust fault-tolerant locomotion controller that enables a quadrupedal robot to traverse complex environments even under joint failure conditions. DreamFLEX integrates an explicit failure estimation and modulation network that jointly estimates the robot's joint fault vector and utilizes this information to adapt the locomotion pattern to faulty conditions in real-time, enabling quadrupedal robots to maintain stability and performance in rough terrains. Experimental results demonstrate that DreamFLEX outperforms existing methods in both simulation and real-world scenarios, effectively managing hardware failures while maintaining robust locomotion performance. I Made Aswin Nahrendra, Byeongho Yu, Minho Oh, Hyeonwoo Lee, Hyun Myung |
ICRA | 2 |
| 2023 | DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement LearningabstractQuadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires adaptation to various terrains. Recently, deep reinforcement learning, inspired by how legged animals learn to walk from their experiences, has been utilized to synthesize natural quadrupedal locomotion. However, state-of-the-art methods strongly depend on a complex and reliable sensing framework. Furthermore, prior works that rely only on proprioception have shown a limited demonstration for overcoming challenging terrains, especially for a long distance. This work proposes a novel quadrupedal locomotion learning framework that allows quadrupedal robots to walk through challenging terrains, even with limited sensing modalities. The proposed framework was validated in real-world outdoor environments with varying conditions within a single run for a long distance. I Made Aswin Nahrendra, Byeongho Yu, Hyun Myung |
ICRA | 1 |
| 2022 | Segmented Encoding for Sim2Real of RL-based End-to-End Autonomous DrivingabstractAmong the challenges in the recent research of end-to-end (E2E) driving, interpretability and distribution shift in the simulation-to-real (Sim2Real) have drawn considerable attention. Because of low interpretability, we cannot clearly explain the causal relationship between the input image and the control actions by the network. Moreover, the distribution shift problem in Sim2Real degrades the driving performance of the policy in the realworld deployment. In this paper, we propose a segmentation-based classwise disentangled latent encoding algorithm to cope with the two challenges. In the proposed algorithm, multi-class segmentation transfers RGB images in both simulation and real environments to the same domain, while preserving the necessary information of objects of primary classes, such as pedestrian, road, and cars, for driving decisions. Besides, in the class-wise disentangled latent encoding, segmented images are encoded to a latent vector, which improves the interpretability significantly, since the state input has a structured format. The interpretability improvement is testified by the t-stochastic neighbor embedding, image reconstruction and the causal relationship between the real images and the control actions. We deploy the driving policy trained in the simulation directly to an autonomous vehicle platform and show, to the best of our knowledge, the first demonstration of the RL-based E2E autonomous in various real environments. Seung-Hwan Chung, Seung-Hyun Kong, Sang Jae Cho, I Made Aswin Nahrendra |
IV | 4 |