Demo Data from EDBT 2026 / reviewers in the wild / expert
Sebastian Dittert
dblp:296/8993
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 57% Motion planning and robot control · 26% Robot manipulation · 9% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.8 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Machine learning › Reinforcement learning
reinforcement learning library |
0.8 | 1 | 2024 | TorchRL: A data-driven decision-making library for PyTorch · ICLR 2024 |
Robotics › Motion planning and robot control
robot learning |
0.8 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Machine learning › Reinforcement learning
exploration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning
imitation learning |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Robotics › Robot manipulation
learning from demonstration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning
policy optimization |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
sparse reward exploration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Robotics › Legged, aerial and field robots
legged robots |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Computing education
robotics education |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
sim-to-real transfer · 1.5reinforcement learning · 1.5tensordict · 0.8prioritized trajectory replay · 0.5demonstration-guided exploration · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | TorchRL: A data-driven decision-making library for PyTorchabstractPyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility, and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub. Albert Bou, Matteo Bettini, Sebastian Dittert, Shagun Sodhani, Gianni De Fabritiis, Vincent Moens |
ICLR | 3 |
| 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGOabstractWe present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings. Sebastian Dittert, Vincent Moens, Gianni De Fabritiis |
NeurIPS | 1 |
| 2021 | Guided Exploration with Proximal Policy Optimization using a Single DemonstrationabstractSolving sparse reward tasks through exploration is one of the major challenges in deep reinforcement learning, especially in three-dimensional, partially-observable environments. Critically, the algorithm proposed in this article is capable of using a single human demonstration to solve hard-exploration problems. We train an agent on a combination of demonstrations and own experience to solve problems with variable initial conditions and we integrate it with proximal policy optimization (PPO). The agent is also able to increase its performance and to tackle harder problems by replaying its own past trajectories prioritizing them based on the obtained reward and the maximum value of the trajectory. We finally compare variations of this algorithm to different imitation learning algorithms on a set of hard-exploration tasks in the Animal-AI Olympics environment. To the best of our knowledge, learning a task in a three-dimensional environment with comparable difficulty has never been considered before using only one human demonstration. Gabriele Libardi, Gianni De Fabritiis, Sebastian Dittert |
ICML | 3 |