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Duncan C. Miller

dblp:297/3006 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1995
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%
Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 58% Collaborative and social computing · 42%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation
0.011995
SIMNET: the advent of simulator networking · Proc. IEEE 1995
Performance modeling and evaluation › simulation › parallel and distributed simulation › distributed simulation
distributed interactive simulation
0.011995
SIMNET: the advent of simulator networking · Proc. IEEE 1995
Collaborative and social computing
computer-supported cooperative work
0.011982
Experience with advanced office automation techniques for project management · CHI 1982
Collaborative and social computing
office automation
0.011982
Experience with advanced office automation techniques for project management · CHI 1982

Methods — techniques the papers use, named apart from their topics

distributed interactive simulation protocols · 0.0field study · 0.0
YearPublicationVenuePosition
1995 SIMNET: the advent of simulator networking
abstract
SIMNET was the first successful implementation of large-scale, real-time, man-in-the-loop simulator networking for team training and mission rehearsal in military operations. The paper provides some historical background on how SIMNET was developed within the US Department of Defense, and outlines the key philosophical and architectural principles on which it was based. The SIMNET battlefield simulation was sponsored by ARPA (then called DARPA), in partnership with the US Army, and was developed and implemented between 1983 and 1990. The emphasis of SIMNET from the outset was on enhancing tactical team performance by providing commanders and troops an opportunity to practice their skills in a dynamic, free-play environment, in which battle outcomes depend on team coordination and individual initiative, rather than on scripted scenarios controlled by an instructor. This program demonstrated the feasibility of linking together hundreds or thousands of simulators (representing tanks, infantry fighting vehicles, helicopters, fired-wing aircraft, etc.) to create a consistent, virtual world in which all participants experience a coherent, logical sequence of events. In this world, the causal connections among these tactical events, from the individual crew station to the battalion command post, are clear and easily inspectable. The SIMNET architecture and protocols have evolved into the Distributed Interactive Simulation (DIS) Standard Protocols (IEEE 1278-1993 and its successors), and have provided the foundation for a new generation of battlefield simulations for training, mission rehearsal, tactics development, evaluation of hypothetical new battlefield systems, and concept testing and evaluation. The authors are two of the principal architects of SIMNET: Thorpe was the original DARPA SIMNET program manager and Miller formed and led the group at Bolt Beranek and Newman, Inc. (BBN) that designed and implemented the SIMNET protocols and software.>
Duncan C. Miller, Jack Thorpe
Proc. IEEE1
1982 Experience with advanced office automation techniques for project management
abstract
This paper describes experiences gained during the course of a fairly large, multi-site project in which an integrated, computer-based electronic message and document preparation system was employed as the principal coordinating mechanism for the project. Approximately 60 individuals had direct access to this system and used it as their primary means of communication for the duration of the project.
Duncan C. Miller
CHI1