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Anthony DiGiovanni

dblp:297/3293 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
bayes-nash equilibrium
0.712023
Commitment Games with Conditional Information Disclosure · AAAI 2023
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
commitment games
0.712023
Commitment Games with Conditional Information Disclosure · AAAI 2023
Algorithmic game theory and mechanism design
mechanism design
0.212023
Commitment Games with Conditional Information Disclosure · AAAI 2023

Methods — techniques the papers use, named apart from their topics

program equilibrium · 0.7folk theorem · 0.7
YearPublicationVenuePosition
2025 Safe Pareto Improvements for Expected Utility Maximizers in Program Games
Anthony DiGiovanni, Jesse Clifton, Nicolas Macé
AAMAS1
2023 Commitment Games with Conditional Information Disclosure
abstract
The conditional commitment abilities of mutually transparent computer agents have been studied in previous work on commitment games and program equilibrium. This literature has shown how these abilities can help resolve Prisoner’s Dilemmas and other failures of cooperation in complete information settings. But inefficiencies due to private information have been neglected thus far in this literature, despite the fact that these problems are pervasive and might also be addressed by greater mutual transparency. In this work, we introduce a framework for commitment games with a new kind of conditional commitment device, which agents can use to conditionally disclose private information. We prove a folk theorem for this setting that provides sufficient conditions for ex post efficiency, and thus represents a model of ideal cooperation between agents without a third-party mediator. Further, extending previous work on program equilibrium, we develop an implementation of conditional information disclosure. We show that this implementation forms program ε-Bayesian Nash equilibria corresponding to the Bayesian Nash equilibria of these commitment games.
Anthony DiGiovanni, Jesse Clifton
AAAI1
2022 Balancing adaptability and non-exploitability in repeated games
abstract
We study the problem of adaptability in repeated games: simultaneously guaranteeing low regret for several classes of opponents. We add the constraint that our algorithm is non-exploitable, in that the opponent lacks an incentive to use an algorithm against which we cannot achieve rewards exceeding some “fair” value. Our solution is an expert algorithm (LAFF), which searches within a set of sub-algorithms that are optimal for each opponent class, and punishes evidence of exploitation by switching to a policy that enforces a fair solution. With benchmarks that depend on the opponent class, we first show that LAFF has sublinear regret uniformly over these classes. Second, we show that LAFF discourages exploitation, because exploitative opponents have linear regret. To our knowledge, this work is the first to provide guarantees for both regret and non-exploitability in multi-agent learning.
Anthony DiGiovanni, Ambuj Tewari
UAI1
2021 Thompson sampling for Markov games with piecewise stationary opponent policies
abstract
Reinforcement learning problems with multiple agents pose the challenge of efficiently adapting to nonstationary dynamics arising from other agents’ strategic behavior. Although several algorithms exist for these problems with promising empirical results, regret analysis and efficient use of other-agent models in general-sum games is very limited. We propose an algorithm (TSMG) for general-sum Markov games against agents that switch between several stationary policies, combining change detection with Thompson sampling to learn parametric models of these policies. Under standard assumptions for parametric Markov decision process (MDP) learning, the expected regret of TSMG in the worst case over policy parameters and switch schedules is near-optimal in time and number of switches, up to logarithmic factors. Our experiments on simulated games show that TSMG can outperform standard Thompson sampling and a version of Thompson sampling with a static reset schedule, despite the violation of an assumption that the MDPs induced by the other player are ergodic.
Anthony DiGiovanni, Ambuj Tewari
UAI1