Demo Data from EDBT 2026 / reviewers in the wild / expert
Duo Zheng
dblp:297/3721
· DBLP profile ↗
11ranked-venue papers
5as first author
11since 2021 · last 2025
0000-0003-1180-6176ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Vision and language · 44% Language models and text generation · 34% 3D vision · 7% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
text summarization |
1.8 | 3 | 2023 | Towards Unifying Multi-Lingual and Cross-Lingual Summarization · ACL (1) 2023 Knowledge Enhanced Sports Game Summarization · WSDM 2022 ClidSum: A Benchmark Dataset for Cross-Lingual Dialogue Summarization · EMNLP 2022 |
Computer vision › Vision and language
vision-language pretraining |
1.1 | 2 | 2022 | A Region-based Document VQA · ACM Multimedia 2022 Towards Unifying Reference Expression Generation and Comprehension · EMNLP 2022 |
Computer vision › Vision and language › vision-language model › multimodal large language model
3d multimodal large language model |
0.9 | 1 | 2025 | Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding · CVPR 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding · CVPR 2025 |
Robotics › Robot navigation and mapping
embodied navigation |
0.8 | 1 | 2024 | Towards Learning a Generalist Model for Embodied Navigation · CVPR 2024 |
Natural language and speech › Language models and text generation
large language model |
0.8 | 1 | 2024 | Towards Learning a Generalist Model for Embodied Navigation · CVPR 2024 |
Natural language and speech › Language models and text generation › text summarization › multilingual summarization
cross-lingual summarization |
0.7 | 1 | 2023 | Towards Unifying Multi-Lingual and Cross-Lingual Summarization · ACL (1) 2023 |
Natural language and speech › Language models and text generation › text summarization
multilingual summarization |
0.7 | 1 | 2023 | Towards Unifying Multi-Lingual and Cross-Lingual Summarization · ACL (1) 2023 |
Computer vision › Vision and language › visual question answering
document visual question answering |
0.6 | 1 | 2022 | A Region-based Document VQA · ACM Multimedia 2022 |
Natural language and speech › Language models and text generation › text generation
knowledge-grounded generation |
0.6 | 1 | 2022 | Knowledge Enhanced Sports Game Summarization · WSDM 2022 |
Computer vision › Vision and language
multimodal fusion |
0.6 | 1 | 2022 | Towards Unifying Reference Expression Generation and Comprehension · EMNLP 2022 |
Natural language and speech › Question answering and dialogue systems
visual dialog |
0.6 | 1 | 2022 | Visual Dialog for Spotting the Differences between Pairs of Similar Images · ACM Multimedia 2022 |
Computer vision › Vision and language
visual question answering |
0.6 | 1 | 2022 | A Region-based Document VQA · ACM Multimedia 2022 |
Natural language and speech › Information extraction and text analysis
document understanding |
0.2 | 1 | 2022 | A Region-based Document VQA · ACM Multimedia 2022 |
Natural language and speech › Information extraction and text analysis › multilingual NLP › multilingual language modeling
multilingual pretraining |
0.2 | 1 | 2022 | ClidSum: A Benchmark Dataset for Cross-Lingual Dialogue Summarization · EMNLP 2022 |
Computer vision › Image recognition and object detection › image classification
object classification |
0.2 | 1 | 2022 | Visual Dialog for Spotting the Differences between Pairs of Similar Images · ACM Multimedia 2022 |
Data mining
dataset construction |
0.2 | 1 | 2022 | Knowledge Enhanced Sports Game Summarization · WSDM 2022 |
Methods — techniques the papers use, named apart from their topics
knowledge-enhanced summarizer · 1.1maximum coverage sampling · 0.93d position encoding · 0.9schema-based instruction · 0.8multimodal large language model · 0.8multi-task learning · 0.7pretraining objective · 0.6masked language modeling · 0.6mBART · 0.6cross-attention · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene UnderstandingabstractThe rapid advancement of Multimodal Large Language Models (MLLMs) has significantly impacted various multimodal tasks. However, these models face challenges in tasks that require spatial understanding within 3D environments. Efforts to enhance MLLMs, such as incorporating point cloud features, have been made, yet a considerable gap remains between the models’ learned representations and the inherent complexity of 3D scenes. This discrepancy largely stems from the training of MLLMs on predominantly 2D data, which restricts their effectiveness in comprehending 3D spaces. To address this issue, in this paper, we propose a novel generalist model, i.e., Video-3D LLM, for 3D scene understanding. By treating 3D scenes as dynamic videos and incorporating 3D position encoding into these representations, our Video-3D LLM aligns video representations with real-world spatial contexts more accurately. In addition, we have implemented a maximum coverage sampling technique to optimize the trade-off between computational cost and performance. Extensive experiments demonstrate that our model achieves state-of-the-art performance on several 3D scene understanding benchmarks, including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D. Our code is available at https://github.com/LaVi-Lab/Video-3D-LLM. Duo Zheng, Shijia Huang, Liwei Wang 0009 |
CVPR | 1 |
| 2025 | Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry PriorsabstractPrevious research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on comprehensive 3D data inputs, such as point clouds or reconstructed Bird's-Eye View (BEV) maps. In our research, we advance this field by enhancing the capability of MLLMs to understand and reason in 3D spaces directly from video data, without the need for additional 3D input. We propose a novel and efficient method called the Video-3D Geometry Large Language Model (VG LLM). Our approach utilizes a 3D visual geometry encoder to extract 3D prior information from video sequences. This information is then integrated with visual tokens and input into the MLLM. Extensive experiments have shown that our method has achieved substantial improvements in various tasks related to 3D scene understanding and spatial reasoning, all directly learned from video sources. Impressively, our 4B model, which does not rely on explicit 3D data inputs, achieves competitive results compared to existing state-of-the-art methods, and even surpasses the Gemini-1.5-Pro in the VSI-Bench evaluations. Duo Zheng, Shijia Huang, Yanyang Li, Liwei Wang 0009 |
NeurIPS | 1 |
| 2024 | Towards Learning a Generalist Model for Embodied NavigationabstractBuilding a generalist agent that can interact with the world is the intriguing target of AI systems, thus spurring the research for embodied navigation, where an agent is required to navigate according to instructions or respond to queries. Despite the major progress attained, previous works primarily focus on task-specific agents and lack gen-eralizability to unseen scenarios. Recently, LLMs have pre-sented remarkable capabilities across various fields, and provided a promising opportunity for embodied navigation. Drawing on this, we propose the first generalist model for embodied navigation, NaviLLM. It adapts LLMs to em-bodied navigation by introducing schema-based instruction. The schema-based instruction flexibly casts various tasks into generation problems, thereby unifying a wide range of tasks. This approach allows us to integrate di-verse data sources from various datasets into the training, equipping NaviLLM with a wide range of capabilities required by embodied navigation. We conduct extensive ex-periments to evaluate the performance and generalizability of our model. The experimental results demonstrate that our unified model achieves state-of-the-art performance on CVDN, SOON, and ScanQA. Specifically, it surpasses the previous stats-of-the-art method by a significant margin of 29% in goal progress on CVDN. Moreover, our model also demonstrates strong generalizability and presents im-pressive results on unseen tasks, e.g. embodied question answering and 3D captioning. Our code is available at https://github.com/LaVi-Lab/NaviLLM. Duo Zheng, Shijia Huang, Lin Zhao 0016, Yiwu Zhong, Liwei Wang 0009 |
CVPR | 1 |
| 2023 | Towards Unifying Multi-Lingual and Cross-Lingual SummarizationabstractJiaan Wang, Fandong Meng, Duo Zheng, Yunlong Liang, Zhixu Li, Jianfeng Qu, Jie Zhou. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Jiaan Wang, Fandong Meng, Duo Zheng, Yunlong Liang, Zhixu Li, Jianfeng Qu, Jie Zhou 0016 |
ACL (1) | 3 |
| 2022 | ClidSum: A Benchmark Dataset for Cross-Lingual Dialogue SummarizationabstractWe present CLIDSUM, a benchmark dataset towards building cross-lingual summarization systems on dialogue documents.It consists of 67k+ dialogue documents and 112k+ annotated summaries in different target languages.Based on the proposed CLIDSUM, we introduce two benchmark settings for supervised and semi-supervised scenarios, respectively.We then build various baseline systems in different paradigms (pipeline and end-to-end) and conduct extensive experiments on CLIDSUM to provide deeper analyses.Furthermore, we propose mDIALBART which extends mBART via further pre-training, where the multiple objectives help the pre-trained model capture the structural characteristics as well as key content in dialogues and the transformation from source to the target language.Experimental results show the superiority of mDIALBART, as an end-to-end model, outperforms strong pipeline models on CLIDSUM.Finally, we discuss specific challenges that current approaches faced with this task and give multiple promising directions for future research. Jiaan Wang, Fandong Meng, Ziyao Lu, Duo Zheng, Zhixu Li, Jianfeng Qu, Jie Zhou 0016 |
EMNLP | 4 |
| 2022 | Towards Unifying Reference Expression Generation and ComprehensionabstractReference Expression Generation (REG) and Comprehension (REC) are two highly correlated tasks. Modeling REG and REC simultaneously for utilizing the relation between them is a promising way to improve both. However, the problem of distinct inputs, as well as building connections between them in a single model, brings challenges to the design and training of the joint model. To address the problems, we propose a unified model for REG and REC, named UniRef. It unifies these two tasks with the carefully-designed Image-Region-Text Fusion layer (IRTF), which fuses the image, region and text via the image cross-attention and region cross-attention. Additionally, IRTF could generate pseudo input regions for the REC task to enable a uniform way for sharing the identical representation space across the REC and REG. We further propose Vision-conditioned Masked Language Modeling (VMLM) and Text-Conditioned Region Prediction (TRP) to pre-train UniRef model on multi-granular corpora. The VMLM and TRP are directly related to REG and REC, respectively, but could help each other. We conduct extensive experiments on three benchmark datasets, RefCOCO, RefCOCO+ and RefCOCOg. Experimental results show that our model outperforms previous state-of-the-art methods on both REG and REC. Duo Zheng, Tao Kong, Ya Jing, Jiaan Wang, Xiaojie Wang 0006 |
EMNLP | 1 |
| 2022 | A Region-based Document VQAabstractPractical Document Visual Question Answering (DocVQA) needs not only to recognize and extract the document contents, but also reason on them for answering questions. However, previous DocVQA data mainly focuses on in-line questions, where the answers could be directly extracted after locating keywords in the documents, which needs less reasoning. This paper therefore builds a large-scale dataset named Region-based Document VQA (RDVQA), which includes more practical questions for DocVQA. We then propose a novel Reason-over-In-region-Question-answering (ReIQ) model for addressing the problems. It is a pre-training-based model, where a Spatial-Token Pre-trained Model (STPM) is employed as the backbone. Two novel pre-training tasks, Masked Text Box Regression and Shuffled Triplet Reconstruction, are proposed to learn the entailment relationship between text blocks and tokens as well as contextual information, respectively. Moreover, a DocVQA State Tracking Module (DocST) is also proposed to track the DocVQA state in the fine-tuning stage. Experimental results show that our model improves the performance onRDVQA significantly, although more work should be done for practical DocVQA as shown inRDVQA. Xinya Wu, Duo Zheng, Jiashen Sun, Minzhen Hu, Fangxiang Feng, Xiaojie Wang 0006, Huixing Jiang, Fan Yang 0087 |
ACM Multimedia | 2 |
| 2022 | Visual Dialog for Spotting the Differences between Pairs of Similar ImagesabstractVisual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation. Much of previous work focuses on tasks where only one image can be accessed by two interlocutors, such as VisDial and GuessWhat. The work on situations where two interlocutors access different images has received less attention. Those situations are common in real world and bring some different challenges compared with one-image tasks. The lack of such types of dialog tasks and corresponding large-scale datasets makes it impossible to carry out in-depth research. This paper therefore first proposes a new visual dialog task named Dial-the-Diff, where two interlocutors accessing two similar images respectively try to spot the difference between the images through conversing in natural language. The task raises new challenges to the dialog strategy and the ability of categorizing objects. We then build a large-scale multi-modal dataset for the task, named DialDiff, which contains 87k Virtual Reality images and 78k dialogs. Some details of the data are given and analyzed to highlight the challenges behind the task. Finally, we propose benchmark models for this task, and conduct extensive experiments to evaluate their performance as well as its problems remained. Duo Zheng, Fandong Meng, Qingyi Si, Hairun Fan, Zipeng Xu, Jie Zhou 0016, Fangxiang Feng, Xiaojie Wang 0006 |
ACM Multimedia | 1 |
| 2022 | Knowledge Enhanced Sports Game SummarizationabstractSports game summarization aims at generating sports news from live commentaries. However, existing datasets are all constructed through automated collection and cleaning processes, resulting in a lot of noise. Besides, current works neglect the knowledge gap between live commentaries and sports news, which limits the performance of sports game summarization. In this paper, we introduce K-SportsSum, a new dataset with two characteristics: (1) K-SportsSum collects a large amount of data from massive games. It has 7,854 commentary-news pairs. To improve the quality, K-SportsSum employs a manual cleaning process; (2) Different from existing datasets, to narrow the knowledge gap, K-SportsSum further provides a large-scale knowledge corpus that contains the information of 523 sports teams and 14,724 sports players. Additionally, we also introduce a knowledge-enhanced summarizer that utilizes both live commentaries and the knowledge to generate sports news. Extensive experiments on K-SportsSum and SportsSum datasets show that our model achieves new state-of-the-art performances. Qualitative analysis and human study further verify that our model generates more informative sports news. Jiaan Wang, Zhixu Li, Tingyi Zhang, Duo Zheng, Jianfeng Qu, An Liu 0002, Lei Zhao 0001, Zhigang Chen 0003 |
WSDM | 4 |
| 2022 | A Survey on Cross-Lingual SummarizationabstractAbstract Cross-lingual summarization is the task of generating a summary in one language (e.g., English) for the given document(s) in a different language (e.g., Chinese). Under the globalization background, this task has attracted increasing attention of the computational linguistics community. Nevertheless, there still remains a lack of comprehensive review for this task. Therefore, we present the first systematic critical review on the datasets, approaches, and challenges in this field. Specifically, we carefully organize existing datasets and approaches according to different construction methods and solution paradigms, respectively. For each type of dataset or approach, we thoroughly introduce and summarize previous efforts and further compare them with each other to provide deeper analyses. In the end, we also discuss promising directions and offer our thoughts to facilitate future research. This survey is for both beginners and experts in cross-lingual summarization, and we hope it will serve as a starting point as well as a source of new ideas for researchers and engineers interested in this area. Jiaan Wang, Fandong Meng, Duo Zheng, Yunlong Liang, Zhixu Li, Jianfeng Qu, Jie Zhou 0016 |
Trans. Assoc. Comput. Linguistics | 3 |
| 2021 | Modeling Explicit Concerning States for Reinforcement Learning in Visual Dialogue
Zipeng Xu, Fandong Meng, Xiaojie Wang 0006, Duo Zheng, Chenxu Lv, Jie Zhou 0016 |
BMVC | 4 |