EDBT 2026 Demo / reviewers in the wild / expert
Stefan Ainetter
dblp:297/3956
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Artificial intelligence
1 paper |
Robot manipulation · 87% Segmentation and scene understanding · 13% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape Reconstruction · CVPR 2025 |
Geometric modeling and processing
procedural modeling |
0.9 | 1 | 2025 | PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape Reconstruction · CVPR 2025 |
Robotics › Robot manipulation › grasping
grasp detection |
0.5 | 1 | 2021 | End-to-end Trainable Deep Neural Network for Robotic Grasp Detection and Semantic Segmentation from RGB · ICRA 2021 |
Robotics › Robot manipulation
grasping |
0.5 | 1 | 2021 | End-to-end Trainable Deep Neural Network for Robotic Grasp Detection and Semantic Segmentation from RGB · ICRA 2021 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.1 | 1 | 2021 | End-to-end Trainable Deep Neural Network for Robotic Grasp Detection and Semantic Segmentation from RGB · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
gradient-based optimization · 0.9genetic algorithm · 0.9gaussian splatting · 0.9refinement module · 0.5end-to-end training · 0.5convolutional neural network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DreamAnywhere: Object-Centric Panoramic 3D Scene GenerationabstractRecent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of this complex task, existing methods often generate environments that are only front-facing, lack visual fidelity, exhibit limited scene understanding, and are typically finetuned for either indoor or outdoor settings. In this work, we address these issues and propose DreamAnywhere , a modular system for the fast generation and prototyping of 3D scenes. Our system synthesizes a 360° panoramic image from text, decomposes it into background and objects, constructs a complete 3D representation through hybrid inpainting, and lifts object masks to detailed 3D objects that are placed in the virtual environment. DreamAnywhere supports immersive navigation and intuitive object-level editing, making it ideal for scene exploration, visual mock-ups, and rapid prototyping—all with minimal manual modeling. These features make our system particularly suitable for low-budget movie production, enabling quick iteration on scene layout and visual tone without the overhead of traditional 3D workflows. Our modular pipeline is highly customizable as it allows components to be replaced independently. Compared to current state-of-the-art text- and image-based 3D scene generation approaches, DreamAnywhere shows significant improvements in coherence in novel view synthesis and achieves competitive image quality, demonstrating its effectiveness across diverse and challenging scenarios. A comprehensive user study demonstrates a clear preference for our method over existing approaches, validating both its technical robustness and practical usefulness. Edoardo A. Dominici, Jozef Hladky, Floor Verhoeven, Lukas Radl, Thomas Deixelberger, Stefan Ainetter, Philipp Drescher, Stefan Hauswiesner, Arno Coomans, Giacomo Nazzaro, Konstantinos Vardis, Markus Steinberger |
WACV | 6 |
| 2025 | PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape ReconstructionabstractWe propose PyTorchGeoNodes, a differentiable module for reconstructing 3D objects and their parameters from images using interpretable shape programs. Unlike traditional CAD model retrieval, shape programs allow reasoning about semantic parameters, editing, and a low memory footprint. Despite their potential, shape programs for 3D scene understanding have been largely overlooked. Our key contribution is enabling gradient-based optimization by parsing shape programs, or more precisely procedural models designed in Blender, into efficient PyTorch code. While there are many possible applications of our PyTochGeoNodes, we show that a combination of PyTorchGeoNodes with genetic algorithm is a method of choice to optimize both discrete and continuous shape program parameters for 3D reconstruction and understanding of 3D object parameters. Our modular framework can be further integrated with other reconstruction algorithms, and we demonstrate one such integration to enable procedural Gaussian splatting. Our experiments on the ScanNet dataset show that our method achieves accurate reconstructions while enabling, until now, unseen level of 3D scene understanding. Sinisa Stekovic, Arslan Artykov, Stefan Ainetter, Mattia D'Urso, Friedrich Fraundorfer |
CVPR | 3 |
| 2024 | HOC-Search: Efficient CAD Model and Pose Retrieval From RGB-D ScansabstractWe present an automated and efficient approach for retrieving high-quality CAD models of objects and their poses in a scene captured by a moving RGB-D camera. We first investigate various objective functions to measure similarity between a candidate CAD object model and the available data, and the best objective function appears to be a ”render-and-compare” method comparing depth and mask rendering. We thus introduce a fast-search method that approximates an exhaustive search based on this objective function for simultaneously retrieving the object category, a CAD model, and the pose of an object given an approximate 3D bounding box. This method involves a search tree that organizes the CAD models and object properties including object category and pose for fast retrieval and an algorithm inspired by Monte Carlo Tree Search, that efficiently searches this tree. We show that this method retrieves CAD models that fit the real objects very well, with a speed-up factor of 10$\times$ to 120$\times$ compared to exhaustive search. We used our method to automatically retrieve CAD models for objects in the ScanNet dataset; our annotations are available at https://github.com/stefanainetter/SCANnotateDataset. Stefan Ainetter, Sinisa Stekovic, Friedrich Fraundorfer, Vincent Lepetit |
3DV | 1 |
| 2023 | Automatically Annotating Indoor Images with CAD Models via RGB-D ScansabstractWe present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least as accurate as manual annotations, and can thus be used as ground truth without the burden of manually annotating 3D data. We do this using an analysis-by-synthesis approach, which compares renderings of the CAD models with the captured scene. We introduce a ’cloning procedure’ that identifies objects that have the same geometry, to annotate these objects with the same CAD models. This allows us to obtain complete annotations for the Scan-Net dataset and the recent ARKitScenes dataset. We will release these annotations publicly, as we believe they will be very useful for the computer vision community. Stefan Ainetter, Sinisa Stekovic, Friedrich Fraundorfer, Vincent Lepetit |
WACV | 1 |
| 2021 | Depth-aware Object Segmentation and Grasp Detection for Robotic Picking Tasks
Stefan Ainetter, Christoph Böhm 0004, Rohit Dhakate, Stephan Weiss 0002, Friedrich Fraundorfer |
BMVC | 1 |
| 2021 | End-to-end Trainable Deep Neural Network for Robotic Grasp Detection and Semantic Segmentation from RGBabstractIn this work, we introduce a novel, end-to-end trainable CNN-based architecture to deliver high quality results for grasp detection suitable for a parallel-plate gripper, and semantic segmentation. Utilizing this, we propose a novel refinement module that takes advantage of previously calculated grasp detection and semantic segmentation and further increases grasp detection accuracy. Our proposed network delivers state-of-the-art accuracy on two popular grasp dataset, namely Cornell and Jacquard. As additional contribution, we provide a novel dataset extension for the OCID dataset, making it possible to evaluate grasp detection in highly challenging scenes. Using this dataset, we show that semantic segmentation can additionally be used to assign grasp candidates to object classes, which can be used to pick specific objects in the scene. Stefan Ainetter, Friedrich Fraundorfer |
ICRA | 1 |