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Zixun Yu

dblp:297/7677 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0001-5394-3182ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 50% Computational photography and imaging · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.812024
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision · CVPR 2024
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.812024
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision · CVPR 2024
Computer vision › 3D vision
novel view synthesis
0.812024
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision · CVPR 2024
Rendering › photorealistic rendering
bokeh rendering
0.812024
Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering · CVPR 2024
Computational photography and imaging › depth estimation
depth from defocus
0.812024
Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering · CVPR 2024

Methods — techniques the papers use, named apart from their topics

occlusion-aware rendering · 0.8layered scene representation · 0.8differentiable rendering · 0.8deep learning · 0.8
YearPublicationVenuePosition
2024 DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision
abstract
We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However, existing scene-level datasets for deep learning-based 3D vision, limited to ei-ther synthetic environments or a narrow selection of real-world scenes, are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap, we present DL3DV-10K, a large-scale scene dataset, featuring 51.2 million frames from 10,510 videos captured from 65 types of point- of-interest (POI) locations, covering both bounded and unbounded scenes, with different levels of reflection, transparency, and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K, which revealed valuable insights for future research in NVS. In addition, we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K, which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset, benchmark results, and models will be publicly accessible.
Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan 0001, Lantao Yu, Zixun Yu, Yawen Lu, Xuanmao Li, Xingpeng Sun, Rohan Ashok, Aniruddha Mukherjee, Hao Kang, Xiangrui Kong, Gang Hua 0001, Tianyi Zhang 0001, Bedrich Benes, Aniket Bera
CVPR9
2024 Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering
abstract
Bokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens, but the inaccurate lens modeling in existing filtering-based meth-ods leads to artifacts that need post-processing or learning-based methods to fix. We propose Dr.Bokeh, a novel ren-dering method that addresses the issue by directly correcting the defect that violates physics in the current filtering-based bokeh rendering equation. Dr.Bokeh first preprocesses the input RGBD to obtain a layered scene representation. Dr.Bokeh then takes the layered representation and user-defined lens parameters to render photo-realistic lens blur based on the novel occlusion-aware bokeh rendering method. Experiments show that the non-learning based renderer Dr.Bokeh outperforms state-of-the-art bokeh ren-dering algorithms in terms of photo-realism. In addition, extensive quantitative and qualitative evaluations show that the more accurate lens model pushes the limit of depth-from-defocus.
Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Xuaner Cecilia Zhang, Xin Lu 0006, Ke Xian, Haiting Lin, Bedrich Benes
CVPR2
2022 Preemptive text warping to prevent appearance of motion blur
Zixun Yu, Manuel Menezes de Oliveira Neto, Daniel G. Aliaga
Vis. Comput.1