Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Nhat Le

dblp:298/0072 · DBLP profile ↗
← Back
6ranked-venue papers
5as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%
Artificial intelligence
2 papers
Generative modeling · 54% 3D vision · 36% Video understanding and tracking · 11%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › crowd simulation
group choreography
1.422024
Scalable Group Choreography via Variational Phase Manifold Learning · ECCV (18) 2024
Music-Driven Group Choreography · CVPR 2023
Computer vision › 3D vision › motion estimation › non-rigid motion estimation
human motion estimation
0.912025
EgoMusic-Driven Human Dance Motion Estimation with Skeleton Mamba · ICCV 2025
Machine learning › Generative modeling › diffusion model
contrastive diffusion
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Machine learning › Generative modeling
diffusion model
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Computer animation and physical simulation
character animation
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Computer animation and physical simulation › music-driven dance generation
group dance generation
0.712023
Controllable Group Choreography Using Contrastive Diffusion · ACM Trans. Graph. 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
multimodal motion generation
0.712023
Music-Driven Group Choreography · CVPR 2023
Computer animation and physical simulation
music-driven dance generation
0.712023
Music-Driven Group Choreography · CVPR 2023
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
3d skeleton-based action recognition
0.312025
EgoMusic-Driven Human Dance Motion Estimation with Skeleton Mamba · ICCV 2025

Methods — techniques the papers use, named apart from their topics

diffusion · 1.3skeleton-based learning · 0.9mamba · 0.9variational phase manifold learning · 0.8motion synthesis · 0.7human-in-the-loop labeling · 0.7classifier-guidance sampling · 0.7classifier guidance sampling · 0.7
YearPublicationVenuePosition
2025 EgoMusic-Driven Human Dance Motion Estimation with Skeleton Mamba
Nhat Le, Baoru Huang, Minh Nhat Vu, Chengcheng Tang, T. Hoang Ngan Le, Thieu Vo, Anh Nguyen 0003
ICCV2
2024 Scalable Group Choreography via Variational Phase Manifold Learning
Nhat Le, Khoa Do, Xuan Bui, Tuong KL. Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen 0003
ECCV (18)1
2023 Music-Driven Group Choreography
abstract
Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present AIOZ - GDANCE, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the loop to obtain the 3D ground truth for our dataset. The proposed dataset consists of 16.7 hours of paired music and 3D motion from in-the-wild videos, covering 7 dance styles and 16 music genres. We show that naively applying single dance generation technique to creating group dance motion may lead to unsatisfactory results, such as inconsistent movements and collisions between dancers. Based on our new dataset, we propose a new method that takes an input music sequence and a set of 3D positions of dancers to efficiently produce multiple group-coherent choreographies. We propose new evaluation metrics for measuring group dance quality and perform intensive experiments to demonstrate the effectiveness of our method. Our project facilitates future research on group dance generation and is available at https://aioz-ai.github.io/AIOZ-GDANCE/.
Nhat Le, Trong-Thang Pham, Tuong KL. Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen 0003
CVPR1
2023 Uncertainty-aware Label Distribution Learning for Facial Expression Recognition
abstract
Despite significant progress over the past few years, ambiguity is still a key challenge in Facial Expression Recognition (FER). It can lead to noisy and inconsistent annotation, which hinders the performance of deep learning models in real-world scenarios. In this paper, we propose a new uncertainty-aware label distribution learning method to improve the robustness of deep models against uncertainty and ambiguity. We leverage neighborhood information in the valence-arousal space to adaptively construct emotiona distributions for training samples. We also consider the uncertainty of provided labels when incorporating them into the label distributions. Our method can be easily integrated into a deep network to obtain more training supervision and improve recognition accuracy. Intensive experiments on several datasets under various noisy and ambiguous settings show that our method achieves competitive results and outperforms recent state-of-the-art approaches. Our code and models are available at https://github.com/minhnhatvt/label-distribution-learning-fer-tf.
Nhat Le, Quang D. Tran, Erman Tjiputra, Bac Le, Anh Nguyen 0003
WACV1
2023 Controllable Group Choreography Using Contrastive Diffusion
abstract
Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned with music opens up opportunities in many fields such as entertainment, advertising, and virtual performances. However, most of the recent works are not able to generate high-fidelity long-term motions, or fail to enable controllable experience. In this work, we aim to address the demand for high-quality and customizable group dance generation by effectively governing the consistency and diversity of group choreographies. In particular, we utilize a diffusion-based generative approach to enable the synthesis of flexible number of dancers and long-term group dances, while ensuring coherence to the input music. Ultimately, we introduce a Group Contrastive Diffusion (GCD) strategy to enhance the connection between dancers and their group, presenting the ability to control the consistency or diversity level of the synthesized group animation via the classifier-guidance sampling technique. Through intensive experiments and evaluation, we demonstrate the effectiveness of our approach in producing visually captivating and consistent group dance motions. The experimental results show the capability of our method to achieve the desired levels of consistency and diversity, while maintaining the overall quality of the generated group choreography.
Nhat Le, Tuong KL. Do, Khoa Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen 0003
ACM Trans. Graph.1
2022 Global-local attention for emotion recognition
abstract
Abstract Human emotion recognition is an active research area in artificial intelligence and has made substantial progress over the past few years. Many recent works mainly focus on facial regions to infer human affection, while the surrounding context information is not effectively utilized. In this paper, we proposed a new deep network to effectively recognize human emotions using a novel global-local attention mechanism. Our network is designed to extract features from both facial and context regions independently, then learn them together using the attention module. In this way, both the facial and contextual information is used to infer human emotions, therefore enhancing the discrimination of the classifier. The intensive experiments show that our method surpasses the current state-of-the-art methods on recent emotion datasets by a fair margin. Qualitatively, our global-local attention module can extract more meaningful attention maps than previous methods. The source code and trained model of our network are available at https://github.com/minhnhatvt/glamor-net .
Nhat Le, Anh Nguyen 0003, Bac Le
Neural Comput. Appl.1