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Sebastiaan De Peuter

dblp:298/1740 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-0684-0110ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 36% Probabilistic and Bayesian machine learning · 27% Reinforcement learning · 25%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured prediction › ranking model
bradley-terry model
0.812024
Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice · NeurIPS 2024
Machine learning › Probabilistic and Bayesian machine learning
choice modeling
0.812024
Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice · NeurIPS 2024
Machine learning › Reinforcement learning
preference learning
0.812024
Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice · NeurIPS 2024
Machine learning › Generative modeling › diffusion model › guided diffusion
classifier guidance
0.712023
Compositional Sculpting of Iterative Generative Processes · NeurIPS 2023
Machine learning › Generative modeling
diffusion model
0.712023
Compositional Sculpting of Iterative Generative Processes · NeurIPS 2023
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction
0.712023
Zero-Shot Assistance in Sequential Decision Problems · AAAI 2023

Methods — techniques the papers use, named apart from their topics

surrogate modeling · 0.8cognitive choice models · 0.8reward modeling · 0.7planning · 0.7classifier guidance · 0.7GFlowNets · 0.7
YearPublicationVenuePosition
2024 Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice
abstract
Preference learning methods make use of models of human choice in order to infer the latent utilities that underlie human behavior. However, accurate modeling of human choice behavior is challenging due to a range of context effects that arise from how humans contrast and evaluate options. Cognitive science has proposed several models that capture these intricacies but, due to their intractable nature, work on preference learning has, in practice, had to rely on tractable but simplified variants of the well-known Bradley-Terry model. In this paper, we take one state-of-the-art intractable cognitive model and propose a tractable surrogate that is suitable for deployment in preference learning. We then introduce a mechanism for fitting the surrogate to human data and extend it to account for data that cannot be explained by the original cognitive model. We demonstrate on large-scale human data that this model produces significantly better inferences on static and actively elicited data than existing Bradley-Terry variants. We further show in simulation that when using this model for preference learning, we can significantly improve utility in a range of real-world tasks.
Sebastiaan De Peuter, Shibei Zhu, Yujia Guo, Andrew Howes 0001, Samuel Kaski
NeurIPS1
2023 Zero-Shot Assistance in Sequential Decision Problems
abstract
We consider the problem of creating assistants that can help agents solve new sequential decision problems, assuming the agent is not able to specify the reward function explicitly to the assistant. Instead of acting in place of the agent as in current automation-based approaches, we give the assistant an advisory role and keep the agent in the loop as the main decision maker. The difficulty is that we must account for potential biases of the agent which may cause it to seemingly irrationally reject advice. To do this we introduce a novel formalization of assistance that models these biases, allowing the assistant to infer and adapt to them. We then introduce a new method for planning the assistant's actions which can scale to large decision making problems. We show experimentally that our approach adapts to these agent biases, and results in higher cumulative reward for the agent than automation-based alternatives. Lastly, we show that an approach combining advice and automation outperforms advice alone at the cost of losing some safety guarantees.
Sebastiaan De Peuter, Samuel Kaski
AAAI1
2023 Compositional Sculpting of Iterative Generative Processes
abstract
High training costs of generative models and the need to fine-tune them for specific tasks have created a strong interest in model reuse and composition. A key challenge in composing iterative generative processes, such as GFlowNets and diffusion models, is that to realize the desired target distribution, all steps of the generative process need to be coordinated, and satisfy delicate balance conditions. In this work, we propose Compositional Sculpting: a general approach for defining compositions of iterative generative processes. We then introduce a method for sampling from these compositions built on classifier guidance. We showcase ways to accomplish compositional sculpting in both GFlowNets and diffusion models. We highlight two binary operations $\\unicode{x2014}$ the $\\textit{harmonic mean}\\unicode{x00A0}(p_1 \\otimes p_2$) and the $\\textit{contrast}\\unicode{x00A0}(p_1 \\,\\unicode{x25D1}\\,\\, p_2$) between pairs, and the generalization of these operations to multiple component distributions. We offer empirical results on image and molecular generation tasks. Project codebase: https://github.com/timgaripov/compositional-sculpting.
Timur Garipov, Sebastiaan De Peuter, Ge Yang 0003, Vikas Garg 0001, Samuel Kaski, Tommi S. Jaakkola
NeurIPS2