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Zhehuan Chen

dblp:298/2127 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 52% 3D vision · 29% Motion planning and robot control · 14%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting
0.812024
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024
Computer vision › 3D vision
3d scene reconstruction
0.812024
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024
Robotics › Motion planning and robot control
trajectory optimization
0.812024
Thin-Shell Object Manipulations With Differentiable Physics Simulations · ICLR 2024
Visual content generation and editing
3d scene generation
0.812024
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024
Visual content generation and editing › 3d scene generation
diffusion-based scene generation
0.812024
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024
Robotics › Robot manipulation
affordance learning
0.712023
DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation · ICLR 2023
Robotics › Robot manipulation
grasping
0.712023
DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation · ICLR 2023
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212024
Thin-Shell Object Manipulations With Differentiable Physics Simulations · ICLR 2024

Methods — techniques the papers use, named apart from their topics

hierarchical generation · 1.5diffusion inpainting · 1.5depth estimation · 1.5sampling-based trajectory optimization · 0.8reinforcement learning · 0.8gradient-based optimization · 0.8differentiable physics simulation · 0.8visual affordance learning · 0.7
YearPublicationVenuePosition
2024 Thin-Shell Object Manipulations With Differentiable Physics Simulations
abstract
In this work, we aim to teach robots to manipulate various thin-shell materials. Prior works studying thin-shell object manipulation mostly rely on heuristic policies or learn policies from real-world video demonstrations, and only focus on limited material types and tasks (e.g., cloth unfolding). However, these approaches face significant challenges when extended to a wider variety of thin-shell materials and a diverse range of tasks. On the other hand, while virtual simulations are shown to be effective in diverse robot skill learning and evaluation, prior thin-shell simulation environments only support a subset of thin-shell materials, which also limits their supported range of tasks. To fill in this gap, we introduce ThinShellLab - a fully differentiable simulation platform tailored for robotic interactions with diverse thin-shell materials possessing varying material properties, enabling flexible thin-shell manipulation skill learning and evaluation. Building on top of our developed simulation engine, we design a diverse set of manipulation tasks centered around different thin-shell objects. Our experiments suggest that manipulating thin-shell objects presents several unique challenges: 1) thin-shell manipulation relies heavily on frictional forces due to the objects' co-dimensional nature, 2) the materials being manipulated are highly sensitive to minimal variations in interaction actions, and 3) the constant and frequent alteration in contact pairs makes trajectory optimization methods susceptible to local optima, and neither standard reinforcement learning algorithms nor trajectory optimization methods (either gradient-based or gradient-free) are able to solve the tasks alone. To overcome these challenges, we present an optimization scheme that couples sampling-based trajectory optimization and gradient-based optimization, boosting both learning efficiency and converged performance across various proposed tasks. In addition, the differentiable nature of our platform facilitates a smooth sim-to-real transition. By tuning simulation parameters with a minimal set of real-world data, we demonstrate successful deployment of the learned skills to real-robot settings. ThinShellLab will be publicly available. Video demonstration and more information can be found on the project website https://vis-www.cs.umass.edu/ThinShellLab/.
Yian Wang 0001, Juntian Zheng, Zhehuan Chen, Zhou Xian, Gu Zhang, Chuang Gan 0001
ICLR3
2024 Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
abstract
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing $\textit{Architect}$, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. While there are still challenges that the camera parameters and scale of depth are still absent in the generated image, we address those problems by ''controlling'' the diffusion model by $\textit{hierarchical inpainting}$. Specifically, having access to ground-truth depth and camera parameters in simulation, we first render a photo-realistic image of only the background. Then, we inpaint the foreground in this image, passing the geometric cues to the inpainting model in the background, which informs the camera parameters. This process effectively controls the camera parameters and depth scale for the generated image, facilitating the back-projection from 2D image to 3D point clouds. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate the placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments. Experimental results demonstrate that $\textit{Architect}$ outperforms existing methods in producing realistic and complex environments, making it highly suitable for Embodied AI and robotics applications.
Yian Wang 0001, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen, Jiting Cai, Yufei Wang 0007, Tsun-Hsuan Wang, Zhou Xian, Chuang Gan 0001
NeurIPS4
2023 DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation
Yan Shen 0035, Ruihai Wu, Zhehuan Chen, Yourong Zhang, Qingnan Fan, Kaichun Mo, Hao Dong 0003
ICLR3
2022 Criteria2Query 2.0: Combining Machine Efficiency and Human Intelligence to Define a More Accurate and Feasible Cohort for Clinical Trial Recruitment
Betina Ross S. Idnay, Yilu Fang, Yingcheng Sun, Hao Liu 0054, Zhehuan Chen, Rebecca Schnall, Chunhua Weng
AMIA5
2022 Combining human and machine intelligence for clinical trial eligibility querying
abstract
OBJECTIVE: To combine machine efficiency and human intelligence for converting complex clinical trial eligibility criteria text into cohort queries. MATERIALS AND METHODS: Criteria2Query (C2Q) 2.0 was developed to enable real-time user intervention for criteria selection and simplification, parsing error correction, and concept mapping. The accuracy, precision, recall, and F1 score of enhanced modules for negation scope detection, temporal and value normalization were evaluated using a previously curated gold standard, the annotated eligibility criteria of 1010 COVID-19 clinical trials. The usability and usefulness were evaluated by 10 research coordinators in a task-oriented usability evaluation using 5 Alzheimer's disease trials. Data were collected by user interaction logging, a demographic questionnaire, the Health Information Technology Usability Evaluation Scale (Health-ITUES), and a feature-specific questionnaire. RESULTS: The accuracies of negation scope detection, temporal and value normalization were 0.924, 0.916, and 0.966, respectively. C2Q 2.0 achieved a moderate usability score (3.84 out of 5) and a high learnability score (4.54 out of 5). On average, 9.9 modifications were made for a clinical study. Experienced researchers made more modifications than novice researchers. The most frequent modification was deletion (5.35 per study). Furthermore, the evaluators favored cohort queries resulting from modifications (score 4.1 out of 5) and the user engagement features (score 4.3 out of 5). DISCUSSION AND CONCLUSION: Features to engage domain experts and to overcome the limitations in automated machine output are shown to be useful and user-friendly. We concluded that human-computer collaboration is key to improving the adoption and user-friendliness of natural language processing.
Yilu Fang, Betina Ross S. Idnay, Yingcheng Sun, Hao Liu 0054, Zhehuan Chen, Karen Marder, Hua Xu 0001, Rebecca Schnall, Chunhua Weng
J. Am. Medical Informatics Assoc.5
2022 Deep learning for rare disease: A scoping review
Cong Liu 0020, Zhehuan Chen, Yingcheng Sun, James R. Rogers, Wendy K. Chung, Chunhua Weng
J. Biomed. Informatics4
2022 Ontology-based categorization of clinical studies by their conditions
Hao Liu 0054, Simona Carini, Zhehuan Chen, Spencer Phillips Hey, Ida Sim, Chunhua Weng
J. Biomed. Informatics3