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Eric Hsiung

dblp:298/2279 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-4188-4127ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Theoretical computer science
1 paper
Automata and formal languages · 50% Algorithms and data structures · 50%
Artificial intelligence
2 papers
Vision and language · 36% Planning, search and constraint satisfaction · 36% Reinforcement learning · 16%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures › learning algorithms
active learning
0.912025
Automata Learning from Preference and Equivalence Queries · CAV (4) 2025
Automata and formal languages › grammatical inference
automata learning
0.912025
Automata Learning from Preference and Equivalence Queries · CAV (4) 2025
Computer vision › Vision and language › visual grounding
language grounding
0.612022
Generalizing to New Domains by Mapping Natural Language to Lifted LTL · ICRA 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.612022
Generalizing to New Domains by Mapping Natural Language to Lifted LTL · ICRA 2022
Human-robot interaction
human teaching
0.612022
Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback · HRI 2022
Human-robot interaction › human teaching
human teaching strategy
0.612022
Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback · HRI 2022
Human-robot interaction
learning from demonstration
0.612022
Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback · HRI 2022
Human-robot interaction › robot learning
reward learning
0.612022
Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback · HRI 2022
Machine learning › Reinforcement learning › reward design
reward machine
0.312025
Automata Learning from Preference and Equivalence Queries · CAV (4) 2025
Human-robot interaction
robot navigation
0.212022
Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback · HRI 2022

Methods — techniques the papers use, named apart from their topics

unification · 1.7symbolic observation table · 1.7satisfiability solving · 1.7constraint solving · 1.7language model · 0.6inverse reinforcement learning · 0.6copynet · 0.6contextual query representation · 0.6
YearPublicationVenuePosition
2025 Automata Learning from Preference and Equivalence Queries
abstract
Abstract Active automata learning from membership and equivalence queries is a foundational problem with numerous applications. We propose a novel variant of the active automata learning problem: actively learn finite automata using preference queries —i.e., queries about the relative position of two sequences in a total preorder—instead of membership queries. Our solution is Remap , a novel algorithm which leverages a symbolic observation table along with unification and constraint solving to navigate a space of symbolic hypotheses (each representing a set of automata), and uses satisfiability-solving to construct a concrete automaton (specifically a Moore machine) from a symbolic hypothesis. Remap is guaranteed to correctly infer the minimal automaton with polynomial query complexity under exact equivalence queries, and achieves PAC–identification ( $$\varepsilon $$ ε -approximate, with high probability) of the minimal automaton using sampling-based equivalence queries. Our empirical evaluations of Remap on the task of learning reward machines for two reinforcement learning domains indicate Remap scales to large automata and is effective at learning correct automata from consistent teachers, under both exact and sampling-based equivalence queries.
Eric Hsiung, Joydeep Biswas, Swarat Chaudhuri
CAV (4)1
2022 Learning Reward Functions from a Combination of Demonstration and Evaluative Feedback
abstract
As robots become more prevalent in society, they will need to learn to act appropriately under diverse human teaching styles. We present a human-centered approach for teaching robots reward functions by using a mixture of teaching strategies when communicating action appropriateness and goal success. Our method incorporates two teaching strategies for learning: explicit action instruction and evaluative, scalar-based feedback. We demonstrate that a robot instantiating our method can learn from humans who use both kinds of strategies to train the robot in a complex navigation task that includes norm-like constraints.
Eric Hsiung, Eric Rosen, Vivienne B. Chi, Bertram F. Malle
HRI1
2022 Generalizing to New Domains by Mapping Natural Language to Lifted LTL
abstract
Recent work on using natural language to specify commands to robots has grounded that language to LTL. However, mapping natural language task specifications to LTL task specifications using language models require probability distributions over finite vocabulary. Existing state-of-the-art methods have extended this finite vocabulary to include unseen terms from the input sequence to improve output generalization. However, novel out-of-vocabulary atomic propositions cannot be generated using these methods. To overcome this, we introduce an intermediate contextual query representation which can be learned from single positive task specification examples, associating a contextual query with an LTL template. We demonstrate that this intermediate representation allows for generalization over unseen object references, assuming accurate groundings are available. We compare our method of mapping natural language task specifications to intermediate contextual queries against state-of-the-art CopyNet models capable of translating natural language to LTL, by evaluating whether correct LTL for manipulation and navigation task specifications can be output, and show that our method outperforms the CopyNet model on unseen object references. We demonstrate that the grounded LTL our method outputs can be used for planning in a simulated OO-MDP environment. Finally, we discuss some common failure modes encountered when translating natural language task specifications to grounded LTL.
Eric Hsiung, Hiloni Mehta, Junchi Chu, Xinyu Liu 0014, Roma Patel, Stefanie Tellex, George Dimitri Konidaris
ICRA1
2022 Norm Learning with Reward Models from Instructive and Evaluative Feedback
abstract
People are increasingly interacting with artificial agents in social settings, and as these agents become more sophisticated, people will have to teach them social norms. Two prominent teaching methods include instructing the learner how to act, and giving evaluative feedback on the learner’s actions. Our empirical findings indicate that people naturally adopt both methods when teaching norms to a simulated robot, and they use the methods selectively as a function of the robot’s perceived expertise and learning progress. In our algorithmic work, we conceptualize a set of context-specific norms as a reward function and integrate learning from the two teaching methods under a single likelihood-based algorithm, which estimates a reward function that induces policies maximally likely to satisfy the teacher’s intended norms. We compare robot learning under various teacher models and demonstrate that a robot responsive to both teaching methods can learn to reach its goal and minimize norm violations in a navigation task for a grid world. We improve the robot’s learning speed and performance by enabling teachers to give feedback at an abstract level (which rooms are acceptable to navigate) rather than at a low level (how to navigate any particular room).
Eric Rosen, Eric Hsiung, Vivienne B. Chi, Bertram F. Malle
RO-MAN2