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Stone Tao

dblp:298/4950 · DBLP profile ↗
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9ranked-venue papers
2as first author
9since 2021 · last 2025
0000-0003-0291-8600ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Robot manipulation · 35% Reinforcement learning · 30% Motion planning and robot control · 15%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
2.842025
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model · ICLR 2025
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks · ICLR 2025
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency · ICLR 2024
Robotics › Robot manipulation
dexterous manipulation
1.722025
MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans · NeurIPS 2025
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model · ICLR 2025
Robotics › Motion planning and robot control
robot learning
1.122025
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks · ICLR 2025
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023
Machine learning › Efficient and distributed learning › hardware acceleration
GPU training
0.912025
Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning · NeurIPS 2025
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.912025
MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans · NeurIPS 2025
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.912025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Robotics › Robot manipulation
object rearrangement
0.912025
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks · ICLR 2025
Machine learning › Reinforcement learning
on-policy reinforcement learning
0.912025
Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning · NeurIPS 2025
Robotics › Robot manipulation › learning from demonstration
reinforcement learning from demonstration
0.912025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Machine learning › Reinforcement learning › policy optimization
residual policy learning
0.912025
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model · ICLR 2025
Machine learning › Learning paradigms
curriculum learning
0.812024
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency · ICLR 2024
Robotics › Robot manipulation
learning from demonstration
0.812024
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency · ICLR 2024
Machine learning › Learning paradigms › curriculum learning
reverse curriculum learning
0.812024
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency · ICLR 2024
Robotics › Motion planning and robot control › robot learning
manipulation skill learning
0.712023
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023
Machine learning › Reinforcement learning › reward learning
dense reward learning
0.312025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Robotics › Robot manipulation
grasping
0.312025
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model · ICLR 2025
Machine learning › Reinforcement learning
reward learning
0.312025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Human-robot interaction › physical human-robot interaction
prosthetic control
0.312025
MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans · NeurIPS 2025
Machine learning › Reinforcement learning
sample efficiency
0.212024
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency · ICLR 2024

Methods — techniques the papers use, named apart from their topics

imitation learning · 2.6reinforcement learning · 1.7world model learning · 0.9trajectory filtering · 0.9residual policy learning · 0.9proximal policy optimization · 0.9muscle synergy · 0.9model-based reinforcement learning · 0.9diffusion policy · 0.9demonstration augmentation · 0.9controlled exploration · 0.9behavior transformer · 0.9
YearPublicationVenuePosition
2025 ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks
abstract
High-quality benchmarks are the foundation for embodied AI research, enabling significant advancements in long-horizon navigation, manipulation and rearrangement tasks. However, as frontier tasks in robotics get more advanced, they require faster simulation speed, more intricate test environments, and larger demonstration datasets. To this end, we present MS-HAB, a holistic benchmark for low-level manipulation and in-home object rearrangement. First, we provide a GPU-accelerated implementation of the Home Assistant Benchmark (HAB). We support realistic low-level control and achieve over 3x the speed of prior magical grasp implementations at a fraction of the GPU memory usage. Second, we train extensive reinforcement learning (RL) and imitation learning (IL) baselines for future work to compare against. Finally, we develop a rule-based trajectory filtering system to sample specific demonstrations from our RL policies which match predefined criteria for robot behavior and safety. Combining demonstration filtering with our fast environments enables efficient, controlled data generation at scale.
Arth Shukla, Stone Tao, Hao Su 0001
ICLR2
2025 Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model
abstract
Recent advancements in robot learning have used imitation learning with large models and extensive demonstrations to develop effective policies. However, these models are often limited by the quantity quality, and diversity of demonstrations. This paper explores improving offline-trained imitation learning models through online interactions with the environment. We introduce Policy Decorator, which uses a model-agnostic residual policy to refine large imitation learning models during online interactions. By implementing controlled exploration strategies, Policy Decorator enables stable, sample-efficient online learning. Our evaluation spans eight tasks across two benchmarks—ManiSkill and Adroit—and involves two state-of-the-art imitation learning models (Behavior Transformer and Diffusion Policy). The results show Policy Decorator effectively improves the offline-trained policies and preserves the smooth motion of imitation learning models, avoiding the erratic behaviors of pure RL policies. See our [project page](https://policydecorator.github.io/) for videos.
Xiu Yuan, Tongzhou Mu, Stone Tao, Yunhao Fang, Mengke Zhang, Hao Su 0001
ICLR3
2025 Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning
abstract
Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO$^3$, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult tasks compared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.
Adrià López Escoriza, Nicklas Hansen 0001, Stone Tao, Tongzhou Mu, Hao Su 0001
ICML3
2025 Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning
abstract
Massively parallel GPU simulation environments have accelerated reinforcement learning (RL) research by enabling fast data collection for on-policy RL algorithms like Proximal Policy Optimization (PPO). To maximize throughput, it is common to use short rollouts per policy update, increasing the update-to-data (UTD) ratio. However, we find that, in this setting, standard synchronous resets introduce harmful nonstationarity, skewing the learning signal and destabilizing training. We introduce staggered resets, a simple yet effective technique where environments are initialized and reset at varied points within the task horizon. This yields training batches with more uniform state visitation distributions, reducing the nonstationarity induced by synchronized rollouts. We characterize dimensions along which RL environments can benefit significantly from staggered resets through toy environments. We then apply this technique to challenging high-dimensional robotics environments, achieving significantly higher sample efficiency, faster wall-clock convergence, and stronger final performance. Finally, this technique scales better with more parallel environments compared to naive synchronized rollouts, yielding more optimal utilization of computational resources.
Sid Bharthulwar, Stone Tao
NeurIPS2
2025 MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans
abstract
Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics. The competition website is featured here: https://sites.google.com/view/myosuite/myochallenge/myochallenge-2024.
Chun Kwang Tan, Balint Hodossy, Shirui Lyu, Pierre Schumacher, James Heald, Kai Biegun, Samo Hromadka, Maneesh Sahani, Gunwoo Park, Beomsoo Shin, Jonghyeon Park, Seungbum Koo, Chenhui Zuo, Chengtian Ma, Yanan Sui, Nicklas Hansen 0001, Stone Tao, Hao Su 0001, Seungmoon Song, Letizia Gionfrida, Massimo Sartori, Guillaume Durandau, Vittorio Caggiano
NeurIPS18
2024 Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency
abstract
Reinforcement learning (RL) presents a promising framework to learn policies through environment interaction, but often requires an infeasible amount of interaction data to solve complex tasks from sparse rewards. One direction includes augmenting RL with offline data demonstrating desired tasks, but past work often require a lot of high-quality demonstration data that is difficult to obtain, especially for domains such as robotics. Our approach consists of a reverse curriculum followed by a forward curriculum. Unique to our approach compared to past work is the ability to efficiently leverage more than one demonstration via a per-demonstration reverse curriculum generated via state resets. The result of our reverse curriculum is an initial policy that performs well on a narrow initial state distribution and helps overcome difficult exploration problems. A forward curriculum is then used to accelerate the training of the initial policy to perform well on the full initial state distribution of the task and improve demonstration and sample efficiency. We show how the combination of a reverse curriculum and forward curriculum in our method, RFCL, enables significant improvements in demonstration and sample efficiency compared against various state-of-the-art learning-from-demonstration baselines, even solving previously unsolvable tasks that require high precision and control. Website with code and visualizations are here: https://reverseforward-cl.github.io/
Stone Tao, Arth Shukla, Tse-kai Chan, Hao Su 0001
ICLR1
2024 MetaWriter: Exploring the Potential and Perils of AI Writing Support in Scientific Peer Review
abstract
Recent advances in Large Language Models (LLMs) show the potential to significantly augment or even replace complex human writing activities. However, for complex tasks where people need to make decisions as well as write a justification, the trade offs between making work efficient and hindering decisions remain unclear. In this paper, we explore this question in the context of designing intelligent scaffolding for writing meta-reviews for an academic peer review process. We prototyped a system called "MetaWriter'' trained on five years of open peer review data to support meta-reviewing. The system highlights common topics in the original peer reviews, extracts key points by each reviewer, and on request, provides a preliminary draft of a meta-review that can be further edited. To understand how novice and experienced meta-reviewers use MetaWriter, we conducted a within-subject study with 32 participants. Each participant wrote meta-reviews for two papers: one with and one without MetaWriter. We found that MetaWriter significantly expedited the authoring process and improved the coverage of meta-reviews, as rated by experts, compared to the baseline. While participants recognized the efficiency benefits, they raised concerns around trust, over-reliance, and agency. We also interviewed six paper authors to understand their opinions of using machine intelligence to support the peer review process and reported critical reflections. We discuss implications for future interactive AI writing tools to support complex synthesis work.
Stone Tao, Junjie Hu 0001, Steven Dow
Proc. ACM Hum. Comput. Interact.2
2023 ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills
Jiayuan Gu, Fanbo Xiang, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen 0019, Hao Su 0001
ICLR8
2023 Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization
abstract
Training long-horizon robotic policies in complex physical environments is essential for many applications, such as robotic manipulation. However, learning a policy that can generalize to unseen tasks is challenging. In this work, we propose to achieve one-shot task generalization by decoupling plan generation and plan execution. Specifically, our method solves complex long-horizon tasks in three steps: build a paired abstract environment by simplifying geometry and physics, generate abstract trajectories, and solve the original task by an abstract-to-executable trajectory translator. In the abstract environment, complex dynamics such as physical manipulation are removed, making abstract trajectories easier to generate. However, this introduces a large domain gap between abstract trajectories and the actual executed trajectories as abstract trajectories lack low-level details and are not aligned frame-to-frame with the executed trajectory. In a manner reminiscent of language translation, our approach leverages a seq-to-seq model to overcome the large domain gap between the abstract and executable trajectories, enabling the low-level policy to follow the abstract trajectory. Experimental results on various unseen long-horizon tasks with different robot embodiments demonstrate the practicability of our methods to achieve one-shot task generalization.
Stone Tao, Tongzhou Mu, Zhiao Huang, Yuzhe Qin, Hao Su 0001
ICML1