Demo Data from EDBT 2026 / reviewers in the wild / expert
Ilja T. Feldstein
dblp:298/8462
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0001-5586-8390ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation
latency measurement |
0.5 | 1 | 2021 | A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation · IEEE Trans. Vis. Comput. Graph. 2021 |
Human-robot interaction
teleoperation |
0.1 | 1 | 2021 | A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
video-based measurement · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A Simple Video-Based Technique for Measuring Latency in Virtual Reality or TeleoperationabstractDesigners of virtual reality (VR) systems are aware of the need to minimize delays between the user's tracked physical actions and the consequent displayed actions in the virtual environment. Such delays, also referred to as end-to-end latency, are known to degrade user performance and even cause simulator sickness. Though a wide variety of hardware and software design strategies have been used to reduce delays, techniques for measuring and minimizing latency continue to be needed since transmission and switching delays are likely to continue to introduce new sources of latency, especially in wireless mobile environments. This article describes a convenient low-cost technique for measuring end-to-end latencies using a human evaluator and an ordinary consumer camera (e.g., cell phone camera). Since the technique does not depend upon the use of specialized hardware and software, it differs from other methods in that it can easily be used to measure latencies of systems in the specific hardware and software configuration and the relevant performance environments. The achievable measurement accuracy was assessed in an experimental trial. Results indicate a measurement uncertainty below 10 ms. Some refinements to the technique are discussed, which may further reduce the measurement uncertainty to approximately 1 ms. Ilja T. Feldstein, Stephen R. Ellis |
IEEE Trans. Vis. Comput. Graph. | 1 |