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Chao-Ting Lin

dblp:298/8875 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 50% Electronic design automation · 25% Interconnection networks and networks-on-chip · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interconnection networks and networks-on-chip › routing algorithms
deadlock-free routing
0.712023
RON: One-Way Circular Shortest Routing to Achieve Efficient and Bounded-waiting Spinlocks · OSDI 2023
Electronic design automation › physical design
routing
0.712023
RON: One-Way Circular Shortest Routing to Achieve Efficient and Bounded-waiting Spinlocks · OSDI 2023
Parallel and multicore computing › synchronization
spin locks
0.712023
RON: One-Way Circular Shortest Routing to Achieve Efficient and Bounded-waiting Spinlocks · OSDI 2023
Parallel and multicore computing
synchronization
0.712023
RON: One-Way Circular Shortest Routing to Achieve Efficient and Bounded-waiting Spinlocks · OSDI 2023
YearPublicationVenuePosition
2023 RON: One-Way Circular Shortest Routing to Achieve Efficient and Bounded-waiting Spinlocks
Shiwu Lo, Han-Ting Lin, Yao-Hung Hsieh, Chao-Ting Lin, Yu-Hsueh Fang, Ching-Shen Lin, Ching-Chun (Jim) Huang, Kam-yiu Lam, Yuan-Hao Chang 0001
OSDI4
2021 Development of a Computer Vision Interactive Game for Supporting Dental Care Education in Taiwan
abstract
Dental care is important to pupils in elementary school since it affects their physical and mental development significantly. Therefore, dental care education is an important issue for governments around the world. Based on this, this study proposed a computer vision interactive game for supporting dental care education in Taiwan. Different from traditional lecture-based instruction, this study developed an interactive educational game that applied artificial intelligence technology to develop a computer vision service for recognizing pupils' dental photos and thus engaged pupils in playing an interactive game to prevent caries. To evaluate the proposed approach, an experiment was conducted in an elementary school and twenty-one fifth grade students was asked to participant in the experiment. The results indicated that the proposed approach can improve students' learning motivation, learning attitude, and learning achievement.
Ming-Chin Kao, Ya-Jhu Yang, Xiu-Ru Yang, Chao-Ting Lin
ICALT5