Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Till N. Schnabel

dblp:299/0599 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-7277-2515ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 91% Visual content generation and editing · 9%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › graphics pipeline
forward rendering
0.512021
Neural scene graph rendering · ACM Trans. Graph. 2021
Rendering
neural rendering
0.512021
Neural scene graph rendering · ACM Trans. Graph. 2021
Visual content generation and editing › scene authoring
scene editing
0.112021
Neural scene graph rendering · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

streaming neural renderer · 0.5neural network · 0.5linearization · 0.5
YearPublicationVenuePosition
2025 Multi-linear 3D Craniofacial Infant Shape Model
Till N. Schnabel, Yoriko Lill, Benito K. Benitez, Gaspard Krief, Sebastián Tapia Corón, Friederike Prüfer, Philipp Metzler, Andreas A. Müller, Barbara Solenthaler
MICCAI (10)1
2024 Large-Scale 3D Infant Face Model
Till N. Schnabel, Yoriko Lill, Benito K. Benitez, Prasad Nalabothu, Philipp Metzler, Andreas A. Müller, Markus Gross 0001, Baran Gözcü, Barbara Solenthaler
MICCAI (3)1
2021 Neural scene graph rendering
abstract
We present a neural scene graph---a modular and controllable representation of scenes with elements that are learned from data. We focus on the forward rendering problem, where the scene graph is provided by the user and references learned elements. The elements correspond to geometry and material definitions of scene objects and constitute the leaves of the graph; we store them as high-dimensional vectors. The position and appearance of scene objects can be adjusted in an artist-friendly manner via familiar transformations, e.g. translation, bending, or color hue shift, which are stored in the inner nodes of the graph. In order to apply a (non-linear) transformation to a learned vector, we adopt the concept of linearizing a problem by lifting it into higher dimensions: we first encode the transformation into a high-dimensional matrix and then apply it by standard matrix-vector multiplication. The transformations are encoded using neural networks. We render the scene graph using a streaming neural renderer, which can handle graphs with a varying number of objects, and thereby facilitates scalability. Our results demonstrate a precise control over the learned object representations in a number of animated 2D and 3D scenes. Despite the limited visual complexity, our work presents a step towards marrying traditional editing mechanisms with learned representations, and towards high-quality, controllable neural rendering.
Jonathan Granskog, Till N. Schnabel, Fabrice Rousselle, Jan Novák
ACM Trans. Graph.2