Demo Data from EDBT 2026 / reviewers in the wild / expert
Lubna Abu Rmaileh
dblp:299/0774
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0002-9028-6393ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational fabrication · 39% Geometric modeling and processing · 39% Rendering · 22% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication
additive manufacturing |
1.2 | 2 | 2023 | Meso-Facets for Goniochromatic 3D Printing · ACM Trans. Graph. 2023 Displaced signed distance fields for additive manufacturing · ACM Trans. Graph. 2021 |
Rendering
appearance modeling |
0.7 | 1 | 2023 | Meso-Facets for Goniochromatic 3D Printing · ACM Trans. Graph. 2023 |
Geometric modeling and processing › shape modeling › implicit modeling
implicit shape representation |
0.5 | 1 | 2021 | Displaced signed distance fields for additive manufacturing · ACM Trans. Graph. 2021 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.5 | 1 | 2021 | Displaced signed distance fields for additive manufacturing · ACM Trans. Graph. 2021 |
Geometric modeling and processing › shape representation › surface representation
curved surface representation |
0.1 | 1 | 2021 | Displaced signed distance fields for additive manufacturing · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
multi-material 3d printing · 0.7meso-facet generation · 0.7implicit representation · 0.7voxel-wise algorithms · 0.5sign estimation · 0.5displacement mapping · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Meso-Facets for Goniochromatic 3D PrintingabstractGoniochromatic materials and objects appear to have different colors depending on viewing direction. This occurs in nature, such as in wood or minerals, and in human-made objects such as metal and effect pigments. In this paper, we propose algorithms to control multi-material 3D printers to produce goniochromatic effects on arbitrary surfaces by procedurally augmenting the input surface with meso-facets, which allow distinct colors to be assigned to different viewing directions of the input surface while introducing minimal changes to that surface. Previous works apply only to 2D or 2.5D surfaces, require multiple fabrication technologies, or make considerable changes to the input surface and require special post-processing, whereas our approach requires a single fabrication technology and no special post-processing. Our framework is general, allowing different generating functions for both the shape and color of the facets. Working with implicit representations allows us to generate geometric features at the limit of device resolution without tessellation. We evaluate our approach for performance, showing negligible overhead compared to baseline color 3D print processing, and for goniochromatic quality. Lubna Abu Rmaileh, Alan Brunton |
ACM Trans. Graph. | 1 |
| 2021 | Displaced signed distance fields for additive manufacturingabstractWe propose displaced signed distance fields, an implicit shape representation to accurately, efficiently and robustly 3D-print finely detailed and smoothly curved surfaces at native device resolution. As the resolution and accuracy of 3D printers increase, accurate reproduction of such surfaces becomes increasingly realizable from a hardware perspective. However, representing such surfaces with polygonal meshes requires high polygon counts, resulting in excessive storage, transmission and processing costs. These costs increase with print size, and can become exorbitant for large prints. Our implicit formulation simultaneously allows the augmentation of low-polygon meshes with compact meso-scale topographic information, such as displacement maps, and the realization of curved polygons, while leveraging efficient, streaming-compatible, discrete voxel-wise algorithms. Critical for this is careful treatment of the input primitives, their voxel approximation and the displacement to the true surface. We further propose a robust sign estimation to allow for incomplete, non-manifold input, whether human-made for onscreen rendering or directly out of a scanning pipeline. Our framework is efficient both in terms of time and space. The running time is independent of the number of input polygons, the amount of displacement, and is constant per voxel. The storage costs grow sub-linearly with the number of voxels, making our approach suitable for large prints. We evaluate our approach for efficiency and robustness, and show its advantages over standard techniques. Alan Brunton, Lubna Abu Rmaileh |
ACM Trans. Graph. | 2 |