Demo Data from EDBT 2026 / reviewers in the wild / expert
Pallavi Koppol
dblp:299/5231
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Machine learning and data management · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning and data management › human-in-the-loop
interactive learning |
0.5 | 1 | 2021 | Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine Learning · IJCAI 2021 |
Human-AI interaction
interactive machine learning |
0.5 | 1 | 2021 | Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine Learning · IJCAI 2021 |
Methods — techniques the papers use, named apart from their topics
survey · 1.0user study · 0.5markov decision process formalization · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine LearningabstractHuman-in-the-loop Machine Learning (HIL-ML) is a widely adopted paradigm for instilling human knowledge in autonomous agents. Many design choices influence the efficiency and effectiveness of such interactive learning processes, particularly the interaction type through which the human teacher may provide feedback. While different interaction types (demonstrations, preferences, etc.) have been proposed and evaluated in the HIL-ML literature, there has been little discussion of how these compare or how they should be selected to best address a particular learning problem. In this survey, we propose an organizing principle for HIL-ML that provides a way to analyze the effects of interaction types on human performance and training data. We also identify open problems in understanding the effects of interaction types. Yuchen Cui, Pallavi Koppol, Henny Admoni, Scott Niekum, Reid G. Simmons, Aaron Steinfeld, Tesca Fitzgerald |
IJCAI | 2 |
| 2021 | Interaction Considerations in Learning from HumansabstractThe ability to learn from large quantities of complex data has led to the development of intelligent agents such as self-driving cars and assistive devices. This data often comes from people via interactions such as labeling, providing rewards and punishments, and giving demonstrations or critiques. However, people's ability to provide high-quality data can be affected by human factors of an interaction, such as induced cognitive load and perceived usability. We show that these human factors differ significantly between interaction types. We first formalize interactions as a Markov Decision Process, and construct a taxonomy of these interactions to identify four archetypes: Showing, Categorizing, Sorting, and Evaluating. We then run a user study across two task domains. Our findings show that Evaluating interactions are more cognitively loading and less usable than the others, and Categorizing and Showing interactions are the least cognitively loading and most usable. Pallavi Koppol, Henny Admoni, Reid G. Simmons |
IJCAI | 1 |