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Jinkun Hao

dblp:299/7601 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 16% Face, body and person analysis · 16% Robot manipulation · 16%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d head synthesis
0.912025
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image · AAAI 2025
Computer vision › Face, body and person analysis
face recognition
0.912025
Stylized-Face: A Million-Level Stylized Face Dataset for Face Recognition · ICCV 2025
Natural language and speech › Language models and text generation › text generation
large language model generation
0.912025
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning · NeurIPS 2025
Computer vision › Segmentation and scene understanding
scene graph generation
0.912025
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning · NeurIPS 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › spatial reasoning
spatial relation reasoning
0.912025
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning · NeurIPS 2025
Visual content generation and editing
3d content creation
0.912025
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image · AAAI 2025
Machine learning › Generative modeling
diffusion model
0.312025
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image · AAAI 2025
Data mining
dataset construction
0.312025
Stylized-Face: A Million-Level Stylized Face Dataset for Face Recognition · ICCV 2025

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 1.7diffusion model · 1.73D-GAN inversion · 1.7large language model · 0.9direct preference optimization · 0.9
YearPublicationVenuePosition
2025 ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image
abstract
While recent works have achieved great success on one-shot 3D common object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the id-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.
Jinkun Hao, Junshu Tang, Jiangning Zhang, Ran Yi 0002, Yijia Hong, Moran Li, Weijian Cao, Chengjie Wang 0001, Lizhuang Ma
AAAI1
2025 Stylized-Face: A Million-Level Stylized Face Dataset for Face Recognition
Zhengyuan Peng, Jianqing Xu, Yuge Huang, Jinkun Hao, Shouhong Ding, Zhizhong Zhang 0001, Xin Tan 0002, Lizhuang Ma
ICCV4
2025 MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning
abstract
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce \textbf{MesaTask-10K}, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with \emph{manually crafted layouts} that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a \textbf{Spatial Reasoning Chain} that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present \textbf{MesaTask}, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts.
Jinkun Hao, Naifu Liang, Xudong Xu, Weipeng Zhong, Ran Yi 0002, Yichen Jin, Zhaoyang Lyu, Feng Zheng 0001, Lizhuang Ma, Jiangmiao Pang
NeurIPS1
2021 Semi-Supervised 3d Object Detection Via Adaptive Pseudo-Labeling
abstract
3D object detection is an important task in computer vision. Most existing methods require a large number of high-quality 3D annotations, which are expensive to collect. Especially for outdoor scenes, the problem becomes more severe due to the sparseness of the point cloud and the complexity of urban scenes. Semi-supervised learning is a promising technique to mitigate the data annotation issue. Inspired by this, we propose a novel semi-supervised framework based on pseudo-labeling for outdoor 3D object detection tasks. We design the Adaptive Class Confidence Selection module (ACCS) to generate high-quality pseudo-labels. Besides, we propose Holistic Point Cloud Augmentation (HPCA) for unlabeled data to improve robustness. Experiments on the KITTI benchmark demonstrate the effectiveness of our method. Code and supplementary material are available at https://github.com/tayson0825/SS3DOD.
Fengqi Liu, Qianyu Zhou 0001, Jinkun Hao, Zhijie Cao, Zhengyang Feng, Lizhuang Ma
ICIP4
2021 Confident Semantic Ranking Loss for Part Parsing
abstract
Part parsing is taken as a dense prediction task, assigning each pixel a semantic part label. Some previous methods tried to model the human-known relationships among different parts (inter-part). However, these methods are hard to be used for multi-object part parsing since the given relationships are highly dependent on human priors which require the special model to learn. In addition, pixels in the same part (intra-part) are always assumed equally important. In fact, even they belong to the same part, some pixels are quite uncertain for their predictions while some are with high confidence, but theoretically they are representing the same feature. In this paper, we study the inequality and uncertainty of intra-part and inter-part pixels and propose the confident-semantic-ranking (CO-Rank) loss function, which maximizes the similarities of different groups of pixels to alleviate the uncertainty and models the pixel relationships among intra-/inter-parts. In addition, previous feature maps lost some of part-level relationships due to simply using the global max/average pooling, hence, we propose a new Global Object Pooling layer (GOP) to encode the abundant global information while preserving the geometry details. The experimental results show that our proposed method achieves new state-of-the-art performance on multi-class part parsing benchmark Pascal-Part dataset.
Xin Tan 0002, Jinkun Hao, Lizhuang Ma
ICME4