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Hideki Isozaki

dblp:30/1101 · DBLP profile ↗
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34ranked-venue papers
8as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 28 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5Databases, data management, data science and information retrieval · 2Theory of computation · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
13 papers
Information extraction and text analysis · 32% Machine translation · 21% Language models and text generation · 21%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Information extraction and text analysis
named entity recognition
0.232006
Training Conditional Random Fields with Multivariate Evaluation Measures · ACL 2006
Incorporating Speech Recognition Confidence into Discriminative Named Entity Recognition of Speech Data · ACL 2006
Japanese Named Entity Recognition based on a Simple Rule Generator and Decision Tree Learning · ACL 2001
Natural language and speech › Information extraction and text analysis
sequence labeling
0.122008
Semi-Supervised Sequential Labeling and Segmentation Using Giga-Word Scale Unlabeled Data · ACL 2008
Training Conditional Random Fields with Multivariate Evaluation Measures · ACL 2006
Natural language and speech › Machine translation › machine translation evaluation
translation quality estimation
0.112010
Automatic Evaluation of Translation Quality for Distant Language Pairs · EMNLP 2010
Natural language and speech › Language models and text generation › text summarization
sentence compression
0.112009
A Syntax-Free Approach to Japanese Sentence Compression · ACL/IJCNLP 2009
Natural language and speech › Language models and text generation
text summarization
0.112009
A Syntax-Free Approach to Japanese Sentence Compression · ACL/IJCNLP 2009
Machine learning › Learning paradigms
semi-supervised learning
0.112008
Semi-Supervised Sequential Labeling and Segmentation Using Giga-Word Scale Unlabeled Data · ACL 2008
Natural language and speech › Machine translation
statistical machine translation
0.112007
Online Large-Margin Training for Statistical Machine Translation · EMNLP-CoNLL 2007
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
feature selection
0.122005
Sequence and Tree Kernels with Statistical Feature Mining · NIPS 2005
Convolution Kernels with Feature Selection for Natural Language Processing Tasks · ACL 2004
Machine learning › Deep learning architectures and training
convolution kernel
0.122005
Convolution Kernels with Feature Selection for Natural Language Processing Tasks · ACL 2004
Sequence and Tree Kernels with Statistical Feature Mining · NIPS 2005
Machine learning › Probabilistic and Bayesian machine learning › structured prediction
conditional random field
0.112006
Training Conditional Random Fields with Multivariate Evaluation Measures · ACL 2006
Natural language and speech › Machine translation › statistical machine translation
hierarchical phrase-based translation
0.112006
Left-to-Right Target Generation for Hierarchical Phrase-Based Translation · ACL 2006
Natural language and speech › Language models and text generation › reranking
parse reranking
0.112005
Boosting-based Parse Reranking with Subtree Features · ACL 2005
Natural language and speech › Information extraction and text analysis
syntactic parsing
0.112005
Boosting-based Parse Reranking with Subtree Features · ACL 2005
Natural language and speech › Information extraction and text analysis › coreference resolution
zero pronoun resolution
0.012003
Japanese Zero Pronoun Resolution based on Ranking Rules and Machine Learning · EMNLP 2003
Natural language and speech › Machine translation › machine translation evaluation
automatic evaluation metrics
0.012010
Automatic Evaluation of Translation Quality for Distant Language Pairs · EMNLP 2010
Information retrieval › ranking
learning to rank
0.012007
Learning to Rank Definitions to Generate Quizzes for Interactive Information Presentation · ACL 2007
Information retrieval
ranking
0.012007
Learning to Rank Definitions to Generate Quizzes for Interactive Information Presentation · ACL 2007
Natural language and speech › Information extraction and text analysis › syntactic parsing
chunking
0.012006
Training Conditional Random Fields with Multivariate Evaluation Measures · ACL 2006
Automata and formal languages › context-free languages
greibach normal form
0.012006
Left-to-Right Target Generation for Hierarchical Phrase-Based Translation · ACL 2006
Automata and formal languages › formal grammars
synchronous context-free grammar
0.012006
Left-to-Right Target Generation for Hierarchical Phrase-Based Translation · ACL 2006

Methods — techniques the papers use, named apart from their topics

learning to rank · 0.1automatic evaluation · 0.1sub-structure mining · 0.1syntax-free approach · 0.1semi-supervised learning · 0.1online large-margin training · 0.1top-down parsing · 0.1synchronous context-free grammar · 0.1support vector machine · 0.1n-gram language model · 0.1error minimization · 0.1conditional random field · 0.1ASR confidence feature · 0.1
YearPublicationVenuePosition
2013 Using role play for collecting question-answer pairs for dialogue agents
Ryuichiro Higashinaka, Kohji Dohsaka, Hideki Isozaki
INTERSPEECH3
2012 HPSG-Based Preprocessing for English-to-Japanese Translation
abstract
Japanese sentences have completely different word orders from corresponding English sentences. Typical phrase-based statistical machine translation (SMT) systems such as Moses search for the best word permutation within a given distance limit (distortion limit). For English-to-Japanese translation, we need a large distance limit to obtain acceptable translations, and the number of translation candidates is extremely large. Therefore, SMT systems often fail to find acceptable translations within a limited time. To solve this problem, some researchers use rule-based preprocessing approaches, which reorder English words just like Japanese by using dozens of rules. Our idea is based on the following two observations: (1) Japanese is a typical head-final language, and (2) we can detect heads of English sentences by a head-driven phrase structure grammar (HPSG) parser. The main contributions of this article are twofold: First, we demonstrate how off-the-shelf, state-of-the-art HPSG parser enables us to write the reordering rules in an abstract level and can easily improve the quality of English-to-Japanese translation. Second, we also show that syntactic heads achieve better results than semantic heads. The proposed method outperforms the best system of NTCIR-7 PATMT EJ task.
Hideki Isozaki, Katsuhito Sudoh, Hajime Tsukada, Kevin Duh
ACM Trans. Asian Lang. Inf. Process.1
2010 Automatic Evaluation of Translation Quality for Distant Language Pairs
Hideki Isozaki, Tsutomu Hirao, Kevin Duh, Katsuhito Sudoh, Hajime Tsukada
EMNLP1
2009 A Syntax-Free Approach to Japanese Sentence Compression
Tsutomu Hirao, Jun Suzuki 0001, Hideki Isozaki
ACL/IJCNLP3
2009 An Empirical Study of Semi-supervised Structured Conditional Models for Dependency Parsing
Jun Suzuki 0001, Hideki Isozaki, Xavier Carreras, Michael Collins 0001
EMNLP2
2009 Analysis of Listening-Oriented Dialogue for Building Listening Agents
Toyomi Meguro, Ryuichiro Higashinaka, Kohji Dohsaka, Yasuhiro Minami, Hideki Isozaki
SIGDIAL Conference5
2008 Semi-Supervised Sequential Labeling and Segmentation Using Giga-Word Scale Unlabeled Data
Jun Suzuki 0001, Hideki Isozaki
ACL2
2008 Multi-label Text Categorization with Model Combination based on F1-score Maximization
Akinori Fujino, Hideki Isozaki, Jun Suzuki 0001
IJCNLP2
2008 Corpus-based Question Answering for why-Questions
Ryuichiro Higashinaka, Hideki Isozaki
IJCNLP2
2008 Effects of self-disclosure and empathy in human-computer dialogue
abstract
To build trust or cultivate long-term relationships with users, conversational systems need to perform social dialogue. To date, research has primarily focused on the overall effect of social dialogue in human-computer interaction, leading to little work on the effects of individual linguistic phenomena within social dialogue. This paper investigates such individual effects through dialogue experiments. Focusing on self-disclosure and empathic utterances (agreement and disagreement), we empirically calculate their contributions to the dialogue quality. Our analysis shows that (1) empathic utterances by users are strong indicators of increasing closeness and user satisfaction, (2) the system's empathic utterances are effective for inducing empathy from users, and (3) self-disclosure by users increases when users have positive preferences on topics being discussed.
Ryuichiro Higashinaka, Kohji Dohsaka, Hideki Isozaki
SLT3
2008 Automatically Acquiring Causal Expression Patterns from Relation-annotated Corpora to Improve Question Answering for why-Questions
abstract
This article describes our approach for answering why-questions that we initially introduced at NTCIR-6 QAC-4. The approach automatically acquires causal expression patterns from relation-annotated corpora by abstracting text spans annotated with a causal relation and by mining syntactic patterns that are useful for distinguishing sentences annotated with a causal relation from those annotated with other relations. We use these automatically acquired causal expression patterns to create features to represent answer candidates, and use these features together with other possible features related to causality to train an answer candidate ranker that maximizes the QA performance with regards to the corpus of why-questions and answers. NAZEQA, a Japanese why-QA system based on our approach, clearly outperforms baselines with a Mean Reciprocal Rank (top-5) of 0.223 when sentences are used as answers and with a MRR (top-5) of 0.326 when paragraphs are used as answers, making it presumably the best-performing fully implemented why-QA system. Experimental results also verified the usefulness of the automatically acquired causal expression patterns.
Ryuichiro Higashinaka, Hideki Isozaki
ACM Trans. Asian Lang. Inf. Process.2
2007 Learning to Rank Definitions to Generate Quizzes for Interactive Information Presentation
Ryuichiro Higashinaka, Kohji Dohsaka, Hideki Isozaki
ACL3
2007 Semi-Supervised Structured Output Learning Based on a Hybrid Generative and Discriminative Approach
Jun Suzuki 0001, Akinori Fujino, Hideki Isozaki
EMNLP-CoNLL3
2007 Online Large-Margin Training for Statistical Machine Translation
Taro Watanabe, Jun Suzuki 0001, Hajime Tsukada, Hideki Isozaki
EMNLP-CoNLL4
2007 The world of mushrooms: human-computer interaction prototype systems for ambient intelligence
abstract
Our new research project called concentrates on the creation of new lifestyles through research on communication science and intelligence integration. It is premised on the creation of such virtual communication partners as fairies and goblins that can be constantly at our side. We call these virtual communication partners mushrooms.To show the essence of ambient intelligence, we developed two multimodal prototype systems: mushrooms that watch, listen, and answer questions and a Quizmaster Mushroom. These two systems work in real time using speech, sound, dialogue, and vision technologies.We performed preliminary experiments with the Quizmaster Mushroom. The results showed that the system can transmit knowledge to users while they are playing the quizzes.Furthermore, through the two mushrooms, we found policies for design effects in multimodal interface and integration.
Yasuhiro Minami, Minako Sawaki, Kohji Dohsaka, Ryuichiro Higashinaka, Kentaro Ishizuka, Hideki Isozaki, Tatsushi Matsubayashi, Masato Miyoshi, Atsushi Nakamura, Takanobu Oba, Hiroshi Sawada, Takeshi Yamada, Eisaku Maeda
ICMI6
2007 Effects of quiz-style information presentation on user understanding
abstract
This paper proposes quiz-style information presentation for interactive systems as a means to improve user understanding in educational tasks. Since the nature of quizzes can highly motivate users to stay voluntarily engaged in the interaction and keeptheir attention on receiving information, it is expectedthat information presented as quizzes can be better understood by users. To verify the effectiveness of the approach, we implemented read-out and quiz systems and performed comparison experiments using human subjects. In the task of memorizing biographical facts, the results showed that user understanding for the quiz system was significantly better than that for the read-out system, and that the subjects were more willing to use the quiz system despite the long duration of the quizzes. This indicates that quiz-style information presentation promotes engagement in the interaction with the system, leading to the improved user understanding. Index Terms: information presentation, quiz, user understanding
Ryuichiro Higashinaka, Kohji Dohsaka, Shigeaki Amano, Hideki Isozaki
INTERSPEECH4
2007 Supervised automatic evaluation for summarization with voted regression model
Tsutomu Hirao, Manabu Okumura, Norihito Yasuda, Hideki Isozaki
Inf. Process. Manag.4
2006 Incorporating Speech Recognition Confidence into Discriminative Named Entity Recognition of Speech Data
abstract
This paper proposes a named entity recognition (NER) method for speech recognition results that uses confidence on automatic speech recognition (ASR) as a feature.The ASR confidence feature indicates whether each word has been correctly recognized.The NER model is trained using ASR results with named entity (NE) labels as well as the corresponding transcriptions with NE labels.In experiments using support vector machines (SVMs) and speech data from Japanese newspaper articles, the proposed method outperformed a simple application of textbased NER to ASR results in NER Fmeasure by improving precision.These results show that the proposed method is effective in NER for noisy inputs.
Katsuhito Sudoh, Hajime Tsukada, Hideki Isozaki
ACL3
2006 Training Conditional Random Fields with Multivariate Evaluation Measures
abstract
This paper proposes a framework for training Conditional Random Fields (CRFs) to optimize multivariate evaluation measures, including non-linear measures such as F-score. Our proposed framework is derived from an error minimization approach that provides a simple solution for directly optimizing any evaluation measure. Specifically focusing on sequential segmentation tasks, i.e. text chunking and named entity recognition, we introduce a loss function that closely reflects the target evaluation measure for these tasks, namely, segmentation F-score. Our experiments show that our method performs better than standard CRF training.
Jun Suzuki 0001, Erik McDermott, Hideki Isozaki
ACL3
2006 Left-to-Right Target Generation for Hierarchical Phrase-Based Translation
abstract
We present a hierarchical phrase-based statistical machine translation in which a target sentence is efficiently generated in left-to-right order. The model is a class of synchronous-CFG with a Greibach Normal Form-like structure for the projected production rule: The paired target-side of a production rule takes a phrase prefixed form. The decoder for the target-normalized form is based on an Early-style top down parser on the source side. The target-normalized form coupled with our top down parser implies a left-to-right generation of translations which enables us a straightforward integration with ngram language models. Our model was experimented on a Japanese-to-English newswire translation task, and showed statistically significant performance improvements against a phrase-based translation system.
Taro Watanabe, Hajime Tsukada, Hideki Isozaki
ACL3
2006 Discriminative named entity recognition of speech data using speech recognition confidence
Katsuhito Sudoh, Hajime Tsukada, Hideki Isozaki
INTERSPEECH3
2005 Boosting-based Parse Reranking with Subtree Features
abstract
This paper introduces a new application of boosting for parse reranking.Several parsers have been proposed that utilize the all-subtrees representation (e.g., tree kernel and data oriented parsing).This paper argues that such an all-subtrees representation is extremely redundant and a comparable accuracy can be achieved using just a small set of subtrees.We show how the boosting algorithm can be applied to the all-subtrees representation and how it selects a small and relevant feature set efficiently.Two experiments on parse reranking show that our method achieves comparable or even better performance than kernel methods and also improves the testing efficiency.
Taku Kudo, Jun Suzuki 0001, Hideki Isozaki
ACL3
2005 Sequence and Tree Kernels with Statistical Feature Mining
abstract
This paper proposes a new approach to feature selection based on a sta- tistical feature mining technique for sequence and tree kernels. Since natural language data take discrete structures, convolution kernels, such as sequence and tree kernels, are advantageous for both the concept and accuracy of many natural language processing tasks. However, experi- ments have shown that the best results can only be achieved when lim- ited small sub-structures are dealt with by these kernels. This paper dis- cusses this issue of convolution kernels and then proposes a statistical feature selection that enable us to use larger sub-structures effectively. The proposed method, in order to execute efficiently, can be embedded into an original kernel calculation process by using sub-structure min- ing algorithms. Experiments on real NLP tasks confirm the problem in the conventional method and compare the performance of a conventional method to that of the proposed method.
Jun Suzuki 0001, Hideki Isozaki
NIPS2
2005 An analysis of a high-performance japanese question answering system
abstract
Twenty-five Japanese Question Answering systems participated in NTCIR QAC2 subtask 1. Of these, our system SAIQA-QAC2 performed the best: MRR = 0.607. SAIQA-QAC2 is an improvement on our previous system SAIQA-Ii that achieved MRR = 0.46 for QAC1. We mainly improved the answer-type determination module and the retrieval module. In general, a fine-grained answer taxonomy improves QA performance but it is difficult to build an accurate answer extraction module for the fine-grained taxonomy because Machine Learning methods require a huge training corpus and hand-crafted rules are hard to maintain. Therefore, we built a fine-grained system by using a coarse-grained named entity recognizer and a Japanese lexicon “Nihongo Goi-taikei.” Our experiments show that named entity/numerical expression recognition and word sense-based answer extraction mainly contributed to the performance. In addition, we developed a new proximity-based document retrieval module that performs better than BM25. We also compared its performance with MultiText, a conventional proximity-based retrieval method developed for QA.
Hideki Isozaki
ACM Trans. Asian Lang. Inf. Process.1
2004 Convolution Kernels with Feature Selection for Natural Language Processing Tasks
abstract
Convolution kernels, such as sequence and tree kernels, are advantageous for both the concept and accuracy of many natural language processing (NLP) tasks. Experiments have, however, shown that the over-fitting problem often arises when these kernels are used in NLP tasks. This paper discusses this issue of convolution kernels, and then proposes a new approach based on statistical feature selection that avoids this issue. To enable the proposed method to be executed efficiently, it is embedded into an original kernel calculation process by using sub-structure mining algorithms. Experiments are undertaken on real NLP tasks to confirm the problem with a conventional method and to compare its performance with that of the proposed method.
Jun Suzuki 0001, Hideki Isozaki, Eisaku Maeda
ACL2
2004 Dependency-based Sentence Alignment for Multiple Document Summarization
Tsutomu Hirao, Jun Suzuki 0001, Hideki Isozaki, Eisaku Maeda
COLING3
2004 A Deterministic Word Dependency Analyzer Enhanced With Preference Learning
Hideki Isozaki, Hideto Kazawa, Tsutomu Hirao
COLING1
2003 Japanese Zero Pronoun Resolution based on Ranking Rules and Machine Learning
Hideki Isozaki, Tsutomu Hirao
EMNLP1
2003 Deriving disambiguous queries in a spoken interactive ODQA system
abstract
Recently, open-domain question answering (ODQA) systems that extract an exact answer from large text corpora based on text input are intensively being investigated. However, the information in the first question input by a user is not usually enough to yield the desired answer. Interactions for collecting additional information to accomplish QA is needed. This paper proposes an interactive approach for spoken interactive ODQA systems. When the reliabilities for answer hypotheses obtained by an ODQA system are low, the system automatically derives disambiguous queries (DQ) that draw out additional information. The additional information based on the DQ should contribute to distinguishing effectively an exact answer and to supplementing a lack of information by recognition errors. In our spoken interactive ODQA system, SPIQA, spoken questions are recognized by an ASR system, and DQ are automatically generated to disambiguate the transcribed questions. We confirmed the appropriateness of the derived DQ by comparing them with manually prepared ones.
Chiori Hori, Takaaki Hori, Hideki Isozaki, Eisaku Maeda, Shigeru Katagiri, Sadaoki Furui
ICASSP (1)3
2002 Extracting Important Sentences with Support Vector Machines
Tsutomu Hirao, Hideki Isozaki, Eisaku Maeda, Yuji Matsumoto 0001
COLING2
2002 Efficient Support Vector Classifiers for Named Entity Recognition
Hideki Isozaki, Hideto Kazawa
COLING1
2001 Japanese Named Entity Recognition based on a Simple Rule Generator and Decision Tree Learning
abstract
Named entity (NE) recognition is a task in which proper nouns and numerical information in a document are detected and classified into categories such as person, organization, location, and date. NE recognition plays an essential role in information extraction systems and question answering systems. It is well known that hand-crafted systems with a large set of heuristic rules are difficult to maintain, and corpus-based statistical approaches are expected to be more robust and require less human intervention. Several statistical approaches have been reported in the literature. In a recent Japanese NE workshop, a maximum entropy (ME) system outperformed decision tree systems and most hand-crafted systems. Here, we propose an alternative method based on a simple rule generator and decision tree learning. Our experiments show that its performance is comparable to the ME approach. We also found that it can be trained more efficiently with a large set of training data and that it improves readability.
Hideki Isozaki
ACL1
1998 On the Properties of Combination Set Operations
Hiroshi G. Okuno, Shin-ichi Minato, Hideki Isozaki
Inf. Process. Lett.3
1995 Transformation of Transaction Logic Programs based on Estimation of Transaction Execution Paths
Hideki Isozaki, Hirofumi Katsuno
ICLP1