EDBT 2026 Demo / reviewers in the wild / expert
John W. Danahy
dblp:30/11148
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 98% Design research and methods · 2% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 81% Rendering · 19% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › computer-supported cooperative work
distributed collaboration |
0.1 | 1 | 2006 | Future prototypes in collaboration - The Canadian design research network's prototype design grid · SC 2006 |
Distributed systems
grid computing |
0.1 | 1 | 2006 | Future prototypes in collaboration - The Canadian design research network's prototype design grid · SC 2006 |
Visualization and visual analytics › 3d visualization
architectural visualization |
0.0 | 1 | 2006 | Future prototypes in collaboration - The Canadian design research network's prototype design grid · SC 2006 |
Rendering
image rendering |
0.0 | 1 | 1987 | Sophisticated image rendering in environmental design review · CHI 1987 |
Methods — techniques the papers use, named apart from their topics
computer simulation · 0.0case study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | SESAME: towards better 3D conceptual design systemsabstractConceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that are aimed at satisfying a set of design criteria. To do this, the designer produces many sketches of various possible solutions. Meanwhile, computer-aided design (CAD) systems are becoming the dominant visual medium used in design practice. However, these tools evolved as documentation production tools and do not support conceptual thinking. This paper presents a list of guidelines for computer support for conceptual design activities on 3D scenes and presents SESAME (Sketch, Extrude, Sculpt, and Manipulate Easily), a system based on these guidelines. Finally, we present a user study comparing SESAME with a conventional CAD package to demonstrate the effectiveness of SESAME. Ji-Young Oh, Wolfgang Stuerzlinger, John W. Danahy |
Conference on Designing Interactive Systems | 3 |
| 2006 | Future prototypes in collaboration - The Canadian design research network's prototype design gridabstractThe Canadian Design Research Network-(CDRN) is setting up a prototype Design Grid. The Design Grid has several goals including:1)enabling national and international design reviews in areas ranging from urban planning, landscape architecture, architect and aerospace engineering. 2)allowing interactive discussions including video/audio streaming and shared powerpoints between highly distributed individuals and institutions where individuals may only have access to very modest technical resources. 3)allowing the public to access visualizations of buildings and see the impact of those buildings. 4)allow the sharing of design courses across universities. John W. Danahy, West Suhanic |
SC | 1 |
| 1987 | Sophisticated image rendering in environmental design reviewabstractThe Landscape Architecture Programme and the Computer Systems Research Institute at the University of Toronto undertook two studies using advanced rendering tools pioneered in the areas of computer animation and graphic art. Through two professional landscape architectural design studies we explored the potential role and impact of computer simulation in the initial, more creative phases of the design work. Advanced image rendering hardware and software were used to produce high quality computer drawings of design concepts. The techniques employed in this study are unique in their application to environmental design where they dramatically improve the designer's opportunities to simulate realistic images of proposed design alternatives and to consider the visual and spatial implications of such alternatives. John W. Danahy |
CHI | 1 |