Demo Data from EDBT 2026 / reviewers in the wild / expert
Chieh-Li Chen
dblp:30/3866
· DBLP profile ↗
10ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorArtificial intelligence and machine learning · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 34% Multimedia systems and quality of experience · 27% Computer animation and physical simulation · 23% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
image-based rendering |
0.2 | 2 | 2012 | Tennis Real Play · IEEE Trans. Multim. 2012 Tennis real play: an interactive tennis game with models from real videos · ACM Multimedia 2011 |
Multimedia analysis and retrieval
sports video analysis |
0.0 | 1 | 2012 | Tennis Real Play · IEEE Trans. Multim. 2012 |
Visualization and visual analytics › visual analytics
tennis match analysis |
0.0 | 1 | 2012 | Tennis Real Play · IEEE Trans. Multim. 2012 |
Methods — techniques the papers use, named apart from their topics
database normalization · 0.3behavioral transition model · 0.1motion capture alternative · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Tennis Real PlayabstractTennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose the process for database normalization and the behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose the framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP. Jui-Hsin Lai, Chieh-Li Chen, Po-Chen Wu, Chieh-Chi Kao, Min-Chun Hu 0001, Shao-Yi Chien |
IEEE Trans. Multim. | 2 |
| 2011 | Architecture design and analysis of image-based rendering engineabstractImage-based rendering (IBR) is a technique to render the video from images, and it provides users to have more interaction and immersive experience in watching a video. In this paper, we integrate the computation of several IBR applications, analyze the bandwidth of memory access, and design an architecture to process the computation of IBR. Experimental results show that the proposed IBR Engine is able to render a video with resolution 720×480 and 30 frames per second, which is 12.7 times faster than a Core2Due 2.83 GHz CPU. For the extensions, IBR Engine can be embedded in the television system and lets viewers enjoy the functions from IBR. Jui-Hsin Lai, Chieh-Li Chen, Shao-Yi Chien |
ICME | 2 |
| 2011 | Tennis real play: an interactive tennis game with models from real videosabstractTennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP. Jui-Hsin Lai, Chieh-Li Chen, Po-Chen Wu, Chieh-Chi Kao, Shao-Yi Chien |
ACM Multimedia | 2 |
| 2011 | Tennis Video 2.0: A new presentation of sports videos with content separation and rendering
Jui-Hsin Lai, Chieh-Li Chen, Chieh-Chi Kao, Shao-Yi Chien |
J. Vis. Commun. Image Represent. | 2 |
| 2011 | Image-to-MIDI mapping based on dynamic fuzzy color segmentation for visually impaired people
Chieh-Li Chen, Yan-Fa Liao, Chung-Li Tai |
Pattern Recognit. Lett. | 1 |
| 2010 | Vision-based lane departure detection system in urban traffic scenesabstractA lane-departure detection system without intrinsic and extrinsic camera parameters calibration is proposed in this paper. The proposed system, which provides driving safety by lane detection and lane departure warning, is focused on urban road with complicated lane marks instead of simple highway scenes. Due to the complexity of urban traffic scenes, false lane detections are highly caused by warning lines and signs whose shape and color are similar to the lane boundary. In this study, two lane features, lane width and lane boundary continuity, are proposed to obtain reliable and quality lane detected results on urban traffic scenes. Lane departure warning decisions are then applied to provide driving safety. Experimental results of urban road sceneries have demonstrated feasibility and robustness of the proposed method. Yu-Chi Leng, Chieh-Li Chen |
ICARCV | 2 |
| 2010 | Vivid tennis player rendering system using broadcasting game videosabstractImage-based rendering has been highly developed for its wide applications such as view synthesis and special effects in movies. In this paper, we proposed a tennis player rendering system synthesizing diverse player action/motion based on extracted database from broadcasting game videos. The system gathers database by retrieving the player from videos and synthesizes various kinds of player action/motion according to the user's instructions. The results show that the proposed rendering system can render smooth action/motion transition with satisfactory visual effect. For further applications, the proposed system can be used in interactive tennis games with image textures. Chieh-Li Chen, Jui-Hsin Lai, Shao-Yi Chien |
ICME | 1 |
| 2010 | Adaptive fuzzy color segmentation with neural network for road detections
Chieh-Li Chen, Chung-Li Tai |
Eng. Appl. Artif. Intell. | 1 |
| 2006 | Motion Planning of Redundant Robots with Singularities Using Transputer Based Fuzzy Inverse Kinematic Method
Chih-Jer Lin, Chieh-Li Chen |
ICIC (2) | 2 |
| 1998 | Optimal design of fuzzy sliding-mode control: A comparative study
Chieh-Li Chen, Ming-Hui Chang |
Fuzzy Sets Syst. | 1 |