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Chieh-Li Chen

dblp:30/3866 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorArtificial intelligence and machine learning · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 34% Multimedia systems and quality of experience · 27% Computer animation and physical simulation · 23%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.222012
Tennis Real Play · IEEE Trans. Multim. 2012
Tennis real play: an interactive tennis game with models from real videos · ACM Multimedia 2011
Multimedia analysis and retrieval
sports video analysis
0.012012
Tennis Real Play · IEEE Trans. Multim. 2012
Visualization and visual analytics › visual analytics
tennis match analysis
0.012012
Tennis Real Play · IEEE Trans. Multim. 2012

Methods — techniques the papers use, named apart from their topics

database normalization · 0.3behavioral transition model · 0.1motion capture alternative · 0.1
YearPublicationVenuePosition
2012 Tennis Real Play
abstract
Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose the process for database normalization and the behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose the framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.
Jui-Hsin Lai, Chieh-Li Chen, Po-Chen Wu, Chieh-Chi Kao, Min-Chun Hu 0001, Shao-Yi Chien
IEEE Trans. Multim.2
2011 Architecture design and analysis of image-based rendering engine
abstract
Image-based rendering (IBR) is a technique to render the video from images, and it provides users to have more interaction and immersive experience in watching a video. In this paper, we integrate the computation of several IBR applications, analyze the bandwidth of memory access, and design an architecture to process the computation of IBR. Experimental results show that the proposed IBR Engine is able to render a video with resolution 720×480 and 30 frames per second, which is 12.7 times faster than a Core2Due 2.83 GHz CPU. For the extensions, IBR Engine can be embedded in the television system and lets viewers enjoy the functions from IBR.
Jui-Hsin Lai, Chieh-Li Chen, Shao-Yi Chien
ICME2
2011 Tennis real play: an interactive tennis game with models from real videos
abstract
Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.
Jui-Hsin Lai, Chieh-Li Chen, Po-Chen Wu, Chieh-Chi Kao, Shao-Yi Chien
ACM Multimedia2
2011 Tennis Video 2.0: A new presentation of sports videos with content separation and rendering
Jui-Hsin Lai, Chieh-Li Chen, Chieh-Chi Kao, Shao-Yi Chien
J. Vis. Commun. Image Represent.2
2011 Image-to-MIDI mapping based on dynamic fuzzy color segmentation for visually impaired people
Chieh-Li Chen, Yan-Fa Liao, Chung-Li Tai
Pattern Recognit. Lett.1
2010 Vision-based lane departure detection system in urban traffic scenes
abstract
A lane-departure detection system without intrinsic and extrinsic camera parameters calibration is proposed in this paper. The proposed system, which provides driving safety by lane detection and lane departure warning, is focused on urban road with complicated lane marks instead of simple highway scenes. Due to the complexity of urban traffic scenes, false lane detections are highly caused by warning lines and signs whose shape and color are similar to the lane boundary. In this study, two lane features, lane width and lane boundary continuity, are proposed to obtain reliable and quality lane detected results on urban traffic scenes. Lane departure warning decisions are then applied to provide driving safety. Experimental results of urban road sceneries have demonstrated feasibility and robustness of the proposed method.
Yu-Chi Leng, Chieh-Li Chen
ICARCV2
2010 Vivid tennis player rendering system using broadcasting game videos
abstract
Image-based rendering has been highly developed for its wide applications such as view synthesis and special effects in movies. In this paper, we proposed a tennis player rendering system synthesizing diverse player action/motion based on extracted database from broadcasting game videos. The system gathers database by retrieving the player from videos and synthesizes various kinds of player action/motion according to the user's instructions. The results show that the proposed rendering system can render smooth action/motion transition with satisfactory visual effect. For further applications, the proposed system can be used in interactive tennis games with image textures.
Chieh-Li Chen, Jui-Hsin Lai, Shao-Yi Chien
ICME1
2010 Adaptive fuzzy color segmentation with neural network for road detections
Chieh-Li Chen, Chung-Li Tai
Eng. Appl. Artif. Intell.1
2006 Motion Planning of Redundant Robots with Singularities Using Transputer Based Fuzzy Inverse Kinematic Method
Chih-Jer Lin, Chieh-Li Chen
ICIC (2)2
1998 Optimal design of fuzzy sliding-mode control: A comparative study
Chieh-Li Chen, Ming-Hui Chang
Fuzzy Sets Syst.1