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Suporn Pongnumkul

dblp:30/393 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0001-9515-0914ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-authorComputer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 90% Visualization and visual analytics · 10%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 64% Interaction techniques and input · 36%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › multimedia browsing
video browsing
0.222010
Content-aware dynamic timeline for video browsing · UIST 2010
Creating map-based storyboards for browsing tour videos · UIST 2008
Multimedia analysis and retrieval
video content analysis
0.222010
Content-aware dynamic timeline for video browsing · UIST 2010
Creating map-based storyboards for browsing tour videos · UIST 2008
Multimedia analysis and retrieval
shot boundary detection
0.112008
Creating map-based storyboards for browsing tour videos · UIST 2008
Interaction techniques and input › spatial interaction › navigation
video navigation
0.012011
Pause-and-play: automatically linking screencast video tutorials with applications · UIST 2011
Interaction techniques and input › spatial interaction › navigation
navigation control
0.012010
Content-aware dynamic timeline for video browsing · UIST 2010
Visualization and visual analytics › geospatial visualization
cartographic visualization
0.012008
Creating map-based storyboards for browsing tour videos · UIST 2008
Visualization and visual analytics
spatiotemporal visualization
0.012008
Creating map-based storyboards for browsing tour videos · UIST 2008

Methods — techniques the papers use, named apart from their topics

video content analysis · 0.2computer vision event detection · 0.1application scripting APIs · 0.1informal evaluation · 0.1
YearPublicationVenuePosition
2017 Performance Analysis of Private Blockchain Platforms in Varying Workloads
abstract
This paper conducts a performance analysis of two popular private blockchain platforms, Hyperledger Fabric and Ethereum (private deployment), to assess the performance and limitations of these state-of-the-art platforms. Blockchain, a decentralized transaction and data management technology, is said to be the technology that will have similar impacts as the Internet had on people's lives. Many industries have become interested in adopting blockchain in their IT systems, but scalability is an often- cited concern of current blockchain technology. Therefore, the goals of this preliminary performance analysis are twofold. First, a methodology for evaluating a blockchain platform is developed. Second, the analysis results are presented to inform practitioners in making decisions regarding adoption of blockchain technology in their IT systems. The experimental results, based on varying number of transactions, show that Hyperledger Fabric consistently outperforms Ethereum across all evaluation metrics which are execution time, latency and throughput. Additionally, both platforms are still not competitive with current database systems in term of performances in high workload scenarios.
Suporn Pongnumkul, Chaiyaphum Siripanpornchana, Suttipong Thajchayapong
ICCCN1
2011 Pause-and-play: automatically linking screencast video tutorials with applications
abstract
Video tutorials provide a convenient means for novices to learn new software applications. Unfortunately, staying in sync with a video while trying to use the target application at the same time requires users to repeatedly switch from the application to the video to pause or scrub backwards to replay missed steps. We present Pause-and-Play, a system that helps users work along with existing video tutorials. Pause-and-Play detects important events in the video and links them with corresponding events in the target application as the user tries to replicate the depicted procedure. This linking allows our system to automatically pause and play the video to stay in sync with the user. Pause-and-Play also supports convenient video navigation controls that are accessible from within the target application and allow the user to easily replay portions of the video without switching focus out of the application. Finally, since our system uses computer vision to detect events in existing videos and leverages application scripting APIs to obtain real time usage traces, our approach is largely independent of the specific target application and does not require access or modifications to application source code. We have implemented Pause-and-Play for two target applications, Google SketchUp and Adobe Photoshop, and we report on a user study that shows our system improves the user experience of working with video tutorials.
Suporn Pongnumkul, Mira Dontcheva, Wilmot Li, Jue Wang 0001, Lubomir D. Bourdev, Shai Avidan, Michael F. Cohen
UIST1
2010 Content-aware dynamic timeline for video browsing
abstract
When browsing a long video using a traditional timeline slider control, its effectiveness and precision degrade as a video's length grows. When browsing videos with more frames than pixels in the slider, aside from some frames being inaccessible, scrolling actions cause sudden jumps in a video's continuity as well as video frames to flash by too fast for one to assess the content. We propose a content-aware dynamic timeline control that is designed to overcome these limitations. Our timeline control decouples video speed and playback speed, and leverages video content analysis to allow salient shots to be presented at an intelligible speed. Our control also takes advantage of previous work on elastic sliders, which allows us to produce an accurate navigation control.
Suporn Pongnumkul, Jue Wang 0001, Gonzalo A. Ramos, Michael F. Cohen
UIST1
2008 Creating map-based storyboards for browsing tour videos
abstract
Watching a long unedited video is usually a boring experience. In this paper we examine a particular subset of videos, tour videos, in which the video is captured by walking about with a running camera with the goal of conveying the essence of some place. We present a system that makes the process of sharing and watching a long tour video easier, less boring, and more informative. To achieve this, we augment the tour video with a map-based storyboard, where the tour path is reconstructed, and coherent shots at different locations are directly visualized on the map. This allows the viewer to navigate the video in the joint location-time space. To create such a storyboard we employ an automatic pre-processing component to parse the video into coherent shots, and an authoring tool to enable the user to tie the shots with landmarks on the map. The browser-based viewing tool allows users to navigate the video in a variety of creative modes with a rich set of controls, giving each viewer a unique, personal viewing experience. Informal evaluation shows that our approach works well for tour videos compared with conventional media players.
Suporn Pongnumkul, Jue Wang 0001, Michael F. Cohen
UIST1