Demo Data from EDBT 2026 / reviewers in the wild / expert
Oli Cooper
dblp:30/4063
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh generation › surface meshing
point cloud meshing |
0.0 | 1 | 2003 | Automated meshing of sparse 3D point clouds · SIGGRAPH 2003 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 2003 | Automated meshing of sparse 3D point clouds · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
simulated annealing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Automated meshing of sparse 3D point cloudsabstractWe propose a novel method that uses simulated annealing to create an optimal surface mesh by selecting a subset of a 3D point cloud and a triangulation that reliably represents the actual topology of the scene. This method provides a number of advantages: it copes well with noisy data, it produces a simplified mesh, particularly for scenes that contain many planes and, unlike greedy search techniques, it is much more likely to converge to a global minimum. Oli Cooper, Neill W. Campbell, David P. Gibson |
SIGGRAPH | 1 |