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Oli Cooper

dblp:30/4063 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh generation › surface meshing
point cloud meshing
0.012003
Automated meshing of sparse 3D point clouds · SIGGRAPH 2003
Geometric modeling and processing
surface reconstruction
0.012003
Automated meshing of sparse 3D point clouds · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

simulated annealing · 0.0
YearPublicationVenuePosition
2003 Automated meshing of sparse 3D point clouds
abstract
We propose a novel method that uses simulated annealing to create an optimal surface mesh by selecting a subset of a 3D point cloud and a triangulation that reliably represents the actual topology of the scene. This method provides a number of advantages: it copes well with noisy data, it produces a simplified mesh, particularly for scenes that contain many planes and, unlike greedy search techniques, it is much more likely to converge to a global minimum.
Oli Cooper, Neill W. Campbell, David P. Gibson
SIGGRAPH1