Xiaoyu Chen 0008

dblp:30/4497-8 · DBLP profile ↗
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10ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Reinforcement learning · 70% Transfer learning and domain adaptation · 17% Learning theory · 9%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Network and information security
1 paper
Privacy and data protection · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 30 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
1.222023
On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness · ICML 2023
Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver · ICLR 2022
Machine learning › Reinforcement learning › exploration › efficient exploration
sample-efficient exploration
0.922021
Near-Optimal Representation Learning for Linear Bandits and Linear RL · ICML 2021
Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP · ICLR 2020
Machine learning › Transfer learning and domain adaptation
knowledge transfer
0.912025
The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability · ICML 2025
Machine learning › Learning theory
online learning
0.912025
The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability · ICML 2025
Machine learning › Reinforcement learning
strategic decision-making
0.912025
The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability · ICML 2025
Algorithmic game theory and mechanism design › mechanism design
information asymmetry
0.912025
The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability · ICML 2025
Machine learning › Transfer learning and domain adaptation
fine-tuning
0.712023
On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness · ICML 2023
Machine learning › Reinforcement learning
generalization in reinforcement learning
0.712023
On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness · ICML 2023
Machine learning › Representation and self-supervised learning
pre-training
0.712023
On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness · ICML 2023
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.612022
Understanding Domain Randomization for Sim-to-real Transfer · ICLR 2022
Machine learning › Reinforcement learning › function approximation
general function approximation
0.612022
Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation · ICML 2022
Machine learning › Reinforcement learning › markov decision process › low-rank MDP
linear mixture MDP
0.612022
Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver · ICLR 2022
Machine learning › Reinforcement learning
markov decision process
0.612022
Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver · ICLR 2022
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.612022
Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation · ICML 2022
Machine learning › Learning theory › online learning
regret bounds
0.612022
Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation · ICML 2022
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
reward-free exploration
0.612022
Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver · ICLR 2022
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.612022
Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation · ICML 2022
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.612022
Understanding Domain Randomization for Sim-to-real Transfer · ICLR 2022
Machine learning › Reinforcement learning
constrained reinforcement learning
0.512021
Efficient Reinforcement Learning in Factored MDPs with Application to Constrained RL · ICLR 2021
Machine learning › Reinforcement learning
factored reinforcement learning
0.512021
Efficient Reinforcement Learning in Factored MDPs with Application to Constrained RL · ICLR 2021
Machine learning › Reinforcement learning
regret minimization
0.512021
Near-Optimal Representation Learning for Linear Bandits and Linear RL · ICML 2021
Machine learning › Reinforcement learning
reinforcement learning theory
0.512021
Near-Optimal Representation Learning for Linear Bandits and Linear RL · ICML 2021
Machine learning › Reinforcement learning › bandit
bandit learning
0.412020
Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication · ICLR 2020
Machine learning › Reinforcement learning › multi-armed bandit › multi-agent bandit
distributed bandit learning
0.412020
Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication · ICLR 2020
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.412020
Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP · ICLR 2020
Privacy and data protection
differential privacy
0.412020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Privacy and data protection › differential privacy
local differential privacy
0.412020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Distributed systems › distributed machine learning
communication-efficient distributed learning
0.412020
Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication · ICLR 2020
Distributed systems
distributed coordination
0.412020
Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication · ICLR 2020
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial semi-bandits
0.412020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020

Methods — techniques the papers use, named apart from their topics

regret analysis · 2.4sample-efficient algorithm · 1.7causal inference · 1.7lower bound · 0.9policy collection-elimination · 0.7reinforcement learning · 0.6plug-in solver · 0.6optimistic planning · 0.6optimism · 0.6eluder dimension · 0.6domain randomization · 0.6communication compression · 0.4
YearPublicationVenuePosition
2025 The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability
abstract
Information asymmetry is a pervasive feature of multi-agent systems, especially evident in economics and social sciences. In these settings, agents tailor their actions based on private information to maximize their rewards. These strategic behaviors often introduce complexities due to confounding variables. Simultaneously, knowledge transportability poses another significant challenge, arising from the difficulties of conducting experiments in target environments. It requires transferring knowledge from environments where empirical data is more readily available. Against these backdrops, this paper explores a fundamental question in online learning: Can we employ non-i.i.d. actions to learn about confounders even when requiring knowledge transfer? We present a sample-efficient algorithm designed to accurately identify system dynamics under information asymmetry and to navigate the challenges of knowledge transfer effectively in reinforcement learning, framed within an online strategic interaction model. Our method provably achieves learning of an $\epsilon$-optimal policy with a tight sample complexity of $\tilde{O}(1/\epsilon^2)$.
Jiachen Hu, Rui Ai 0002, Han Zhong 0001, Xiaoyu Chen 0008, Liwei Wang 0001, Zhaoran Wang 0001, Zhuoran Yang
ICML4
2023 On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness
abstract
Generalization in Reinforcement Learning (RL) aims to train an agent during training that generalizes to the target environment. In this work, we first point out that RL generalization is fundamentally different from the generalization in supervised learning, and fine-tuning on the target environment is necessary for good test performance. Therefore, we seek to answer the following question: how much can we expect pre-training over training environments to be helpful for efficient and effective fine-tuning? On one hand, we give a surprising result showing that asymptotically, the improvement from pre-training is at most a constant factor. On the other hand, we show that pre-training can be indeed helpful in the non-asymptotic regime by designing a policy collection-elimination (PCE) algorithm and proving a distribution-dependent regret bound that is independent of the state-action space. We hope our theoretical results can provide insight towards understanding pre-training and generalization in RL.
Haotian Ye, Xiaoyu Chen 0008, Liwei Wang 0001, Simon S. Du
ICML2
2022 Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver
Xiaoyu Chen 0008, Jiachen Hu, Lin Yang 0011, Liwei Wang 0001
ICLR1
2022 Understanding Domain Randomization for Sim-to-real Transfer
Xiaoyu Chen 0008, Jiachen Hu, Chi Jin 0001, Lihong Li 0001, Liwei Wang 0001
ICLR1
2022 Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation
abstract
We study human-in-the-loop reinforcement learning (RL) with trajectory preferences, where instead of receiving a numeric reward at each step, the RL agent only receives preferences over trajectory pairs from a human overseer. The goal of the RL agent is to learn the optimal policy which is most preferred by the human overseer. Despite the empirical success in various real-world applications, the theoretical understanding of preference-based RL (PbRL) is only limited to the tabular case. In this paper, we propose the first optimistic model-based algorithm for PbRL with general function approximation, which estimates the model using value-targeted regression and calculates the exploratory policies by solving an optimistic planning problem. We prove that our algorithm achieves the regret bound of $\tilde{O} (\operatorname{poly}(d H) \sqrt{K} )$, where $d$ is the complexity measure of the transition and preference model depending on the Eluder dimension and log-covering numbers, $H$ is the planning horizon, $K$ is the number of episodes, and $\tilde O(\cdot)$ omits logarithmic terms. Our lower bound indicates that our algorithm is near-optimal when specialized to the linear setting. Furthermore, we extend the PbRL problem by formulating a novel problem called RL with $n$-wise comparisons, and provide the first sample-efficient algorithm for this new setting. To the best of our knowledge, this is the first theoretical result for PbRL with (general) function approximation.
Xiaoyu Chen 0008, Han Zhong 0001, Zhuoran Yang, Zhaoran Wang 0001, Liwei Wang 0001
ICML1
2021 Efficient Reinforcement Learning in Factored MDPs with Application to Constrained RL
Xiaoyu Chen 0008, Jiachen Hu, Lihong Li 0001, Liwei Wang 0001
ICLR1
2021 Near-Optimal Representation Learning for Linear Bandits and Linear RL
abstract
This paper studies representation learning for multi-task linear bandits and multi-task episodic RL with linear value function approximation. We first consider the setting where we play $M$ linear bandits with dimension $d$ concurrently, and these bandits share a common $k$-dimensional linear representation so that $k\ll d$ and $k \ll M$. We propose a sample-efficient algorithm, MTLR-OFUL, which leverages the shared representation to achieve $\tilde{O}(M\sqrt{dkT} + d\sqrt{kMT} )$ regret, with $T$ being the number of total steps. Our regret significantly improves upon the baseline $\tilde{O}(Md\sqrt{T})$ achieved by solving each task independently. We further develop a lower bound that shows our regret is near-optimal when $d > M$. Furthermore, we extend the algorithm and analysis to multi-task episodic RL with linear value function approximation under low inherent Bellman error (Zanette et al., 2020a). To the best of our knowledge, this is the first theoretical result that characterize the benefits of multi-task representation learning for exploration in RL with function approximation.
Jiachen Hu, Xiaoyu Chen 0008, Chi Jin 0001, Lihong Li 0001, Liwei Wang 0001
ICML2
2020 Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP
Yuanhao Wang 0001, Kefan Dong, Xiaoyu Chen 0008, Liwei Wang 0001
ICLR3
2020 Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication
Yuanhao Wang 0001, Jiachen Hu, Xiaoyu Chen 0008, Liwei Wang 0001
ICLR3
2020 (Locally) Differentially Private Combinatorial Semi-Bandits
abstract
In this paper, we study Combinatorial Semi-Bandits (CSB) that is an extension of classic Multi-Armed Bandits (MAB) under Differential Privacy (DP) and stronger Local Differential Privacy (LDP) setting. Since the server receives more information from users in CSB, it usually causes additional dependence on the dimension of data, which is a notorious side-effect for privacy preserving learning. However for CSB under two common smoothness assumptions, we show it is possible to remove this side-effect. In detail, for $B_{\infty}$-bounded smooth CSB under either $\varepsilon$-LDP or $\varepsilon$-DP, we prove the optimal regret bound is $\Theta(\frac{mB^2_{\infty}\ln T } {\Delta\varepsilon^2})$ or $\tilde{\Theta}(\frac{mB^2_{\infty}\ln T} { \Delta\varepsilon})$ respectively, where $T$ is time period, $\Delta$ is the gap of rewards and $m$ is the number of base arms, by proposing novel algorithms and matching lower bounds. For $B_1$-bounded smooth CSB under $\varepsilon$-DP, we also prove the optimal regret bound is $\tilde{\Theta}(\frac{mKB^2_1\ln T} {\Delta\varepsilon})$ with both upper bound and lower bound, where $K$ is the maximum number of feedback in each round. All above results nearly match corresponding non-private optimal rates, which imply there is no additional price for (locally) differentially private CSB in above common settings.
Xiaoyu Chen 0008, Kai Zheng 0007, Zixin Zhou, Yunchang Yang, Wei Chen 0034, Liwei Wang 0001
ICML1