Demo Data from EDBT 2026 / reviewers in the wild / expert
Brian Mirtich
dblp:30/4515
· DBLP profile ↗
10ranked-venue papers
7as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorTheory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 50% Geometric modeling and processing · 35% Visualization and visual analytics · 15% | |
| Artificial intelligence
2 papers |
Motion planning and robot control · 55% 3D vision · 36% Reinforcement learning · 8% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
parallel simulation |
0.0 | 1 | 2000 | Timewarp rigid body simulation · SIGGRAPH 2000 |
Computer animation and physical simulation
rigid body simulation |
0.0 | 1 | 2000 | Timewarp rigid body simulation · SIGGRAPH 2000 |
Computer vision › 3D vision › object pose estimation
part pose estimation |
0.0 | 1 | 1999 | Part pose statistics: estimators and experiments · IEEE Trans. Robotics Autom. 1999 |
Geometric modeling and processing
collision detection |
0.0 | 1 | 1998 | V-Clip: Fast and Robust Polyhedral Collision Detection · ACM Trans. Graph. 1998 |
Geometric modeling and processing › computational geometry › polyhedral geometry
convex polyhedra |
0.0 | 1 | 1998 | V-Clip: Fast and Robust Polyhedral Collision Detection · ACM Trans. Graph. 1998 |
Robotics › Motion planning and robot control
roadmap construction |
0.0 | 1 | 1997 | Sensor based planning for a planar rod robot: incremental construction of the planar rod-HGVG · ICRA 1997 |
Robotics › Motion planning and robot control › motion planning
sensor-based motion planning |
0.0 | 1 | 1997 | Sensor based planning for a planar rod robot: incremental construction of the planar rod-HGVG · ICRA 1997 |
Visualization and visual analytics › high-dimensional data visualization
parameter space exploration |
0.0 | 1 | 1997 | Design galleries: a general approach to setting parameters for computer graphics and animation · SIGGRAPH 1997 |
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
unknown environment exploration |
0.0 | 1 | 1997 | Sensor based planning for a planar rod robot: incremental construction of the planar rod-HGVG · ICRA 1997 |
Embedded and real-time systems › real-time system verification
simulation-based testing |
0.0 | 1 | 1996 | Testing Control Systems Through Dynamic Simulation · SCG 1996 |
Methods — techniques the papers use, named apart from their topics
timewarp algorithm · 0.0parallel discrete event simulation · 0.0quasistatic motion model · 0.0monte carlo simulation · 0.0dynamic stability · 0.0voronoi-clip algorithm · 0.0lin-canny algorithm · 0.0enhanced GJK algorithm · 0.0incremental roadmap construction · 0.0hierarchical generalized voronoi graph · 0.0example-based parameter search · 0.0direct manipulation · 0.0dynamic simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Timewarp rigid body simulationabstractThe traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies. The problem is unnecessary synchronization implicit in these methods. Jefferson's timewarp algorithm [22] is a technique for alleviating this problem in parallel discrete event simulation. Rigid body dynamics, though a continuous process, exhibits many aspects of a discrete one. With modification, the timewarp algorithm can be used in a uniprocessor rigid body simulator to give substantial performance improvements for simulations with large numbers of bodies. This paper describes the limitations of the traditional high-level simulation algorithms, introduces Jefferson's algorithm, and extends and optimizes it for the rigid body case. It addresses issues particular to rigid body simulation, such as collision detection and contact group management, and describes how to incorporate these into the timewarp framework. Quantitative experimental results indicate that the timewarp algorithm offers significant performance improvements over traditional high-level rigid body simulation algorithms, when applied to systems with hundreds of bodies. It also helps pave the way to parallel implementations, as the paper discusses. Brian Mirtich |
SIGGRAPH | 1 |
| 1999 | Part pose statistics: estimators and experimentsabstractMany of the most fundamental examples in probability involve the pose statistics of coins and dice as they are dropped on a flat surface. For these parts, the probability assigned to each stable face is justified based on part symmetry, although most gamblers are familiar with the possibility of loaded dice. In industrial part feeding, parts also arrive in random orientations. We consider the following problem: given part geometry and parameters such as center of mass, estimate the probability of encountering each stable pose of the part. We describe three estimators for solving this problem for polyhedral parts with known center of mass. The first estimator uses a quasistatic motion model that is computed in time O(n log n) for a part with n vertices. The second estimator has the same time complexity but takes into account a measure of dynamic stability based on perturbation. The third estimator uses repeated Monte Carlo experiments with a mechanics simulation package. To evaluate these estimators, we used a robot and computer vision system to record the pose statistics based on 3595 physical drop experiments with four different parts. We compare this data to the results from each estimator. We believe this is the first paper to systematically compare alternative estimators and to correlate their performance with statistically significant experiments on industrial parts. Kenneth Y. Goldberg, Brian Mirtich, John Craig, Brian Carlisle, John F. Canny |
IEEE Trans. Robotics Autom. | 2 |
| 1998 | V-Clip: Fast and Robust Polyhedral Collision DetectionabstractThis article presents the Voronoi-clip, or V-Clip, collision detection alogrithm for polyhedral objects specified by a boundary representation. V-Clip tracks the closest pair of features between convex polyhedra, using an approach reminiscent of the Lin-Canny closest features algorithm. V-Clip is an improvement over the latter in several respects. Coding complexity is reduced, and robustness is significantly improved; the implementation has no numerical tolerances and does not exhibit cycling problems. The algorithm also handles penetrating polyhedra, and can therefore be used to detect collisions between nonvconvex polyhedra described as hierarchies of convex pieces. The article presents the theoretical principles of V-Clip, and gives a pseudocode description of the algorithm. It also documents various test that compare V-Clip, Lin-Canny, and the Enhanced GJK algorithm, a simplex-based algorithm that is widely used for the same application. The results show V-Clip to be a strong contender in this field, comparing favorably with the other algorithms in most of the tests, in term of both performance and robustness. Brian Mirtich |
ACM Trans. Graph. | 1 |
| 1997 | Sensor based planning for a planar rod robot: incremental construction of the planar rod-HGVGabstractThis work considers sensor based motion planning for rod-shaped robots in unknown environments. The motion planning scheme is based on the rod hierarchical generalized Voronoi graph (rod-HGVG). The rod-HGVG is a roadmap for rod-like robots, and is an extension of a prior roadmap for point-like robots. We give an incremental method to construct the rod-HGVG thereby enabling exploration of unknown environments. An important practical feature of the algorithm is its sole reliance upon the use of work space distance measurements to objects that are within line of sight. Such measurements can be readily provided by conventional range sensors. Moreover, motion planning in a configuration space is achieved without explicitly constructing each configuration space obstacle. A key result derived in this paper is the distance gradient between two convex sets. Howie Choset, Brian Mirtich, Joel W. Burdick |
ICRA | 2 |
| 1997 | Design galleries: a general approach to setting parameters for computer graphics and animationabstractArticle Design galleries: a general approach to setting parameters for computer graphics and animation Share on Authors: J. Marks MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , B. Andalman Harvard Univ. Harvard Univ.View Profile , P. A. Beardsley MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , W. Freeman MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , S. Gibson MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , J. Hodgins Georgia Tech. Georgia Tech.View Profile , T. Kang CMU CMUView Profile , B. Mirtich MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , H. Pfister MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , W. Ruml MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MA MERL - A Mitsubishi Electric Research Laboratory, 201 Broadway, Cambridge, MAView Profile , K. Ryall Harvard Univ. Harvard Univ.View Profile , J. Seims Univ. of Washington Univ. of WashingtonView Profile , S. Shieber Harvard Univ. Harvard Univ.View Profile Authors Info & Claims SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniquesAugust 1997 Pages 389–400https://doi.org/10.1145/258734.258887Online:03 August 1997Publication History 346citation2,992DownloadsMetricsTotal Citations346Total Downloads2,992Last 12 Months156Last 6 weeks16 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access Joe Marks, Brad Andalman, Paul A. Beardsley, William T. Freeman, Sarah F. Frisken, Jessica K. Hodgins, T. Kang, Brian Mirtich, Hanspeter Pfister, Wheeler Ruml, Kathy Ryall, Joshua E. Seims, Stuart M. Shieber |
SIGGRAPH | 8 |
| 1996 | Testing Control Systems Through Dynamic SimulationabstractNo abstract available. Brian Mirtich, John F. Canny |
SCG | 1 |
| 1996 | Estimating pose statistics for robotic part feedersabstractIn automated assembly lines, part feeders often impose a bottleneck that restricts throughput. To facilitate the design of parts and assembly lines, the authors estimate feedrates based on CAD models of parts. A previous paper (Golberg and Craig, 1995) described how to predict throughput for a vision-based robotic part feeder given the distribution of part poses when parts are randomly dropped on a conveyor belt. Estimating this distribution is also useful for the design of traditional feeders such as vibratory bowls. In this paper the authors describe three algorithms for estimating pose distributions. The authors review the quasi-static estimate reported in Wiegley et al. (1992) and introduce a refinement that takes into account some measure of dynamic stability. The perturbed quasi-static estimate can be computed very rapidly and is more accurate than the quasi-static. Still more accurate are estimates based on Monte Carlo simulation using Impulse, although the latter comes at the penalty of increased computation time. The authors compare estimates from all three algorithms with physical experiments. Brian Mirtich, Kenneth Y. Goldberg, John Craig, Rob Zanutta, Brian Carlisle, John F. Canny |
ICRA | 1 |
| 1995 | Impulse-Based Simulation of Rigid BodiesabstractWe introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers of collisions, or with contact modes that change frequently. All types of contact (colliding, rolling, sliding, and resting) are modeled through a series of collision impulses between the objects in contact, hence the method is simpler and faster than constraint-based simulation. We have implemented an impulse-based simulator that can currently achieve interactive simulation times, and real time simulation seems within reach. In addition, the simulator has produced physically accurate results in several qualitative and quantitative experiments. After giving an overview of impulse-based dynamic simulation, we discuss collision detection and collision response in this context, and present results from several experiments. Brian Mirtich, John F. Canny |
SI3D | 1 |
| 1994 | Easily Computable Optimum Grasps in 2-D and 3-DabstractWe consider the problem of finding optimum force closure grasps of two and three-dimensional objects. Our focus is on grasps which are useful in practice, namely grasps with a small number of fingers, with friction at the contacts. Assuming frictional contact and rounded finger tips-very mild assumptions in practice-we give new upper (and lower) bounds on the number of fingers necessary to achieve force closure grasps of 2-D and 3-D objects. We develop an optimality criterion based on the notion of decoupled wrenches, and use this criterion to derive optimum two and three finger grasps of 2-D objects, and optimum three finger grasps for 2-D objects. We present a simple O(n) algorithm for computing these optimum grasps for convex polygons, a O(n log n) algorithm for nonconvex polygons, and an O(n/sup 3/) algorithm for polyhedra. In studying these optimum grasps, we derive several interesting theoretical results concerning grasp geometry.> Brian Mirtich, John F. Canny |
ICRA | 1 |
| 1992 | Using skeletons for nonholonomic path planning among obstaclesabstractThe authors describe a practical path planner for nonholonomic robots in environments with obstacles. The planner is based on building a one-dimensional, maximal clearance skeleton through the configuration space of the robot. Rather than using the Euclidean metric to determine clearance, a special metric which captures information about the nonholonomy of the robot is used. The robot navigates from start to goal states by loosely following the skeleton. The resulting paths taken by the robot are of low complexity. Much of the computation can be done offline for a given robot, making for an efficient planner. The focus is on path planning for mobile robots, particularly the planar two-axle car, but the underlying ideas may be applied to planners for other nonholonomic robots.> Brian Mirtich, John F. Canny |
ICRA | 1 |