EDBT 2026 Demo / reviewers in the wild / expert
Stefan Zickler
dblp:30/5677
· DBLP profile ↗
11ranked-venue papers
8as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorSystems, architecture and hardware · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Image recognition and object detection · 43% Multi-agent systems · 19% Robot navigation and mapping · 16% | |
| Computer networks
1 paper |
Wireless sensing and localization · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model acceleration |
0.2 | 1 | 2015 | Generalized Sparselet Models for Real-Time Multiclass Object Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2015 |
Computer vision › Image recognition and object detection › object recognition › category recognition
multiclass object recognition |
0.2 | 1 | 2015 | Generalized Sparselet Models for Real-Time Multiclass Object Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2015 |
Computer vision › Image recognition and object detection
object detection |
0.2 | 2 | 2012 | Sparselet Models for Efficient Multiclass Object Detection · ECCV (2) 2012 Detection of Multiple Deformable Objects using PCA-SIFT · AAAI 2007 |
Computer vision › Image recognition and object detection › object detection
multi-class object detection |
0.1 | 1 | 2012 | Sparselet Models for Efficient Multiclass Object Detection · ECCV (2) 2012 |
Robotics › Robot navigation and mapping
localization |
0.1 | 1 | 2010 | RSS-based relative localization and tethering for moving robots in unknown environments · ICRA 2010 |
Robotics › Robot navigation and mapping › localization
relative localization |
0.1 | 1 | 2010 | RSS-based relative localization and tethering for moving robots in unknown environments · ICRA 2010 |
Wireless sensing and localization › RF-based localization
RSS-based localization |
0.1 | 1 | 2010 | RSS-based relative localization and tethering for moving robots in unknown environments · ICRA 2010 |
Machine learning › Reinforcement learning
action selection |
0.1 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination |
0.1 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
multi-robot team |
0.1 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer |
0.1 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Computer vision › Image recognition and object detection › object detection
deformable object detection |
0.1 | 1 | 2007 | Detection of Multiple Deformable Objects using PCA-SIFT · AAAI 2007 |
Robotics › Robot navigation and mapping › mobile robot navigation
real-time navigation |
0.0 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Robotics › Motion planning and robot control
robot control |
0.0 | 1 | 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer team · ICRA 2008 |
Methods — techniques the papers use, named apart from their topics
sparselet models · 0.4structured output prediction · 0.2received signal strength · 0.2probabilistic distance model · 0.2odometry · 0.2grid-based localization · 0.2deformable part model · 0.2efficient inference · 0.1layered decision-making architecture · 0.1centralized perception · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Depth-augmented Deformable Parts Models for RGBD person detection on embedded GPUsabstractAccurate real-time person detection is an important capability for many robot tasks, such as indoor navigation and human-robot interaction. In this paper, we introduce a depth-augmented, GPU-accelerated version of Deformable Parts Models (DPM) that uses a joint RGB+Depth feature descriptor to perform high-accuracy person detection at 5Hz while requiring less than 10 Watts on a single 2014 consumer-grade embedded chip. We provide a detailed description of the algorithm and evaluate its speed/accuracy trade-offs on an indoor person detection dataset collected from a mobile platform, showing that our RGBD approach outperforms accuracy of RGB-only DPM, depth-only DPM, and RGB HOG SVM classifier cascades. We furthermore demonstrate how reductions in model complexity and feature space dimensionality can increase speed without significantly sacrificing detector accuracy. Stefan Zickler |
IROS | 1 |
| 2015 | Generalized Sparselet Models for Real-Time Multiclass Object RecognitionabstractThe problem of real-time multiclass object recognition is of great practical importance in object recognition. In this paper, we describe a framework that simultaneously utilizes shared representation, reconstruction sparsity, and parallelism to enable real-time multiclass object detection with deformable part models at 5Hz on a laptop computer with almost no decrease in task performance. Our framework is trained in the standard structured output prediction formulation and is generically applicable for speeding up object recognition systems where the computational bottleneck is in multiclass, multi-convolutional inference. We experimentally demonstrate the efficiency and task performance of our method on PASCAL VOC, subset of ImageNet, Caltech101 and Caltech256 dataset. Hyun Oh Song, Ross B. Girshick, Stefan Zickler, Christopher Geyer, Pedro F. Felzenszwalb, Trevor Darrell |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2013 | Five Years of SSL-Vision - Impact and Development
Stefan Zickler, Tim Laue 0001, José Angelo Gurzoni, Oliver Birbach, Joydeep Biswas, Manuela M. Veloso |
RoboCup | 1 |
| 2012 | Sparselet Models for Efficient Multiclass Object Detection
Hyun Oh Song, Stefan Zickler, Tim Althoff, Ross B. Girshick, Mario Fritz, Christopher Geyer, Pedro F. Felzenszwalb, Trevor Darrell |
ECCV (2) | 2 |
| 2010 | Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Stefan Zickler, Manuela M. Veloso |
ECAI | 1 |
| 2010 | RSS-based relative localization and tethering for moving robots in unknown environmentsabstractThe LANdroids project requires robots to autonomously localize, track, and follow (a task also known as tethering) other robots or humans in an unknown environment with limited sensing abilities. In this paper, we present a localization and tethering approach that relies solely on wireless signal strength and robot odometry without requiring any known reference points in the domain. We introduce a data-driven, probabilistic model that maps received signal strength (RSS) values to real-world distance distributions and embed this model in a grid-based localization algorithm that successfully performs the LANdroids tethering task. We furthermore show, that it is possible to improve localization through the addition of a compass sensor and inter-robot information sharing. Stefan Zickler, Manuela M. Veloso |
ICRA | 1 |
| 2009 | SSL-Vision: The Shared Vision System for the RoboCup Small Size League
Stefan Zickler, Tim Laue 0001, Oliver Birbach, Mahisorn Wongphati, Manuela M. Veloso |
RoboCup | 1 |
| 2009 | Tactics-Based Behavioural Planning for Goal-Driven Rigid Body ControlabstractAbstract Controlling rigid body dynamic simulations can pose a difficult challenge when constraints exist on the bodies' goal states and the sequence of intermediate states in the resulting animation. Manually adjusting individual rigid body control actions (forces and torques) can become a very labour‐intensive and non‐trivial task, especially if the domain includes a large number of bodies or if it requires complicated chains of inter‐body collisions to achieve the desired goal state. Furthermore, there are some interactive applications that rely on rigid body models where no control guidance by a human animator can be offered at runtime, such as video games. In this work, we present techniques to automatically generate intelligent control actions for rigid body simulations. We introduce sampling‐based motion planning methods that allow us to model goal‐driven behaviour through the use of non‐deterministic Tactics that consist of intelligent, sampling‐based control‐blocks, called Skills. We introduce and compare two variations of a Tactics‐driven planning algorithm, namely behavioural Kinodynamic Rapidly Exploring Random Trees (BK‐RRT) and Behavioural Kinodynamic Balanced Growth Trees (BK‐BGT). We show how our planner can be applied to automatically compute the control sequences for challenging physics‐based domains and that is scalable to solve control problems involving several hundred interacting bodies, each carrying unique goal constraints. Stefan Zickler, Manuela M. Veloso |
Comput. Graph. Forum | 1 |
| 2008 | CMDragons: Dynamic passing and strategy on a champion robot soccer teamabstractAfter several years of developing multiple RoboCup small-size robot soccer teams, our CMDragons robot team achieved a highly successful level of performance, winning both the 2006 and 2007 competitions without losing a single game. Our small-size team consists of five executing wheeled robots with centralized, off-board perception and decision making. The decision making framework consists of a set of layered components, consisting of perception, evaluation and strategy, robot tactics and skills, and real-time navigation. In this paper, we present the strategy, action selection, and execution aspects of our architecture, with a focus on passing as an example of effective coordinated teamwork. The design enabled our robot team to score using multiple methods, from direct shooting up to 3D passes deflected in midair, resulting in a rich set of actions that were difficult for adversaries to counter. We provide several performance quantified claims supported by testing in our laboratory and in competition settings. James Bruce, Stefan Zickler, Mmichael Licitra, Manuela M. Veloso |
ICRA | 2 |
| 2008 | Playing Creative Soccer: Randomized Behavioral Kinodynamic Planning of Robot Tactics
Stefan Zickler, Manuela M. Veloso |
RoboCup | 1 |
| 2007 | Detection of Multiple Deformable Objects using PCA-SIFT
Stefan Zickler, Alexei A. Efros |
AAAI | 1 |