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Neng Qian

dblp:30/5706 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 44% Computer animation and physical simulation · 44% Image and video processing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d hand reconstruction
0.412020
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization · ECCV (11) 2020
Computer animation and physical simulation
motion capture
0.412020
RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video · ACM Trans. Graph. 2020
Image and video processing › texture analysis
texture modeling
0.112020
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization · ECCV (11) 2020

Methods — techniques the papers use, named apart from their topics

parametric hand texture model · 0.4multitask CNN · 0.4generative model fitting · 0.4
YearPublicationVenuePosition
2020 HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization
Neng Qian, Jiayi Wang 0001, Franziska Mueller 0001, Florian Bernard 0001, Vladislav Golyanik, Christian Theobalt
ECCV (11)1
2020 RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video
abstract
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings ( e.g. , considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods.
Jiayi Wang 0001, Franziska Mueller 0001, Florian Bernard 0001, Suzanne Sorli, Oleksandr Sotnychenko, Neng Qian, Miguel A. Otaduy, Dan Casas, Christian Theobalt
ACM Trans. Graph.6
2017 University course timetabling using a new ecogeography-based optimization algorithm
Min-Xia Zhang, Bei Zhang 0004, Neng Qian
Nat. Comput.3
2003 Partner Selection Modeling in a Virtual Enterprise
Mei Lai, Neng Qian
CAINE3