Demo Data from EDBT 2026 / reviewers in the wild / expert
Neng Qian
dblp:30/5706
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 44% Computer animation and physical simulation · 44% Image and video processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d hand reconstruction |
0.4 | 1 | 2020 | HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization · ECCV (11) 2020 |
Computer animation and physical simulation
motion capture |
0.4 | 1 | 2020 | RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video · ACM Trans. Graph. 2020 |
Image and video processing › texture analysis
texture modeling |
0.1 | 1 | 2020 | HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization · ECCV (11) 2020 |
Methods — techniques the papers use, named apart from their topics
parametric hand texture model · 0.4multitask CNN · 0.4generative model fitting · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization
Neng Qian, Jiayi Wang 0001, Franziska Mueller 0001, Florian Bernard 0001, Vladislav Golyanik, Christian Theobalt |
ECCV (11) | 1 |
| 2020 | RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB videoabstractTracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings ( e.g. , considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods. Jiayi Wang 0001, Franziska Mueller 0001, Florian Bernard 0001, Suzanne Sorli, Oleksandr Sotnychenko, Neng Qian, Miguel A. Otaduy, Dan Casas, Christian Theobalt |
ACM Trans. Graph. | 6 |
| 2017 | University course timetabling using a new ecogeography-based optimization algorithm
Min-Xia Zhang, Bei Zhang 0004, Neng Qian |
Nat. Comput. | 3 |
| 2003 | Partner Selection Modeling in a Virtual Enterprise
Mei Lai, Neng Qian |
CAINE | 3 |