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Zhe Huang 0008

dblp:30/8073-8 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0003-3794-9749ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 77% 3D vision · 23%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › manipulator control
robot arm control
0.312017
Shadow Puppetry with Robotic Arms · ACM Multimedia 2017
Computer vision › 3D vision
shape matching
0.112017
Shadow Puppetry with Robotic Arms · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

shape correspondence matching · 0.6salient object detection · 0.6
YearPublicationVenuePosition
2018 Revisit of Region-Feature Combinations in Facial Analysis
abstract
Facial analysis has significant applications in human-computer interaction and multimedia communication research. In this paper, we aim to investigate the impact of facial regions and features in the facial analysis tasks. In particular, we compare the performances of various facial features extracted from different regions in two specific tasks, namely, age group prediction and twin recognition. Furthermore, we also evaluate the fusion of handcrafted features and deep learning features in both tasks. Through the experiments, we highlight different impacts of facial regions and facial features combination in facial analysis tasks.
Zhongliang Nie, Akhil Mattey, Zhe Huang 0008, Tam V. Nguyen 0002
SMC3
2017 Shadow Puppetry with Robotic Arms
abstract
In this work, we aim to introduce our framework that performs the hand shadow puppetry using robotic arms. Human arms are not flexible and dynamic enough to produce many complicated shadow poses so we aim to utilize robotic arms for shadow puppetry. Firstly, we construct a shadow library to cover all the possible shadow images for a single robotic hand. For the input image, we first extract the shadow image by using a salient object detector. Then we match the shape correspondences between the input shadow image with the ones in the shadow library. Finally, we transfer the corresponding parameters of the best matching shadow in the library into proper utility to control the physical robotics arms.
Zhe Huang 0008, Vamshi Krishna Madaram, Saad Albadrani, Tam V. Nguyen 0002
ACM Multimedia1