Demo Data from EDBT 2026 / reviewers in the wild / expert
Deng Huang
dblp:30/811
· DBLP profile ↗
7ranked-venue papers
2as first author
3since 2021 · last 2024
0009-0005-2443-4123ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Video understanding and tracking · 36% Graph learning · 23% Representation and self-supervised learning · 17% | |
| Computer graphics and multimedia
4 papers |
Audio and music processing · 65% Multimedia analysis and retrieval · 31% Multimedia systems and quality of experience · 4% |
Topics — the 20 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
0.9 | 2 | 2020 | Music Gesture for Visual Sound Separation · CVPR 2020 Location-Aware Graph Convolutional Networks for Video Question Answering · AAAI 2020 |
Computer vision › Video understanding and tracking
action recognition |
0.7 | 2 | 2021 | ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021 RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning · AAAI 2021 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
pretext task |
0.5 | 1 | 2021 | RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning · AAAI 2021 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.5 | 1 | 2021 | ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021 |
Computer vision › Video understanding and tracking › video representation learning
self-supervised video representation learning |
0.5 | 1 | 2021 | ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021 |
Machine learning › Learning paradigms › unsupervised learning
unsupervised video representation learning |
0.5 | 1 | 2021 | RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning · AAAI 2021 |
Computer vision › Video understanding and tracking
video representation learning |
0.5 | 1 | 2021 | RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning · AAAI 2021 |
Machine learning › Generative modeling › diffusion model
conditional generation |
0.4 | 1 | 2020 | Generating Visually Aligned Sound From Videos · IEEE Trans. Image Process. 2020 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.4 | 1 | 2020 | Location-Aware Graph Convolutional Networks for Video Question Answering · AAAI 2020 |
Computer vision › Video understanding and tracking
video question answering |
0.4 | 1 | 2020 | Location-Aware Graph Convolutional Networks for Video Question Answering · AAAI 2020 |
Computer vision › Vision and language
visual question answering |
0.4 | 1 | 2020 | Location-Aware Graph Convolutional Networks for Video Question Answering · AAAI 2020 |
Audio and music processing › source separation
audio-visual sound separation |
0.4 | 1 | 2020 | Music Gesture for Visual Sound Separation · CVPR 2020 |
Multimedia analysis and retrieval › multimedia analysis
cross-media analysis |
0.4 | 1 | 2020 | Foley Music: Learning to Generate Music from Videos · ECCV (11) 2020 |
Audio and music processing
music generation |
0.4 | 1 | 2020 | Foley Music: Learning to Generate Music from Videos · ECCV (11) 2020 |
Audio and music processing
sound synthesis |
0.4 | 1 | 2020 | Generating Visually Aligned Sound From Videos · IEEE Trans. Image Process. 2020 |
Multimedia analysis and retrieval › audio-visual analysis
video-music correspondence |
0.4 | 1 | 2020 | Foley Music: Learning to Generate Music from Videos · ECCV (11) 2020 |
Audio and music processing › sound synthesis
video-to-audio generation |
0.4 | 1 | 2020 | Generating Visually Aligned Sound From Videos · IEEE Trans. Image Process. 2020 |
Audio and music processing › music generation
video-to-music generation |
0.4 | 1 | 2020 | Foley Music: Learning to Generate Music from Videos · ECCV (11) 2020 |
Multimedia analysis and retrieval
video retrieval |
0.1 | 1 | 2021 | RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning · AAAI 2021 |
Multimedia systems and quality of experience › multimedia synchronization
audio-visual synchronization |
0.1 | 1 | 2020 | Generating Visually Aligned Sound From Videos · IEEE Trans. Image Process. 2020 |
Methods — techniques the papers use, named apart from their topics
contrastive learning · 1.0keypoint-based representation · 0.9context-aware graph network · 0.9audio-visual fusion · 0.9speed consistency · 0.5self-supervised pretraining · 0.5self-supervised pre-training · 0.5contrastive loss · 0.5appearance consistency · 0.5location-aware graph · 0.4audio forwarding regularizer · 0.4attention mechanism · 0.4appearance and motion feature extraction · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MotionMAE: Self-supervised Video Representation Learning with Motion-Aware Masked Autoencoders
Haosen Yang 0003, Deng Huang, Jiannan Wu, Hongxun Yao, Yi Jiang 0009, Xiatian Zhu, Zehuan Yuan |
BMVC | 2 |
| 2021 | RSPNet: Relative Speed Perception for Unsupervised Video Representation LearningabstractWe study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely challenging due to 1) the highly complex spatial-temporal information in videos and 2) the lack of labeled data for training. Unlike representation learning for static images, it is difficult to construct a suitable self-supervised task to effectively model both motion and appearance features. More recently, several attempts have been made to learn video representation through video playback speed prediction. However, it is non-trivial to obtain precise speed labels for the videos. More critically, the learned models may tend to focus on motion patterns and thus may not learn appearance features well. In this paper, we observe that the relative playback speed is more consistent with motion patterns and thus provides more effective and stable supervision for representation learning. Therefore, we propose a new way to perceive the playback speed and exploit the relative speed between two video clips as labels. In this way, we are able to effectively perceive speed and learn better motion features. Moreover, to ensure the learning of appearance features, we further propose an appearance-focused task, where we enforce the model to perceive the appearance difference between two video clips. We show that jointly optimizing the two tasks consistently improves the performance on two downstream tasks (namely, action recognition and video retrieval) w.r.t the increasing pre-training epochs. Remarkably, for action recognition on the UCF101 dataset, we achieve 93.7% accuracy without the use of labeled data for pre-training, which outperforms the ImageNet supervised pre-trained model. Our code, pre-trained models, and supplementary materials can be found at https://github.com/PeihaoChen/RSPNet. Peihao Chen, Deng Huang, Dongliang He, Xiang Long, Runhao Zeng, Shilei Wen, Mingkui Tan, Chuang Gan 0001 |
AAAI | 2 |
| 2021 | ASCNet: Self-supervised Video Representation Learning with Appearance-Speed ConsistencyabstractWe study self-supervised video representation learning, which is a challenging task due to 1) lack of labels for explicit supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video clips as the instances and learn visual representation by discriminating instances from each other, but they need a careful treatment of negative pairs by either relying on large batch sizes, memory banks, extra modalities or customized mining strategies, which inevitably includes noisy data. In this paper, we observe that the consistency between positive samples is the key to learn robust video representation. Specifically, we propose two tasks to learn appearance and speed consistency, respectively. The appearance consistency task aims to maximize the similarity between two clips of the same video with different playback speeds. The speed consistency task aims to maximize the similarity between two clips with the same playback speed but different appearance information. We show that optimizing the two tasks jointly consistently improves the performance on downstream tasks, e.g., action recognition and video retrieval. Remarkably, for action recognition on the UCF-101 dataset, we achieve 90.8% accuracy without using any extra modalities or negative pairs for unsupervised pretraining, which outperforms the ImageNet supervised pretrained model. Codes and models will be available. Deng Huang, Weiwen Hu, Xu Liu 0022, Dongliang He, Xiangmiao Wu, Mingkui Tan, Errui Ding |
ICCV | 1 |
| 2020 | Location-Aware Graph Convolutional Networks for Video Question AnsweringabstractWe addressed the challenging task of video question answering, which requires machines to answer questions about videos in a natural language form. Previous state-of-the-art methods attempt to apply spatio-temporal attention mechanism on video frame features without explicitly modeling the location and relations among object interaction occurred in videos. However, the relations between object interaction and their location information are very critical for both action recognition and question reasoning. In this work, we propose to represent the contents in the video as a location-aware graph by incorporating the location information of an object into the graph construction. Here, each node is associated with an object represented by its appearance and location features. Based on the constructed graph, we propose to use graph convolution to infer both the category and temporal locations of an action. As the graph is built on objects, our method is able to focus on the foreground action contents for better video question answering. Lastly, we leverage an attention mechanism to combine the output of graph convolution and encoded question features for final answer reasoning. Extensive experiments demonstrate the effectiveness of the proposed methods. Specifically, our method significantly outperforms state-of-the-art methods on TGIF-QA, Youtube2Text-QA and MSVD-QA datasets. Deng Huang, Peihao Chen, Runhao Zeng, Mingkui Tan, Chuang Gan 0001 |
AAAI | 1 |
| 2020 | Music Gesture for Visual Sound SeparationabstractRecent deep learning approaches have achieved impressive performance on visual sound separation tasks. However, these approaches are mostly built on appearance and optical flow like motion feature representations, which exhibit limited abilities to find the correlations between audio signals and visual points, especially when separating multiple instruments of the same types, such as multiple violins in a scene. To address this, we propose ``Music Gesture," a keypoint-based structured representation to explicitly model the body and finger movements of musicians when they perform music. We first adopt a context-aware graph network to integrate visual semantic context with body dynamics and then apply an audio-visual fusion model to associate body movements with the corresponding audio signals. Experimental results on three music performance datasets show: 1) strong improvements upon benchmark metrics for hetero-musical separation tasks (i.e. different instruments); 2) new ability for effective homo-musical separation for piano, flute, and trumpet duets, which to our best knowledge has never been achieved with alternative methods. Chuang Gan 0001, Deng Huang, Hang Zhao 0021, Josh Tenenbaum, Antonio Torralba 0001 |
CVPR | 2 |
| 2020 | Foley Music: Learning to Generate Music from Videos
Chuang Gan 0001, Deng Huang, Peihao Chen, Josh Tenenbaum, Antonio Torralba 0001 |
ECCV (11) | 2 |
| 2020 | Generating Visually Aligned Sound From VideosabstractWe focus on the task of generating sound from natural videos, and the sound should be both temporally and content-wise aligned with visual signals. This task is extremely challenging because some sounds generated outside a camera can not be inferred from video content. The model may be forced to learn an incorrect mapping between visual content and these irrelevant sounds. To address this challenge, we propose a framework named REGNET. In this framework, we first extract appearance and motion features from video frames to better distinguish the object that emits sound from complex background information. We then introduce an innovative audio forwarding regularizer that directly considers the real sound as input and outputs bottlenecked sound features. Using both visual and bottlenecked sound features for sound prediction during training provides stronger supervision for the sound prediction. The audio forwarding regularizer can control the irrelevant sound component and thus prevent the model from learning an incorrect mapping between video frames and sound emitted by the object that is out of the screen. During testing, the audio forwarding regularizer is removed to ensure that REGNET can produce purely aligned sound only from visual features. Extensive evaluations based on Amazon Mechanical Turk demonstrate that our method significantly improves both temporal and contentwise alignment. Remarkably, our generated sound can fool the human with a 68.12% success rate. Code and pre-trained models are publicly available at https://github.com/PeihaoChen/regnet. Peihao Chen, Yang Zhang 0001, Mingkui Tan, Hongdong Xiao, Deng Huang, Chuang Gan 0001 |
IEEE Trans. Image Process. | 5 |