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Daniel Carton

dblp:30/9966 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0002-1736-7496ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 60% Robot manipulation · 40%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.112011
Transparent object detection and reconstruction on a mobile platform · ICRA 2011
Computer vision › 3D vision › range sensing
depth sensing
0.112011
Transparent object detection and reconstruction on a mobile platform · ICRA 2011
Robotics › Robot manipulation
grasping
0.112011
Transparent object detection and reconstruction on a mobile platform · ICRA 2011
Robotics › Robot manipulation › grasping
transparent object manipulation
0.112011
Transparent object detection and reconstruction on a mobile platform · ICRA 2011
Computer vision › 3D vision › 3d reconstruction
transparent object reconstruction
0.112011
Transparent object detection and reconstruction on a mobile platform · ICRA 2011

Methods — techniques the papers use, named apart from their topics

triangulation · 0.1stereo matching · 0.1perspectively invariant matching · 0.1
YearPublicationVenuePosition
2013 Depth SEEDS: Recovering incomplete depth data using superpixels
abstract
Depth sensors have become increasingly popular in interactive computer vision applications. Currently, most of these applications are limited to indoor use. Popular IR-based depth sensors cannot provide depth data when exposed to sunlight. In these cases, one can still obtain depth information using a stereo camera set up or a special outdoor Time-of-Flight camera, at the cost of a reduced quality of the depth image. The resulting depth images are often incomplete and suffer from low resolution, noise and missing information. The aim of this paper is to recover the missing depth information based on an extension of SEEDS superpixels [11]. The superpixel segmentation algorithm is extended to take depth information into account where available. The approach takes advantage of the boundary-updating property of SEEDS. The result is a clean segmentation that recovers the missing depth information in a low-quality depth image. We test the approach outdoors on an interactive urban robot. The system is used to segment a person in front of the robot, and to detect body parts for interaction with the robot using pointing gestures.
Michael Van den Bergh, Daniel Carton, Luc Van Gool
WACV2
2012 Proactive human approach in dynamic environments
abstract
This video presents a motion planning method enabling an autonomous mobile robot to approach a person to initiate a conversation proactively. The proposed concept implements social aspects to give motions a more human-like appearance. This is intended since experiments discussed in literature have shown that it is easier for people to predict and read the purpose of human-like movements. User study results show that the readability of the approach behavior is improved by including parameters such as path execution speed, distance between goal pose and person, position and orientation in front of the person, and trajectory shape. The video depicts the results of an implemented human approach planner for dynamic environments. It plans a trajectory towards a person applying the named set of social constraints. Simulations and real world experiments show how the approaching behavior smoothly brings the robot close to a person for interaction.
Daniel Carton, Annemarie Turnwald, Kolja Kühnlenz, Dirk Wollherr, Martin Buss
IROS1
2011 Transparent object detection and reconstruction on a mobile platform
abstract
In this paper we propose a novel approach to detect and reconstruct transparent objects. This approach makes use of the fact that many transparent objects, especially the ones consisting of usual glass, absorb light in certain wavelengths [1]. Given a controlled illumination, this absorption is measurable in the intensity response by comparison to the background. We show the usage of a standard infrared emitter and the intensity sensor of a time of flight (ToF) camera to reconstruct the structure given we have a second view point. The structure can not be measured by the usual 3D measurements of the ToF camera. We take advantage of this fact by deriving this internal sensory contradiction from two ToF images and reconstruct an approximated surface of the original transparent object. Therefor we are using a perspectively invariant matching in the intensity channels from the first to the second view of initially acquired candidates. For each matched pixel in the first view a 3D movement can be predicted given their original 3D measurement and the known distance to the second camera position. If their line of sight did not pass a transparent object or suffered any other major defect, this prediction will highly correspond to the actual measured 3D points of the second view. Otherwise, if a detectable error occurs, we approximate a more exact point to point matching and reconstruct the original shape by triangulating the points in the stereo setup. We tested our approach using a mobile platform with one Swissranger SR4k. As this platform is mobile, we were able to create a stereo setup by moving it. Our results show a detection of transparent objects on tables while simultaneously identifying opaque objects that also existed in the test setup. The viability of our results is demonstrated by a successful automated manipulation of the respective transparent object.
Ulrich Klank, Daniel Carton, Michael Beetz
ICRA2
2011 Real-time 3D hand gesture interaction with a robot for understanding directions from humans
abstract
This paper implements a real-time hand gesture recognition algorithm based on the inexpensive Kinect sensor. The use of a depth sensor allows for complex 3D gestures where the system is robust to disturbing objects or persons in the background. A Haarlet-based hand gesture recognition system is implemented to detect hand gestures in any orientation, and more in particular pointing gestures while extracting the 3D pointing direction. The system is integrated on an interactive robot (based on ROS), allowing for real-time hand gesture interaction with the robot. Pointing gestures are translated into goals for the robot, telling him where to go. A demo scenario is presented where the robot looks for persons to interact with, asks for directions, and then detects a 3D pointing direction. The robot then explores his vicinity in the given direction and looks for a new person to interact with.
Michael Van den Bergh, Daniel Carton, Roderick de Nijs, Nikos Mitsou, Christian Landsiedel, Kolja Kühnlenz, Dirk Wollherr, Luc Van Gool, Martin Buss
RO-MAN2