Ruyang Yu

dblp:300/0347 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0005-3005-5939ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 72% Immersive interaction · 21% Human-AI interaction · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
virtual hand selection
1.922026
Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR · CHI 2026
Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
augmented reality interaction
0.912025
Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input
selection techniques
0.912025
Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input
pointing and selection
0.312026
Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR · CHI 2026

Methods — techniques the papers use, named apart from their topics

target prediction · 1.0kinematic analysis · 1.0deep learning · 1.0kinematics-driven triggering · 0.9acceleration and speed analysis · 0.9
YearPublicationVenuePosition
2026 Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR
abstract
Virtual hand selection techniques in AR/VR face a persistent challenge due to the inherent speed–accuracy trade-off. Although target prediction offers a promising direction, its practical adoption is limited by the inevitable errors of predictive models. We present Motion-Touch, a selection technique that integrates a Kinematics-Based Adaptive Switch (KBAS) with deep-learning-based target prediction. KBAS switches between the two phases of pointing process: an untriggerable ballistic phase and a corrective phase in which only the AI-predicted target can be triggered through Touch. The technique can adaptively switch between these phases under distinct kinematic conditions. We collected a hand kinematics dataset from 20 participants to support model training and mechanism calibration. Compared to baseline techniques, Motion-Touch achieves selection times statistically comparable to the fastest reliable controller, while offering controller-free, error-free selection with minimal trigger effort. Our findings demonstrate how Motion-Touch achieves a near-optimal compromise for the speed–accuracy trade-off in virtual hand selection.
Ruyang Yu, Kunling Han, Chengxiao Dong, Tao Luo 0020
CHI2
2025 Exploring the Impact of Social Robot Design Characteristics on Users' Privacy Concerns: Evidence from PLS-SEM and FsQCA
abstract
Although an increasing number of studies explore the factors influencing users’ privacy concerns regarding social robots, the existing understanding of this issue remains largely fragmented. Previous studies have mainly focused on the "net effect" between variables, leaving the complexity of causal configurations, and the holistic impact of design characteristics of social robots on user privacy concerns remains unclear. Based on the Stimuli-Organism-Response (S-O-R) framework and Communication Privacy Management Theory (CPMT), this study integrates social robot design characteristics such as Anthropomorphism, Warmth, Competence, and Transparency into causal configurations, and uses Perceived Privacy Risk and Perceived Privacy Control as mediating variables to propose a Comprehensive conceptual model. Based on valid data from a sample of 198 Chinese social robot users, this study conducted empirical analyses of the conceptual model using Partial Least Squares Structural Equation Modeling (PLS-SEM) and Fuzzy-set Qualitative Comparative Analysis (FsQCA). PLS-SEM results show that anthropomorphism, warmth, competence, and transparency are key factors influencing privacy concerns, and perceived privacy risk mediates the relationship between warmth, information transparency, and privacy concerns. The FsQCA results further validated the findings of PLS-SEM and identified five configurations of factor combinations that led to higher levels of user privacy concerns. Among them, the combination of high anthropomorphism design, high competence, and low warmth of social robots is the core configuration that leads to users’ privacy concerns. Overall, this study broadens our understanding of social robot users’ privacy concerns and reveals the causal complexity behind social robot users’ privacy concerns. It provides some theoretical and practical insights for subsequent scholars and designers.
Xingting Wu, Fusheng Jia, Jingyan Yang, Xiangtian Bai, Ruyang Yu
Int. J. Hum. Comput. Interact.6
2025 Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR
abstract
This study explores the design of a selection technique in virtual environments leveraging kinematic data derived from hand movements. We first identified the intrinsic challenges of virtual hand selection techniques, particularly in complex settings, including Accidental Selection, Slow Selection, Failed Selection, and Fragmented Selection. To mitigate these issues, we introduce Magic-Tap, a selection technique that ascertains the trigger of an object based on real-time variations in virtual hand acceleration and speed, seamlessly integrating the pointing and triggering processes without requiring explicit triggering signals. The parameter settings of Magic-Tap were fine-tuned through Study One, ameliorating its trigger rate, error rate, and trigger time. Furthermore, we compared Magic-Tap with three conventional virtual hand selection techniques (Touch, Dwell-Time, and Pinch) in Study Two. The results indicate that the task completion time of Magic-Tap is comparable to Touch in all situations while exhibiting an error rate as low as Dwell-Time and Pinch.
Ruyang Yu, Tao Luo 0020
IEEE Trans. Vis. Comput. Graph.1