Nicholas DeFilippis

dblp:300/0634 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
auction design
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025
Algorithmic game theory and mechanism design › non-cooperative game
facility location game
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
frugality ratio
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
learning-augmented mechanism design
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025
Algorithmic game theory and mechanism design › auction theory › auction mechanism
procurement auction
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025
Algorithmic game theory and mechanism design › non-cooperative game › facility location game
strategic facility location
0.912025
Procurement Auctions with Predictions: Improved Frugality for Facility Location · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

learning-augmented framework · 0.9VCG auction · 0.9
YearPublicationVenuePosition
2025 Procurement Auctions with Predictions: Improved Frugality for Facility Location
abstract
We study the problem of designing procurement auctions for the strategic uncapacitated facility location problem: a company needs to procure a set of facility locations in order to serve its customers and each facility location is owned by a strategic agent. Each owner has a private cost for providing access to their facility (e.g., renting it or selling it to the company) and needs to be compensated accordingly. The goal is to design truthful auctions that decide which facilities the company should procure and how much to pay the corresponding owners, aiming to minimize the total cost, i.e., the monetary cost paid to the owners and the connection cost suffered by the customers (their distance to the nearest facility). We evaluate the performance of these auctions using the \emph{frugality ratio}. We first analyze the performance of the classic VCG auction in this context and prove that its frugality ratio is exactly $3$. We then leverage the learning-augmented framework and design auctions that are augmented with predictions regarding the owners' private costs. Specifically, we propose a family of learning-augmented auctions that achieve significant payment reductions when the predictions are accurate, leading to much better frugality ratios. At the same time, we demonstrate that these auctions remain robust even if the predictions are arbitrarily inaccurate, and maintain reasonable frugality ratios even under adversarially chosen predictions. We finally provide a family of ``error-tolerant'' auctions that maintain improved frugality ratios even if the predictions are only approximately accurate, and we provide upper bounds on their frugality ratio as a function of the prediction error.
Eric Balkanski, Nicholas DeFilippis, Vasilis Gkatzelis, Xizhi Tan
NeurIPS2