Demo Data from EDBT 2026 / reviewers in the wild / expert
Marius George Onofrei
dblp:300/1688
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2021
0000-0003-1729-7667ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › spatial audio
head-related transfer function |
0.5 | 1 | 2021 | Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational Model · IEEE ACM Trans. Audio Speech Lang. Process. 2021 |
Audio and music processing
spatial audio |
0.5 | 1 | 2021 | Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational Model · IEEE ACM Trans. Audio Speech Lang. Process. 2021 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference SchemesabstractPhysical modelling sound synthesis is a powerful method for constructing virtual instruments aiming to mimic the sound of real-world counterparts, while allowing for the possibility of engaging with these instruments in ways which may be impossible in person. Such a case is explored in this paper: particularly the simulation of a friction drum inspired instrument. It is an instrument played by causing the membrane of a drum head to vibrate via friction. This involves rubbing the membrane via a stick or a cord attached to its center, with the induced vibrations being transferred to the air inside a sound box. This paper describes the development of a real-time audio application which models such an instrument as a bowed membrane connected to an acoustic tube. This is done by means of a numerical simulation using finite-difference time-domain (FDTD) methods in which the excitation, whose position is free to change in real-time, is modelled by a highly non-linear elasto-plastic friction model. Additionally, the virtual instrument allows for dynamically modifying physical parameters of the model, thereby allowing the user to generate new and interesting sounds that go beyond a real-world friction drum. Marius George Onofrei, Silvin Willemsen, Stefania Serafin |
DAFx | 1 |
| 2021 | Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational ModelabstractWhile previous research on spatial sound perception investigated the physical mechanisms producing the most relevant elevation cues, how spectral notches are generated and related to the individual morphology of the human pinna is still a topic of debate. Correctly modeling these important elevation cues, and in particular the lowest frequency notches, is an essential step for individualizing Head-Related Transfer Functions (HRTFs). In this paper we propose a simple computational model able to predict the center frequencies of pinna notches from ear meshes. We apply such a model to a highly controlled HRTF dataset built with the specific purpose of understanding the contribution of the pinna to the HRTF. Results show that the computational model is able to approximate the lowest frequency notch with improved accuracy with respect to other state-of-the-art methods. By contrast, the model fails to predict higher-order pinna notches correctly. The proposed approximation supplements understanding of the morphology involved in generating spectral notches in experimental HRTFs. Simone Spagnol, Riccardo Miccini, Marius George Onofrei, Runar Unnthorsson, Stefania Serafin |
IEEE ACM Trans. Audio Speech Lang. Process. | 3 |