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Mert Cokelek

dblp:300/1954 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0005-0577-8908ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 33% Image and video processing · 33% Multimedia analysis and retrieval · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive video
360-degree video
1.012026
Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360$^{\circ }$∘ Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Multimedia analysis and retrieval
audio-visual analysis
1.012026
Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360$^{\circ }$∘ Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Image and video processing
saliency detection
1.012026
Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360$^{\circ }$∘ Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2026

Methods — techniques the papers use, named apart from their topics

vision transformer · 1.0transformer adapters · 1.0spherical geometry-aware attention · 1.0
YearPublicationVenuePosition
2026 Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360$^{\circ }$∘ Videos
abstract
Omnidirectional videos (ODVs) are redefining viewer experiences in virtual reality (VR) by offering an unprecedented full field-of-view (FOV). This study extends the domain of saliency prediction to 360$^\circ$∘ environments, addressing the complexities of spherical distortion and the integration of spatial audio. Contextually, ODVs have transformed user experience by adding a spatial audio dimension that aligns sound direction with the viewer's perspective in spherical scenes. Motivated by the lack of comprehensive datasets for 360$^\circ$∘ audio-visual saliency prediction, our study curates YT360-EyeTracking, a new dataset of 81 ODVs, each observed under varying audio-visual conditions. Our goal is to explore how to utilize audio-visual cues to effectively predict visual saliency in 360$^\circ$∘ videos. Towards this aim, we propose two novel saliency prediction models: SalViT360, a vision-transformer-based framework for ODVs equipped with spherical geometry-aware spatio-temporal attention layers, and SalViT360-AV, which further incorporates transformer adapters conditioned on audio input. Our results on a number of benchmark datasets, including our YT360-EyeTracking, demonstrate that SalViT360 and SalViT360-AV significantly outperform existing methods in predicting viewer attention in 360$^\circ$∘ scenes. Interpreting these results, we suggest that integrating spatial audio cues in the model architecture is crucial for accurate saliency prediction in omnidirectional videos.
Mert Cokelek, Halit Ozsoy, Nevrez Imamoglu, Cagri Ozcinar, Inci Ayhan, Erkut Erdem, Aykut Erdem
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 Spherical Vision Transformer for 360° Video Saliency Prediction
Mert Cokelek, Nevrez Imamoglu, Cagri Ozcinar, Erkut Erdem, Aykut Erdem
BMVC1
2022 How scene attributes and sound influence visual exploration of omnidirectional panoramic scenes
Halit Ozsoy, Mert Cokelek, Inci Ayhan, Erkut Erdem, Aykut Erdem
CogSci2