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Chihiro Nakatani

dblp:300/2074 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0000-5966-2672ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 44% Face, body and person analysis · 38% Vision and language · 7%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › crowd analysis
group detection
0.912025
Dynamic Group Detection using VLM-augmented Temporal Groupness Graph · ICCV 2025
Computer vision › Video understanding and tracking › activity recognition
group activity recognition
0.812024
Learning Group Activity Features Through Person Attribute Prediction · CVPR 2024
Computer vision › Face, body and person analysis › pedestrian attribute recognition
person attribute prediction
0.812024
Learning Group Activity Features Through Person Attribute Prediction · CVPR 2024
Computer vision › Vision and language
vision-language model
0.312025
Dynamic Group Detection using VLM-augmented Temporal Groupness Graph · ICCV 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.212024
Learning Group Activity Features Through Person Attribute Prediction · CVPR 2024
Machine learning › Deep learning architectures and training
transformer
0.212023
Interaction-aware Joint Attention Estimation Using People Attributes · ICCV 2023

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9graph optimization · 0.9CLIP · 0.9location-guided attention · 0.8end-to-end learning · 0.8transformer · 0.7positional embedding · 0.7MLP head · 0.7
YearPublicationVenuePosition
2026 Human-in-the-loop adaptation in group activity feature learning for team sports video retrieval
Chihiro Nakatani, Hiroaki Kawashima, Norimichi Ukita
Comput. Vis. Image Underst.1
2025 Dynamic Group Detection using VLM-augmented Temporal Groupness Graph
abstract
This paper proposes dynamic human group detection in videos. For detecting complex groups, not only the local appearance features of in-group members but also the global context of the scene are important. Such local and global appearance features in each frame are extracted using a Vision-Language Model (VLM) augmented for group detection in our method. For further improvement, the group structure should be consistent over time. While previous methods are stabilized on the assumption that groups are not changed in a video, our method detects dynamically changing groups by global optimization using a graph with all frames' groupness probabilities estimated by our groupness-augmented CLIP features. Our experimental results demonstrate that our method outperforms state-of-the-art group detection methods on public datasets. Code: https://github.com/irajisamurai/VLM-GroupDetection.git
Kaname Yokoyama, Chihiro Nakatani, Norimichi Ukita
ICCV2
2024 Learning Group Activity Features Through Person Attribute Prediction
abstract
This paper proposes Group Activity Feature (GAF) learning in which features of multi-person activity are learned as a compact latent vector. Unlike prior work in which the manual annotation of group activities is required for supervised learning, our method learns the GAF through person attribute prediction without group activity annotations. By learning the whole network in an end-to-end manner so that the GAF is required for predicting the person attributes of people in a group, the GAF is trained as the features of multi-person activity. As a person attribute, we propose to use a person's action class and appearance features because the former is easy to annotate due to its simpleness, and the latter requires no manual an-notation. In addition, we introduce a location-guided attribute prediction to disentangle the complex GAF for extracting the features of each target person properly. Various experimental results validate that our method outperforms SOTA methods quantitatively and qualitatively on two public datasets. Visualization of our GAF also demonstrates that our method learns the GAF representing fined-grained group activity classes. Code: https://github.com/chihina/GAFL-CVPR2024.
Chihiro Nakatani, Hiroaki Kawashima, Norimichi Ukita
CVPR1
2023 Interaction-aware Joint Attention Estimation Using People Attributes
abstract
This paper proposes joint attention estimation in a single image. Different from related work in which only the gaze-related attributes of people are independently employed, (i) their locations and actions are also employed as contextual cues for weighting their attributes, and (ii) interactions among all of these attributes are explicitly modeled in our method. For the interaction modeling, we propose a novel Transformer-based attention network to encode joint attention as low-dimensional features. We introduce a specialized MLP head with positional embedding to the Transformer so that it predicts pixelwise confidence of joint attention for generating the confidence heatmap. This pixelwise prediction improves the heatmap accuracy by avoiding the ill-posed problem in which the high-dimensional heatmap is predicted from the low-dimensional features. The estimated joint attention is further improved by being integrated with general image-based attention estimation. Our method outperforms SOTA methods quantitatively in comparative experiments. Code: https://github.com/chihina/PJAE.
Chihiro Nakatani, Hiroaki Kawashima, Norimichi Ukita
ICCV1