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Krzysztof Olejnik

dblp:300/4279 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 75% Reinforcement learning · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search
0.512021
Subgoal Search For Complex Reasoning Tasks · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical search
0.512021
Subgoal Search For Complex Reasoning Tasks · NeurIPS 2021
Machine learning › Reinforcement learning › hierarchical reinforcement learning › option discovery
subgoal discovery
0.512021
Subgoal Search For Complex Reasoning Tasks · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical planning
subgoal planning
0.512021
Subgoal Search For Complex Reasoning Tasks · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

transformer-based subgoal generation · 0.5best-first search · 0.5
YearPublicationVenuePosition
2021 Subgoal Search For Complex Reasoning Tasks
abstract
Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a diversity of subgoals that are both achievable and closer to the solution. Using subgoals reduces the search space and induces a high-level search graph suitable for efficient planning. In this paper, we implement kSubS using a transformer-based subgoal module coupled with the classical best-first search framework. We show that a simple approach of generating $k$-th step ahead subgoals is surprisingly efficient on three challenging domains: two popular puzzle games, Sokoban and the Rubik's Cube, and an inequality proving benchmark INT. kSubS achieves strong results including state-of-the-art on INT within a modest computational budget.
Konrad Czechowski, Tomasz Odrzygózdz, Marek Zbysinski, Michal Zawalski, Krzysztof Olejnik, Yuhuai Wu, Lukasz Kucinski, Piotr Milos
NeurIPS5