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Gizem Ünlü

dblp:300/5894 · also Gizem Esra Ünlü · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-8599-7051ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
3d modeling
0.812024
GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024
Geometric modeling and processing › shape modeling
sketch-based modeling
0.812024
GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024
Smart cities and intelligent transportation › urban informatics
urban modeling
0.212024
GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024

Methods — techniques the papers use, named apart from their topics

sketch-based interaction · 1.5
YearPublicationVenuePosition
2026 GroundUpV2: Sketch-based 3D modeling of multi-building scenes from prototyping to vertex-efficient representations
Gizem Ünlü, Mohamed Sayed, Yulia Gryaditskaya, Gabriel Brostow
Comput. Graph.1
2024 GroundUp: Rapid Sketch-Based 3D City Massing
Gizem Ünlü, Mohamed Sayed, Yulia Gryaditskaya, Gabriel J. Brostow
ECCV (71)1
2022 Interactive Sketching of Mannequin Poses
abstract
It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics “mannequin” is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to preserve the convenience of 2D sketching while giving users of different skill levels the flexibility to accurately and more quickly pose/refine a 3D mannequin. At the core of the interactive system, we propose a machine-learning model for inferring the 3D pose of a CG mannequin from sketches of humans drawn in a cylinder-person style. Training such a model is challenging because of artist variability, a lack of sketch training data with corresponding ground truth 3D poses, and the high dimensionality of human pose-space. Our unique approach to synthesizing vector graphics training data underpins our integrated ML-and-kinematics system. We validate the system by tightly coupling it with a user interface, and by performing a user study, in addition to quantitative comparisons.
Gizem Ünlü, Mohamed Sayed, Gabriel J. Brostow
3DV1