Demo Data from EDBT 2026 / reviewers in the wild / expert
Gizem Ünlü
dblp:300/5894 · also Gizem Esra Ünlü
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-8599-7051ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling
3d modeling |
0.8 | 1 | 2024 | GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024 |
Geometric modeling and processing › shape modeling
sketch-based modeling |
0.8 | 1 | 2024 | GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024 |
Smart cities and intelligent transportation › urban informatics
urban modeling |
0.2 | 1 | 2024 | GroundUp: Rapid Sketch-Based 3D City Massing · ECCV (71) 2024 |
Methods — techniques the papers use, named apart from their topics
sketch-based interaction · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GroundUpV2: Sketch-based 3D modeling of multi-building scenes from prototyping to vertex-efficient representations
Gizem Ünlü, Mohamed Sayed, Yulia Gryaditskaya, Gabriel Brostow |
Comput. Graph. | 1 |
| 2024 | GroundUp: Rapid Sketch-Based 3D City Massing
Gizem Ünlü, Mohamed Sayed, Yulia Gryaditskaya, Gabriel J. Brostow |
ECCV (71) | 1 |
| 2022 | Interactive Sketching of Mannequin PosesabstractIt can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics “mannequin” is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to preserve the convenience of 2D sketching while giving users of different skill levels the flexibility to accurately and more quickly pose/refine a 3D mannequin. At the core of the interactive system, we propose a machine-learning model for inferring the 3D pose of a CG mannequin from sketches of humans drawn in a cylinder-person style. Training such a model is challenging because of artist variability, a lack of sketch training data with corresponding ground truth 3D poses, and the high dimensionality of human pose-space. Our unique approach to synthesizing vector graphics training data underpins our integrated ML-and-kinematics system. We validate the system by tightly coupling it with a user interface, and by performing a user study, in addition to quantitative comparisons. Gizem Ünlü, Mohamed Sayed, Gabriel J. Brostow |
3DV | 1 |