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Dajin Lee

dblp:300/8607 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0001-8226-1375ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 52% Interaction techniques and input · 17% Wearable and physiological sensing · 15%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 79% Audio and music processing · 21%

Topics — the 6 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
video analysis
1.012026
Touch with Meaning: A Contextual Analysis of Social Touch · CHI 2026
Haptics and multimodal interaction › affective haptics
social touch
1.012026
Touch with Meaning: A Contextual Analysis of Social Touch · CHI 2026
Interaction techniques and input › post-WIMP interaction
embodied interaction
0.912025
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement · Int. J. Hum. Comput. Stud. 2025
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
0.812024
Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements · UIST 2024
Audio and music processing › spatial audio
sound field reproduction
0.312025
Perceptual Alignment of Spatial Auditory and Tactile Stimuli for Effective Directional Cueing · IEEE Trans. Vis. Comput. Graph. 2025
Learning and educational technologies › informal learning
museum learning
0.312025
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement · Int. J. Hum. Comput. Stud. 2025

Methods — techniques the papers use, named apart from their topics

computer vision pipeline · 2.0annotation · 2.0user study · 1.7just-noticeable-difference estimation · 0.9just noticeable difference estimation · 0.9heart rate variability analysis · 0.8NASA-TLX · 0.8
YearPublicationVenuePosition
2026 Touch with Meaning: A Contextual Analysis of Social Touch
abstract
Social touch is a rich channel of human communication, conveying emotion, intent, and meaning embedded in context. Yet most HCI studies treat touch in isolation, overlooking the layered subtleties that shape interpretation. We present a contextual analysis of 5,016 social touch events, grounded in a large collection of annotated scenes from films, dramas, and documentaries. Using a computer vision pipeline, we segmented touch events from video and annotated them across dimensions, including who is involved, how the gesture is performed, where on the body it occurs, and the cultural backdrop. Our analysis shows that identical gestures can convey distinct meanings depending on body location, relationship type, and context. Similar intentions—like comfort, encouragement, or dominance—may be expressed through different gestures or locations, shaped by relational dynamics, cultural norms, and public or private settings. These insights inform the design of socially aware touch technologies, including avatars, social agents, and mediated communication systems.
Ayush Bhardwaj, Ashish Pratap, Abbas Khawaja, Yapeng Tian, Uison Ju, Dajin Lee, Seungmoon Choi, Jin Ryong Kim
CHI6
2025 Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement
Dajin Lee, Daehyeon Nam, Seungmoon Choi
Int. J. Hum. Comput. Stud.1
2025 Perceptual Alignment of Spatial Auditory and Tactile Stimuli for Effective Directional Cueing
abstract
Spatial audio and directional tactile cues are crucial for target localization and collision avoidance, especially when visual information is limited or cognitive load is high. As multisensory cues, spatially aligned auditory and tactile stimuli can perform better than misaligned ones, but achieving precise alignment is challenging. This study aims to (1) identify just noticeable differences (JNDs) of direction between auditory and tactile stimuli in the horizontal plane and (2) evaluate hazard avoidance performance with misaligned cues within the JNDs. The estimated JNDs increase from 26° to 84° as the stimuli shifted from the center to the side of the body. We also demonstrate that perceptual alignment of auditory and tactile cues within the JND ranges yielded comparable hazard avoidance performance and usability to exact physical alignment. Our study offers useful insights for more efficient and accurate spatial audio-tactile rendering systems for extended reality (XR).
Dajin Lee, Seungmoon Choi
IEEE Trans. Vis. Comput. Graph.1
2024 Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements
abstract
This paper explores the impact of vibrotactile haptic feedback on heart activity when the feedback is provided at four different body locations (chest, wrist, neck, and ankle) and with two feedback rates (50 bpm and 110 bpm). A user study found that the neck placement resulted in higher heart rates and lower heart rate variability, and higher frequencies correlated with increased heart rates and decreased heart rate variability. The chest was preferred in self-reported metrics, and neck placement was perceived as less satisfying, harmonious, and immersive. This research contributes to understanding the interplay between psychological experiences and physiological responses when using haptic biofeedback resembling real body signals.
Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, Augusto Esteves
UIST2