Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Yitai Lin

dblp:301/5847 · DBLP profile ↗
← Back
6ranked-venue papers
1as first author
6since 2021 · last 2024
0009-0003-2472-808XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 46% Face, body and person analysis · 27% Video understanding and tracking · 27%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
2.032024
HmPEAR: A Dataset for Human Pose Estimation and Action Recognition · ACM Multimedia 2024
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments · CVPR 2023
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022
Computer vision › 3D vision
3d scene understanding
1.222023
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments · CVPR 2023
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
1.222023
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments · CVPR 2023
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022
Computer vision › 3D vision
3d human pose estimation
0.812024
HmPEAR: A Dataset for Human Pose Estimation and Action Recognition · ACM Multimedia 2024
Computer vision › Video understanding and tracking
action recognition
0.812024
HmPEAR: A Dataset for Human Pose Estimation and Action Recognition · ACM Multimedia 2024
Computer vision › 3D vision › motion capture
human motion capture
0.612022
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022
Computer vision › 3D vision
3d reconstruction
0.422023
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments · CVPR 2023
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022
Computer vision › 3D vision
point cloud processing
0.212024
HmPEAR: A Dataset for Human Pose Estimation and Action Recognition · ACM Multimedia 2024
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.212022
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR · CVPR 2022

Methods — techniques the papers use, named apart from their topics

joint optimization · 1.2motion capture · 0.8LiDAR · 0.8SMPL fitting · 0.7LiDAR-camera fusion · 0.7IMU-LiDAR fusion · 0.6
YearPublicationVenuePosition
2024 HmPEAR: A Dataset for Human Pose Estimation and Action Recognition
abstract
We introduce HmPEAR, a novel dataset crafted for advancing research in 3D Human Pose Estimation (3D HPE) and Human Action Recognition (HAR), with a primary focus on outdoor environments. This dataset offers a synchronized collection of imagery, LiDAR point clouds, 3D human poses, and action categories. In total, the dataset encompasses over 300,000 frames collected from 10 distinct scenes and 25 diverse subjects. Among these, 250,000 frames of data contain 3D human pose annotations captured using an advanced motion capture system and further optimized for accuracy. Furthermore, the dataset annotates 40 types of daily human actions, resulting in over 6,000 action clips. Through extensive experimentation, we have demonstrated the quality of HmPEAR and highlighted the challenges it presents to current methodologies. Additionally, we propose baselines leveraging sequential images and point clouds for 3D HPE and HAR, which underscore the mutual reinforcement between them, highlighting the potential for cross-task synergies. The dataset is available at http://www.lidarhumanmotion.net/hmpear.
Yitai Lin, Zhijie Wei, Wanfa Zhang, Xiping Lin, Yudi Dai, Chenglu Wen, Lan Xu 0003, Cheng Wang 0003
ACM Multimedia1
2023 SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments
abstract
We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. Employing a head-mounted device integrated with a LiDAR and camera, we record 12 human subjects' activities over 10 diverse urban scenes from an egocentric view. Frame-wise annotations for 2D key points, 3D pose parameters, and global translations are provided, together with reconstructed scene point clouds. To obtain accurate 3D ground truth in such large dynamic scenes, we propose a joint optimization method to fit local SMPL meshes to the scene and fine-tune the camera calibration during dynamic motions frame by frame, resulting in plausible and scene-natural 3D human poses. Even-tually, SLOPER4D consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 200 m2(up to 30,000 m2), including more than 100k LiDAR frames, 300k video frames, and 500k IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. The in-depth analysis demonstrates SLOPER4D poses significant challenges to existing methods and produces great research opportunities. The dataset and code are released at http://www.lidarhumanmotion.net/sloper4d/.
Yudi Dai, Yitai Lin, Xiping Lin, Chenglu Wen, Lan Xu 0003, Hongwei Yi, Yuexin Ma, Cheng Wang 0003
CVPR2
2023 STCLoc: Deep LiDAR Localization With Spatio-Temporal Constraints
abstract
LiDAR localization is of great importance to autonomous vehicles and robotics. Absolute pose regression, directly estimating the mapping from a scene to a 6-DoF pose, has achieved impressive results in learning-based localization. Different from traditional map-based methods, it does not need a pre-built 3D map during inference. However, current regression networks typically suffer from scene ambiguities, especially in challenging traffic environments, leading to large wrong predictions (e.g., outliers) and limited applications. To address this problem, a novel LiDAR localization framework with spatio-temporal constraints is proposed, termed STCLoc, to reduce scene ambiguities and achieve more accurate localization. First, we propose to regularize regression in the spatial dimension with a novel classification task to reduce outliers. Specifically, the classification task categorizes the point cloud in terms of position and orientation and then couples it with the regression task to conduct multi-task learning. Second, to learn discriminative features to reduce scene ambiguities, we propose using attention-based feature aggregation to capture the correlation in LiDAR sequences. We conduct extensive experiments on two benchmark datasets, where the localization takes 97ms on each dataset. Results show that our model outperforms state-of-the-art methods by 43.33%/36.76% (position/orientation) on the Oxford Radar RobotCar dataset, verifying the effectiveness of our method. The source code is available on the project website athttps://github.com/PSYZ1234/STCLoc.
Shangshu Yu, Cheng Wang 0003, Yitai Lin, Chenglu Wen, Ming Cheng 0002, Guosheng Hu
IEEE Trans. Intell. Transp. Syst.3
2022 HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR
abstract
We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, and rich interactions between humans and environments. Using only body-mounted IMUs and LiDAR, HSC4D is space-free without any external devices' constraints and map-free without pre-built maps. Considering that IMUs can capture human poses but always drift for long-period use, while LiDAR is stable for global localization but rough for local positions and orientations, HSC4D makes both sensors complement each other by a joint optimization and achieves promising results for long-term capture. Relationships between humans and environments are also explored to make their interaction more realistic. To facilitate many down-stream tasks, like AR, VR, robots, autonomous driving, etc., we propose a dataset containing three large scenes (1k-5k m2) with accurate dynamic human motions and locations. Diverse scenarios (climbing gym, multi-story building, slope, etc.) and challenging human activities (exercising, walking up/down stairs, climbing, etc.) demonstrate the effectiveness and the generalization ability of HSC4D. The dataset and code is available at lidarhumanmotion.net/hsc4d.
Yudi Dai, Yitai Lin, Chenglu Wen, Lan Xu 0003, Jingyi Yu 0001, Yuexin Ma, Cheng Wang 0003
CVPR2
2022 Vehicle Completion in Traffic Scene Using 3D LiDAR Point Cloud Data
abstract
Modern autonomous vehicles perceive their surroundings with the help of 3D computer vision technologies (e.g., object detection, vehicle recognition). The 3D point cloud obtained by vehicle-mounted mobile LiDAR is the primary data for 3D visual tasks in the driving system. Due to partial observations, a complete point cloud of the surrounding vehicle cannot be obtained. In this paper, we proposed Point Voxel Completion Network (PVCNet), an end-to-end learning-based model for 3D vehicle completion. Unlike existing point cloud completion methods, PVCNet only predicts the missing parts of the input and preserves the original spatial structure of the point cloud. PVCNet consists of two branches, the voxel branch and the point cloud branch. The voxel branch extracts the local features of the input and predicts the position of the missing point cloud in voxel form. The point cloud branch extracts the global features of the input point cloud. Combined with features from two branches, PVCNet can generate the missing points. The proposed PVCNet is validated on our hybrid dataset and KITTI dataset and performed competitive results in the task of urban vehicle point cloud completion.
Chongrong Wu, Yitai Lin, Chenglu Wen, Yongfei Shi, Cheng Wang 0003
IGARSS2
2021 Cooperative indoor 3D mapping and modeling using LiDAR data
Chenglu Wen, Jinbin Tan, Fashuai Li, Chongrong Wu, Yitai Lin, Cheng Wang 0003
Inf. Sci.5