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Naisha Agarwal

dblp:301/7648 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0007-6512-1590ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 87% Human-AI interaction · 13%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › interactive multimedia
interactive narratives
1.012026
Storycaster: An AI System for Immersive Room-based Storytelling · CHI 2026
Immersive interaction › virtual reality › immersive virtual environment
CAVE
1.012026
Storycaster: An AI System for Immersive Room-based Storytelling · CHI 2026
Immersive interaction
virtual reality
1.012026
Storycaster: An AI System for Immersive Room-based Storytelling · CHI 2026
Human-AI interaction › generative AI
generative AI interaction
0.312026
Storycaster: An AI System for Immersive Room-based Storytelling · CHI 2026

Methods — techniques the papers use, named apart from their topics

generative AI · 2.0camera-based augmentation · 2.0
YearPublicationVenuePosition
2026 Storycaster: An AI System for Immersive Room-based Storytelling
abstract
While Cave Automatic Virtual Environment (CAVE) systems have long enabled room-scale virtual reality and various kinds of interactivity, their content has largely remained predetermined. We present Storycaster, a generative AI CAVE system that transforms physical rooms into responsive storytelling environments. Unlike headset-based VR, Storycaster preserves spatial awareness, using live camera feeds to augment the walls with cylindrical projections, allowing users to create worlds that blend with their physical surroundings. Additionally, our system enables object-level editing, where physical items in the room can be transformed to their virtual counterparts in a story. A narrator agent guides participants, enabling them to co-create stories that evolve in response to voice commands, with each scene enhanced by generated ambient audio, dialogue, and imagery. Participants in our study (n = 13) found the system highly immersive and engaging, identifying the narrator and audio as the most impactful elements, while also highlighting areas of improvement in latency and image resolution.
Naisha Agarwal, Judith Amores, Andrew D. Wilson
CHI1