EDBT 2026 Demo / reviewers in the wild / expert
Chenran Li
dblp:301/7948
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart PrimitivesabstractDespite transformative advances in generative motion synthesis, real-time interactive motion control remains dominated by traditional techniques. In this work, we identify two key challenges in bridging research and production: 1) Real-time scalability : Industry applications demand real-time generation of a vast repertoire of motion skills, while generative methods exhibit significant degradation in quality and scalability under real-time computation constraints, and 2) Integration : Industry applications demand fine-grained multi-modal control involving velocity commands, style selection, and precise keyframes, a need largely unmet by existing text- or tag-driven models. Moreover, a systematic motion design interface for generative models remains absent. To overcome these limitations, we introduce MotionBricks: a large-scale, real-time generative framework with a two-fold solution. First, we propose a large-scale modular latent generative backbone tailored for robust real-time motion generation, effectively modeling a dataset of over 350,000 motion clips with a single model. Second, we introduce smart primitives that provide a unified, robust, and intuitive interface for authoring both navigation and object interaction. Notably, MotionBricks applies to new downstream tasks in a zero-shot manner, where no fine-tuning or task-specific tagging is required. Applications can be designed in a plug-and-play manner like assembling bricks without expert animation knowledge, enabling an accessible interface for applications in animation and robotics. Quantitatively, we show that MotionBricks produces state-of-the-art motion quality on open-source and proprietary datasets of various scales, while also achieving a real-time throughput of 15,000 FPS with 2ms latency. We demonstrate the flexibility and robustness of MotionBricks in a complete production-level animation demo, covering navigation and object-scene interaction across various styles with a unified model. To showcase our framework's application beyond animation, we deploy MotionBricks on the Unitree G1 humanoid robot to demonstrate its flexibility and generalization for real-time robotic control. Tingwu Wang, Olivier Dionne, Michael de Ruyter, David Minor, Davis Rempe, Kaifeng Zhao 0004, Mathis Petrovich, Ye Yuan 0007, Chenran Li, Zhengyi Luo 0002, Brian Robison, Xavier Blackwell, Bernardo Antoniazzi, Xue Bin Peng, Yuke Zhu, Simon Yuen |
ACM Trans. Graph. | 9 |
| 2025 | Residual-MPPI: Online Policy Customization for Continuous ControlabstractPolicies developed through Reinforcement Learning (RL) and Imitation Learning (IL) have shown great potential in continuous control tasks, but real-world applications often require adapting trained policies to unforeseen requirements. While fine-tuning can address such needs, it typically requires additional data and access to the original training metrics and parameters.
In contrast, an online planning algorithm, if capable of meeting the additional requirements, can eliminate the necessity for extensive training phases and customize the policy without knowledge of the original training scheme or task. In this work, we propose a generic online planning algorithm for customizing continuous-control policies at the execution time, which we call Residual-MPPI. It can customize a given prior policy on new performance metrics in few-shot and even zero-shot online settings, given access to the prior action distribution alone. Through our experiments, we demonstrate that the proposed Residual-MPPI algorithm can accomplish the few-shot/zero-shot online policy customization task effectively, including customizing the champion-level racing agent, Gran Turismo Sophy (GT Sophy) 1.0, in the challenging car racing scenario, Gran Turismo Sport (GTS) environment. Code for MuJoCo experiments is included in the supplementary and will be open-sourced upon acceptance. Demo videos are available on our website: https://sites.google.com/view/residual-mppi. Pengcheng Wang 0004, Chenran Li, Catherine Weaver, Kenta Kawamoto, Masayoshi Tomizuka, Chen Tang 0001 |
ICLR | 2 |
| 2025 | WOMD-Reasoning: A Large-Scale Dataset for Interaction Reasoning in DrivingabstractLanguage models uncover unprecedented abilities in analyzing driving scenarios, owing to their limitless knowledge accumulated from text-based pre-training. Naturally, they should particularly excel in analyzing rule-based interactions, such as those triggered by traffic laws, which are well documented in texts. However, such interaction analysis remains underexplored due to the lack of dedicated language datasets that address it. Therefore, we propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a comprehensive large-scale Q&As dataset built on WOMD focusing on describing and reasoning traffic rule-induced interactions in driving scenarios. WOMD-Reasoning also presents by far the largest multi-modal Q&A dataset, with 3 million Q&As on real-world driving scenarios, covering a wide range of driving topics from map descriptions and motion status descriptions to narratives and analyses of agents' interactions, behaviors, and intentions. To showcase the applications of WOMD-Reasoning, we design Motion-LLaVA, a motion-language model fine-tuned on WOMD-Reasoning. Quantitative and qualitative evaluations are performed on WOMD-Reasoning dataset as well as the outputs of Motion-LLaVA, supporting the data quality and wide applications of WOMD-Reasoning, in interaction predictions, traffic rule compliance plannings, etc. The dataset and its vision modal extension are available on https://waymo.com/open/download/. The codes & prompts to build it are available on https://github.com/yhli123/WOMD-Reasoning. Cunxin Fan, Chongjian Ge, Seth Z. Zhao, Chenran Li, Chenfeng Xu, Huaxiu Yao, Masayoshi Tomizuka, Bolei Zhou, Chen Tang 0001, Mingyu Ding |
ICML | 5 |
| 2025 | Adaptive Energy Regularization for Autonomous Gait Transition and Energy-Efficient Quadruped LocomotionabstractIn reinforcement learning for legged robot locomotion, crafting effective reward strategies is crucial. Predefined gait patterns and complex reward systems are widely used to stabilize policy training. Drawing from the natural locomotion behaviors of humans and animals, which adapt their gaits to minimize energy consumption, we investigate the impact of incorporating an energy-efficient reward term that prioritizes distance-averaged energy consumption into the reinforcement learning framework. Our findings demonstrate that this simple addition enables quadruped robots to autonomously select appropriate gaits-such as four-beat walking at lower speeds and trotting at higher speeds-without the need for explicit gait regularizations. Furthermore, we provide a guideline for tuning the weight of this energy-efficient reward, facilitating its application in real-world scenarios. The effectiveness of our approach is validated through simulations and on a real Unitree Gol robot. This research highlights the potential of energy-centric reward functions to simplify and enhance the learning of adaptive and efficient locomotion in quadruped robots. Videos and more details are at https://sites.google.com/berkeley.edu/efficient-locomotion Boyuan Liang, Lingfeng Sun, Xinghao Zhu, Bike Zhang, Ziyin Xiong, Chenran Li, Koushil Sreenath, Masayoshi Tomizuka |
ICRA | 7 |
| 2025 | X-MOBILITY: End-to-End Generalizable Navigation via World ModelingabstractGeneral-purpose navigation in challenging environments remains a significant problem in robotics, with current state-of-the-art approaches facing myriad limitations. Classical approaches struggle with cluttered settings and require extensive tuning, while learning-based methods face difficulties generalizing to out-of-distribution environments. This paper introduces X-Mobility, an end-to-end generalizable navigation model that overcomes existing challenges by leveraging three key ideas. First, X-Mobility employs an auto-regressive world modeling architecture with a latent state space to capture world dynamics. Second, a diverse set of multi-head decoders enables the model to learn a rich state representation that correlates strongly with effective navigation skills. Third, by decoupling world modeling from action policy, our architecture can train effectively on a variety of data sources, both with and without expert policies-off-policy data allows the model to learn world dynamics, while on-policy data with supervisory control enables optimal action policy learning. Through extensive experiments, we demonstrate that X-Mobility not only generalizes effectively but also surpasses current state-of-the-art navigation approaches. Additionally, X-Mobility also achieves zero-shot Sim2Real transferability and shows strong potential for crossembodiment generalization. Project page: https://nvlabs.github.io/X-MOBILITY. Huihua Zhao, Chenran Li, Joydeep Biswas, Billy Okal, Pulkit Goyal, Yan Chang, Soha Pouya |
ICRA | 3 |
| 2024 | Optimal Driver Warning Generation in Dynamic Driving EnvironmentabstractThe driver warning system that alerts the human driver about potential risks during driving is a key feature of an advanced driver assistance system. Existing driver warning technologies, mainly the forward collision warning and unsafe lane change warning, can reduce the risk of collision caused by human errors. However, the current design methods have several major limitations. Firstly, the warnings are mainly generated in a one-shot manner without modeling the ego driver’s reactions and surrounding objects, which reduces the flexibility and generality of the system over different scenarios. Additionally, the triggering conditions of warning are mostly rule-based threshold-checking given the current state, which lacks the prediction of the potential risk in a sufficiently long future horizon. In this work, we study the problem of optimally generating driver warnings by considering the interactions among the generated warning, the driver behavior, and the states of ego and surrounding vehicles on a long horizon. The warning generation problem is formulated as a partially observed Markov decision process (POMDP). An optimal warning generation framework is proposed as a solution to the proposed POMDP. The simulation experiments demonstrate the superiority of the proposed solution to the existing warning generation methods. Chenran Li, Aolin Xu 0002, Enna Sachdeva, Teruhisa Misu, Behzad Dariush |
ICRA | 1 |
| 2024 | Pre-training on Synthetic Driving Data for Trajectory PredictionabstractAccumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of MR6, minADE6and minFDE6. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction. Seth Z. Zhao, Chenfeng Xu, Chen Tang 0001, Chenran Li, Mingyu Ding, Masayoshi Tomizuka |
IROS | 5 |
| 2023 | Residual Q-Learning: Offline and Online Policy Customization without ValueabstractImitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to mimic human expert behavior. However, the learned imitative policy can only follow the behavior in the demonstration. When applying the imitative policy, we may need to customize the policy behavior to meet different requirements coming from diverse downstream tasks. Meanwhile, we still want the customized policy to maintain its imitative nature. To this end, we formulate a new problem setting called policy customization. It defines the learning task as training a policy that inherits the characteristics of the prior policy while satisfying some additional requirements imposed by a target downstream task. We propose a novel and principled approach to interpret and determine the trade-off between the two task objectives. Specifically, we formulate the customization problem as a Markov Decision Process (MDP) with a reward function that combines 1) the inherent reward of the demonstration; and 2) the add-on reward specified by the downstream task. We propose a novel framework, Residual Q-learning, which can solve the formulated MDP by leveraging the prior policy without knowing the inherent reward or value function of the prior policy. We derive a family of residual Q-learning algorithms that can realize offline and online policy customization, and show that the proposed algorithms can effectively accomplish policy customization tasks in various environments. Demo videos and code are available on our website: https://sites.google.com/view/residualq-learning. Chenran Li, Chen Tang 0001, Haruki Nishimura, Jean Mercat, Masayoshi Tomizuka |
NeurIPS | 1 |
| 2022 | Fabricable Multi-Scale Wang TilesabstractAbstract Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to their compactness and expressiveness in representing variations, they have become a popular tool in the procedural synthesis of textures, height fields, 3D printing and representing other large and non‐repetitive data. Multi‐scale tiles created from low‐level tiles allow for a higher tiling efficiency, although they face the problem of combinatorial explosion. In this paper, we propose a generation method for multi‐scale Wang tiles that aims at minimizing the amount of needed tiles while still resembling a tiling appearance similar to low‐level tiles. Based on a set of representative multi‐scale Wang tiles, we use a dynamic generation algorithm for this purpose. Our method can be used for rapid texture synthesis and image halftoning. Respecting physical constraints, our tiles are connected, lightweight, independent of the fabrication scale, able to tile larger areas with image contents and contribute to “mass customization”. Chenran Li, Lin Lu 0001, Oliver Deussen, Changhe Tu |
Comput. Graph. Forum | 2 |