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Yansong Pan

dblp:301/8116 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0000-3376-9324ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › high-level synthesis › hardware generation
hardware description language generation
1.012026
CodeV: Empowering LLMs With HDL Generation Through Multilevel Summarization · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2026
Machine learning › Reinforcement learning › exploration › exploration strategies
conservative exploration
0.812024
OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.812024
OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning · AAAI 2024
Program synthesis and code generation
code generation with language models
0.312026
CodeV: Empowering LLMs With HDL Generation Through Multilevel Summarization · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2026

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 2.0multi-level summarization · 2.0large language model fine-tuning · 2.0fill-in-the-middle · 2.0uncertainty estimation · 0.8rollout · 0.8conservative constraints · 0.8
YearPublicationVenuePosition
2026 CodeV: Empowering LLMs With HDL Generation Through Multilevel Summarization
abstract
The design flow of processors, particularly in hardware description languages (HDL) like Verilog and Chisel, is complex and costly. While recent advances in large language models (LLMs) have significantly improved coding tasks in software languages such as Python, their application in HDL generation remains limited due to the scarcity of high-quality HDL data. Traditional methods of adapting LLMs for hardware design rely on synthetic HDL datasets, which often suffer from low quality because even advanced LLMs like GPT perform poorly in the HDL domain. Moreover, these methods focus solely on chat tasks and the Verilog language, limiting their application scenarios. In this paper, we observe that: (1) HDL code collected from the real world is of higher quality than code generated by LLMs. (2) LLMs like GPT-3.5 excel in summarizing HDL code rather than generating it. (3) An explicit language tag can help LLMs better adapt to the target language when there is insufficient data. Based on these observations, we propose an efficient LLM fine-tuning pipeline for HDL generation that integrates a multi-level summarization data synthesis process with a novel Chat-FIM-Tag supervised fine-tuning method. The pipeline enhances the generation of HDL code from natural language descriptions and enables the handling of various tasks such as chat and infilling incomplete code. Utilizing this pipeline, we introduce CodeV, a series of HDL generation LLMs. Among them, CodeV-All not only possesses a more diverse range of language abilities (Verilog and Chisel) and a broader scope of tasks (Chat and FIM), but also achieves performance on VerilogEval that is comparable to that of CodeV-Verilog fine-tuned on Verilog only, making them the first series of open-source LLMs designed for multi-scenario HDL generation. Code, models, and dataset: https://github.com/IPRC-DIP/CodeV.
Yang Zhao 0013, Chongxiao Li, Pengwei Jin, Muxin Song, Yinan Xu 0001, Ziyuan Nan, Mingju Gao, Tianyun Ma, Yansong Pan, Rui Zhang 0040, Xishan Zhang, Zidong Du, Qi Guo 0001, Xing Hu 0001
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.11
2025 Morphology generalizable reinforcement learning via multi-level graph features
Yansong Pan, Rui Zhang 0040, Jiaming Guo, Shaohui Peng, Kaizhao Yuan, Yunkai Gao 0001, Siming Lan, Ruizhi Chen, Ling Li 0001, Xing Hu 0001, Zidong Du, Xin Zhang 0062, Wei Li 0008, Qi Guo 0001, Yunji Chen
Neurocomputing1
2024 OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning
abstract
Model-based offline reinforcement learning (RL) algorithms have emerged as a promising paradigm for offline RL. These algorithms usually learn a dynamics model from a static dataset of transitions, use the model to generate synthetic trajectories, and perform conservative policy optimization within these trajectories. However, our observations indicate that policy optimization methods used in these model-based offline RL algorithms are not effective at exploring the learned model and induce biased exploration, which ultimately impairs the performance of the algorithm. To address this issue, we propose Offline Conservative ExplorAtioN (OCEAN), a novel rollout approach to model-based offline RL. In our method, we incorporate additional exploration techniques and introduce three conservative constraints based on uncertainty estimation to mitigate the potential impact of significant dynamic errors resulting from exploratory transitions. Our work is a plug-in method and can be combined with classical model-based RL algorithms, such as MOPO, COMBO, and RAMBO. Experiment results of our method on the D4RL MuJoCo benchmark show that OCEAN significantly improves the performance of existing algorithms.
Rui Zhang 0040, Qi Yi, Yunkai Gao 0001, Jiaming Guo, Shaohui Peng, Siming Lan, Husheng Han, Yansong Pan, Kaizhao Yuan, Pengwei Jin, Ruizhi Chen, Yunji Chen, Ling Li 0001
AAAI9