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Yuki Kadokawa

dblp:301/9363 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0003-3358-9520ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 33% Motion planning and robot control · 33% Reinforcement learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.912025
Learning Quiet Walking for a Small Home Robot · ICRA 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Learning Quiet Walking for a Small Home Robot · ICRA 2025
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
sim-to-real reinforcement learning
0.912025
Learning Quiet Walking for a Small Home Robot · ICRA 2025

Methods — techniques the papers use, named apart from their topics

variable PD gains · 0.9sim-to-real transfer · 0.9reinforcement learning · 0.9curriculum learning · 0.9
YearPublicationVenuePosition
2025 Learning Quiet Walking for a Small Home Robot
abstract
As home robotics gains traction, robots are increasingly integrated into households, offering companionship and assistance. Quadruped robots, particularly those resembling dogs, have emerged as popular alternatives for traditional pets. However, user feedback highlights concerns about the noise these robots generate during walking at home, particularly the loud footstep sound. To address this issue, we propose a sim-to-real based reinforcement learning (RL) approach to minimize the foot contact velocity highly related to the footstep sound. Our framework incorporates three key elements: learning varying PD gains to actively dampen and stiffen each joint, utilizing foot contact sensors, and employing curriculum learning to gradually enforce penalties on foot contact velocity. Experiments demonstrate that our learned policy achieves superior quietness compared to a RL baseline and the carefully handcrafted Sony commercial controllers. Furthermore, the trade-off between robustness and quietness is shown. This research contributes to developing quieter and more user-friendly robotic companions in home environments.
Ryo Watanabe, Takahiro Miki, Fan Shi 0002, Yuki Kadokawa, Filip Bjelonic, Kento Kawaharazuka, Andrei Cramariuc, Marco Hutter 0001
ICRA4
2025 Progressive-Resolution Policy Distillation: Leveraging Coarse-Resolution Simulations for Time-Efficient Fine-Resolution Policy Learning
abstract
In earthwork and construction, excavators often encounter large rocks mixed with various soil conditions, requiring skilled operators. This paper presents a framework for achieving autonomous excavation using reinforcement learning (RL) through a rock excavation simulator. In the simulation, resolution can be defined by the particle size/number in the whole soil space. Fine-resolution simulations closely mimic real-world behavior but demand significant calculation time and challenging sample collection, while coarse-resolution simulations enable faster sample collection but deviate from real-world behavior. To combine the advantages of both resolutions, we explore using policies developed in coarse-resolution simulations for pre-training in fine-resolution simulations. To this end, we propose a novel policy learning framework called Progressive-Resolution Policy Distillation (PRPD), which progressively transfers policies through some middle-resolution simulations with conservative policy transfer to avoid domain gaps that could lead to policy transfer failure. Validation in a rock excavation simulator and nine real-world rock environments demonstrated that PRPD reduced sampling time to less than 1/7 while maintaining task success rates comparable to those achieved through policy learning in a fine-resolution simulation. Note to Practitioners—This paper is motivated by the issue of computation time in excavation simulation using soil particles. The behavior of real soil is highly complex, and approximating it at high resolution requires enormous computational costs. Therefore, existing soil simulators have focused on improving simulation accuracy while maintaining reduced computation time. This paper takes a different approach by focusing on the learning of control policies in excavation simulators and proposes a framework for reducing calculation time in such use cases. In this framework, a control policy is first learned in a low-resolution simulation, significantly reducing computation time. The learned policy is then transferred to a high-resolution simulation for retraining, thereby achieving an overall reduction in simulation time. Furthermore, to enable robust policy transfer across different resolutions, this paper discusses a stable policy distillation scheme and insights into resolution design. This approach enables the development of autonomous excavation systems without relying on expensive real-world data collection, improving the scalability and adaptability of autonomous excavation. Simulation experiments suggest that this framework significantly reduces training time compared to conventional policy learning approaches. However, real-world validation has so far been limited to simple excavation robots. Future research will explore applications to excavators and other machinery more suitable for real-world operations. Although this paper focuses on autonomous excavation, the proposed approach can also be extended to environments where increased simulation resolution critically impacts computation time, such as liquid and soft object manipulation.
Yuki Kadokawa, Hirotaka Tahara, Takamitsu Matsubara
IEEE Trans Autom. Sci. Eng.1
2023 Learning Robotic Powder Weighing from Simulation for Laboratory Automation
abstract
This study focuses on a robotic powder weighing task used in laboratory automation. In this task, a robot weighs a certain amount of powder with a milligram-level target mass using a dispensing spoon. The complex dynamics of the powder, the variations in the materials being weighed, and the need to balance conservative and aggressive actions are significant challenges in the robotics field. Therefore, learning approaches are critical for this task. However, many learning interactions in real-world environments require substantial efforts to clean the spread powder. To overcome this issue, this study employs a sim-to-real transfer learning approach using a domain randomization (DR) technique. This enables the robot to weigh various powders with a small target mass and alleviates the burden of collecting data in a real-world environment. Herein, we formulated weighing manipulation as a reinforcement learning problem. Besides, we developed a powder weighing simulator and carefully selected the dynamics parameters used for DR to adapt to unseen environments. A recurrent neural network-based policy was adopted considering the balance of conservative and aggressive actions. The sim-to-real zero-shot transfer experiments demonstrated that the robot completed the weighing tasks with an average weighing error of 0.1 - 0.2 mg for different powder materials and target masses (5 - 15 mg). Overall, this approach shows promising results and can be useful for automating laboratory tasks that involve weighing powders.
Yuki Kadokawa, Masashi Hamaya, Kazutoshi Tanaka
IROS1