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Marvin Heidinger

dblp:302/0576 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 67% Motion planning and robot control · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › motion planning › manipulation planning
affordance-based manipulation
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation › object perception
affordance detection
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation
grasping
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9affordance region segmentation · 0.9
YearPublicationVenuePosition
2025 2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos
abstract
When interacting with objects, humans effectively reason about which regions of objects are viable for an intended action, i.e., the affordance regions of the object. They can also account for subtle differences in object regions based on the task to be performed and whether one or two hands need to be used. However, current vision-based affordance prediction methods often reduce the problem to naive object part segmentation. In this work, we propose a framework for extracting affordance data from human activity video datasets. Our extracted 2HANDS dataset contains precise object affordance region segmentations and affordance class-labels as narrations of the activity performed. The data also accounts for bimanual actions, i.e., two hands co-ordinating and interacting with one or more objects. We present a VLM-based affordance prediction model, 2HandedAfforder, trained on the dataset and demonstrate superior performance over baselines in affordance region segmentation for various activities. Finally, we show that our predicted affordance regions are actionable, i.e., can be used by an agent performing a task, through demonstration in robotic manipulation scenarios. Project-website: https://sites.google.com/view/2handedafforder
Marvin Heidinger, Snehal Jauhri, Vignesh Prasad, Georgia Chalvatzaki
ICCV1