Demo Data from EDBT 2026 / reviewers in the wild / expert
Nicolas Talabot
dblp:302/4280
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0000-0003-0952-5906ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | High Resolution UDF Meshing via Iterative Networks · NeurIPS 2025 |
Computer vision › 3D vision › 3d shape representation
implicit surface representation |
0.9 | 1 | 2025 | High Resolution UDF Meshing via Iterative Networks · NeurIPS 2025 |
Computer vision › 3D vision
neural radiance field |
0.9 | 1 | 2025 | A View-Consistent Sampling Method for Regularized Training of Neural Radiance Fields · ICCV 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | A View-Consistent Sampling Method for Regularized Training of Neural Radiance Fields · ICCV 2025 |
Geometric modeling and processing › surface reconstruction
implicit surface reconstruction |
0.9 | 1 | 2025 | High Resolution UDF Meshing via Iterative Networks · NeurIPS 2025 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
mesh extraction |
0.9 | 1 | 2025 | High Resolution UDF Meshing via Iterative Networks · NeurIPS 2025 |
Geometric modeling and processing
surface reconstruction |
0.8 | 1 | 2024 | Neural Surface Detection for Unsigned Distance Fields · ECCV (58) 2024 |
Computer vision › 3D vision › implicit neural representation
unsigned distance field |
0.2 | 1 | 2024 | Neural Surface Detection for Unsigned Distance Fields · ECCV (58) 2024 |
Methods — techniques the papers use, named apart from their topics
spatial propagation · 1.7iterative neural networks · 0.9iterative neural network · 0.9foundation model features · 0.9depth regularization · 0.9neural implicit surfaces · 0.8neural implicit surface · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A View-Consistent Sampling Method for Regularized Training of Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods. Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua |
ICCV | 3 |
| 2025 | Pairwise-Constrained Implicit Functions for 3D Human Heart Modeling
Hieu Le 0001, Nicolas Talabot, Jiancheng Yang, Pascal Fua |
MICCAI (16) | 3 |
| 2025 | High Resolution UDF Meshing via Iterative NetworksabstractUnsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details.
Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail. Federico Stella, Nicolas Talabot, Hieu Le 0001, Pascal Fua |
NeurIPS | 2 |
| 2024 | Neural Surface Detection for Unsigned Distance Fields
Federico Stella, Nicolas Talabot, Hieu Le 0001, Pascal Fua |
ECCV (58) | 2 |
| 2022 | HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and ManipulationabstractDeep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a representation combining latent and explicit parameters that can be decoded into a set of deep implicit and geometric shapes that are consistent with each other. As a result, we can effectively model both complex and highly regular shapes that coexist in manufactured objects. This enables our approach to manipulate 3D shapes in an efficient and precise manner. Subeesh Vasu, Nicolas Talabot, Artem Lukoianov, Pierre Baqué, Jonathan Donier, Pascal Fua |
3DV | 2 |