Nacim Oijid

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12ranked-venue papers
1as first author
12since 2021 · last 2026
0000-0001-8313-639XORCID · verified

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Theory of computation · 12 · 1 first-author · 12 since 2021
YearPublicationVenuePosition
2026 On the Complexity of Vertex-Splitting into an Interval Graph
Faisal N. Abu-Khzam, Dipayan Chakraborty, Lucas Isenmann, Nacim Oijid
IWOCA4
2026 An Algorithm for Monitoring Edge-Geodetic Sets in Chordal Graphs
Clara Marcille, Nacim Oijid
IWOCA2
2025 Bounded Degree QBF and Positional Games
Nacim Oijid
CIAC (2)1
2025 On the Complexity of Client-Waiter and Waiter-Client Games
abstract
Positional games were introduced by Hales and Jewett in 1963, and their study became more popular when Erdős and Selfridge showed their connection to Ramsey theory and hypergraph coloring in 1973. Several conventions of these games exist, and the most popular one, Maker-Breaker was proved to be PSPACE-complete by Schaefer in 1978. The study of their complexity then stopped for decades, until 2017 when Bonnet, Jamain, and Saffidine proved that Maker-Breaker is W[1]-complete when parameterized by the number of moves. The study was then intensified when Rahman and Watson improved Schaefer’s result in 2021 by proving that the PSPACE-hardness holds for 6-uniform hypergraphs. More recently, Galliot, Gravier, and Sivignon proved that computing the winner on rank 3 hypergraphs is in P, and Keopke proved that the PSPACE-hardness also holds for 5-uniform hypergraphs. We focus here on the Client-Waiter and the Waiter-Client conventions. Both were proved to be NP-hard by Csernenszky, Martin, and Pluhár in 2011, but neither completeness nor positive results were known. In this paper, we complete the study of these conventions by proving that the former is PSPACE-complete, even restricted to 6-uniform hypergraphs, and by providing an FPT-algorithm for the latter, parameterized by the size of its largest edge. In particular, the winner of Waiter-Client can be computed in polynomial time in rank k hypergraphs for any fixed integer k. Finally, in search of the exact location of the complexity gap in the Client-Waiter convention, we focus on rank 3 hypergraphs. We provide an algorithm that runs in polynomial time with an oracle in NP.
Valentin Gledel, Nacim Oijid, Sébastien Tavenas, Stéphan Thomassé
ICALP2
2025 Complexity of Maker-Breaker games on edge sets of graphs
Éric Duchêne, Valentin Gledel, Fionn Mc Inerney, Nicolas Nisse, Nacim Oijid, Aline Parreau, Milos Stojakovic
Discret. Appl. Math.5
2024 Fast Winning Strategies for the Attacker in Eternal Domination
Guillaume Bagan, Nicolas Bousquet 0001, Nacim Oijid, Théo Pierron
WG3
2024 The Maker-Maker domination game in forests
Éric Duchêne, Arthur Dumas, Nacim Oijid, Aline Parreau, Eric Rémila
Discret. Appl. Math.3
2024 On the parameterized complexity of non-hereditary relaxations of clique
abstract
We investigate the parameterized complexity of several problems formalizing cluster identification in graphs. In other words, we ask whether a graph contains a large enough and sufficiently connected subgraph. We study here three relaxations of Clique: s-Club and s-Clique, in which the relaxation is focused on the distances in respectively the cluster and the original graph, and γ-Complete Subgraph in which the relaxation is made on the minimal degree in the cluster. As these three problems are known to be NP-hard, we study here their parameterized complexities. We prove that s-Club and s-Clique are NP-hard even restricted to graphs of degeneracy ≤3 whenever s≥3, and to graphs of degeneracy ≤2 whenever s≥5, which is a strictly stronger result than its W[1]-hardness parameterized by the degeneracy. Concerning γ-Complete Subgraph, we prove that it is W[1]-hard parameterized both by the degeneracy, implying the W[1]-hardness parameterized by the number of vertices in the γ-complete-subgraph, and by the number of elements outside the γ-complete subgraph.
Ambroise Baril, Antoine Castillon, Nacim Oijid
Theor. Comput. Sci.3
2024 Bipartite instances of INFLUENCE
Éric Duchêne, Nacim Oijid, Aline Parreau
Theor. Comput. Sci.2
2023 Avoidance Games Are PSPACE-Complete
abstract
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games have been studied since the introduction of the game of SIM in 1968, but only few complexity results have been found out about them. In 2001, Slany proved some partial results on Avoider-Avoider games complexity, and in 2017 Bonnet et al. proved that short Avoider-Enforcer games are Co-W[1]-hard. More recently, in 2022, Miltzow and Stojaković proved that these games are NP-hard. As these games correspond to the misère version of the well-known Maker-Breaker games, introduced in 1963 and proven PSPACE-complete in 1978, one could expect these games to be PSPACE-complete too, but the question has remained open since then. Here, we prove here that both Avoider-Avoider and Avoider-Enforcer conventions are PSPACE-complete. Using the PSPACE-hardness of Avoider-Enforcer, we provide in appendix proofs that some particular Avoider-Enforcer games also are.
Valentin Gledel, Nacim Oijid
STACS2
2023 The Maker-Breaker Largest Connected Subgraph game
Julien Bensmail, Foivos Fioravantes, Fionn Mc Inerney, Nicolas Nisse, Nacim Oijid
Theor. Comput. Sci.5
2022 Generalising the achromatic number to Zaslavsky's colourings of signed graphs
Julien Bensmail, François Dross, Nacim Oijid, Éric Sopena
Theor. Comput. Sci.3