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Yoann Fleytoux

dblp:303/0384 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
0009-0003-4384-4748ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 93% Image recognition and object detection · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
1.222023
Learning Height for Top-Down Grasps with the DIGIT Sensor · ICRA 2023
Data-efficient learning of object-centric grasp preferences · ICRA 2022
Robotics › Robot manipulation › tactile sensing › tactile sensor design
optical tactile sensor
0.712023
Learning Height for Top-Down Grasps with the DIGIT Sensor · ICRA 2023
Robotics › Robot manipulation
tactile sensing
0.712023
Learning Height for Top-Down Grasps with the DIGIT Sensor · ICRA 2023
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis
0.212022
Data-efficient learning of object-centric grasp preferences · ICRA 2022

Methods — techniques the papers use, named apart from their topics

grasp height regressor · 0.7DIGIT optical tactile sensor · 0.7latent space learning · 0.6gaussian process classifier · 0.6deep learning · 0.6
YearPublicationVenuePosition
2023 Learning Height for Top-Down Grasps with the DIGIT Sensor
abstract
We address the problem of grasping unknown objects identified from top-down images with a parallel gripper. When no object 3D model is available, the state-of-the-art grasp generators identify the best candidate locations for planar grasps using the RGBD image. However, while they generate the Cartesian location and orientation of the gripper, the height of the grasp center is often determined by heuristics based on the highest point in the depth map, which leads to unsuccessful grasps when the objects are not thick, or have transparencies or curved shapes. In this paper, we propose to learn a regressor that predicts the best grasp height based from the image. We train this regressor with a dataset that is automatically acquired thanks to the DIGIT optical tactile sensors, which can evaluate grasp success and stability. Using our predictor, the grasping success is improved by 6% for all objects, by 16% on average on difficult objects, and by 40% for objects that are notably very difficult to grasp (e.g., transparent, curved, thin).
Thais Bernardi, Yoann Fleytoux, Jean-Baptiste Mouret, Serena Ivaldi
ICRA2
2022 Data-efficient learning of object-centric grasp preferences
abstract
Grasping made impressive progress during the last few years thanks to deep learning. However, there are many objects for which it is not possible to choose a grasp by only looking at an RGB-D image, might it be for physical reasons (e.g., a hammer with uneven mass distribution) or task constraints (e.g., food that should not be spoiled). In such situations, the preferences of experts need to be taken into account. In this paper, we introduce a data-efficient grasping pipeline (Latent Space GP Selector - LGPS) that learns grasp prefer-ences with only a few labels per object (typically 1 to 4) and generalizes to new views of this object. Our pipeline is based on learning a latent space of grasps with a dataset generated with any state-of-the-art grasp generator (e.g., Dex-Net). This latent space is then used as a low-dimensional input for a Gaussian process classifier that selects the preferred grasp among those proposed by the generator. The results show that our method outperforms both GR-ConvNet and GG-CNN (two state-of-the-art methods that are also based on labeled grasps) on the Cornell dataset, especially when only a few labels are used: only 80 labels are enough to correctly choose 80% of the grasps (885 scenes, 244 objects). Results are similar on our dataset (91 scenes, 28 objects).
Yoann Fleytoux, Anji Ma, Serena Ivaldi, Jean-Baptiste Mouret
ICRA1