Demo Data from EDBT 2026 / reviewers in the wild / expert
Haozhe Jiang
dblp:303/4241
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 55% Efficient and distributed learning · 22% Time series and sequential data · 10% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 100% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 18 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.4 | 2 | 2024 | A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning · ICLR 2024 Offline Congestion Games: How Feedback Type Affects Data Coverage Requirement · ICLR 2023 |
Machine learning › Efficient and distributed learning
model compression |
0.9 | 1 | 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization Framework · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2025 |
Machine learning › Efficient and distributed learning › model compression
quantization and sparsification |
0.9 | 1 | 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization Framework · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2025 |
Hardware accelerators and domain-specific architectures › machine learning accelerator
attention mechanism optimization |
0.9 | 1 | 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization Framework · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2025 |
Hardware accelerators and domain-specific architectures
machine learning accelerator |
0.9 | 1 | 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization Framework · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2025 |
Hardware accelerators and domain-specific architectures › machine learning accelerator › transformer accelerator
vision transformer accelerator |
0.9 | 1 | 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization Framework · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2025 |
Machine learning › Time series and sequential data
non-stationary environments |
0.8 | 1 | 2024 | A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning · ICLR 2024 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.8 | 1 | 2024 | A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning · ICLR 2024 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.8 | 1 | 2024 | A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning · ICLR 2024 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.7 | 1 | 2023 | Offline Meta Reinforcement Learning with In-Distribution Online Adaptation · ICML 2023 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.7 | 1 | 2023 | Offline Meta Reinforcement Learning with In-Distribution Online Adaptation · ICML 2023 |
Machine learning › Reinforcement learning › meta-reinforcement learning
offline meta-reinforcement learning |
0.7 | 1 | 2023 | Offline Meta Reinforcement Learning with In-Distribution Online Adaptation · ICML 2023 |
Algorithmic game theory and mechanism design
congestion games |
0.7 | 1 | 2023 | Offline Congestion Games: How Feedback Type Affects Data Coverage Requirement · ICLR 2023 |
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning |
0.5 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.5 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.5 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.2 | 1 | 2023 | Offline Meta Reinforcement Learning with In-Distribution Online Adaptation · ICML 2023 |
Machine learning › Trustworthy machine learning
distributional shift |
0.1 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
systolic array · 1.7spquant algorithm · 1.7sparse-sparse matrix multiplication · 1.7regret minimization · 1.5black-box reduction · 1.5bandit feedback · 1.3task belief inference · 0.7return-based uncertainty quantification · 0.7reverse dynamics model · 0.5conservative regularization · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Vision Transformer Acceleration via a Versatile Attention Optimization FrameworkabstractVision Transformers (ViTs) have achieved remarkable success across various tasks. However, their deployment is hindered by challenges, such as high memory requirements, long inference latency, and significant power consumption. To address these challenges, existing works optimize one of the two key stages on ViT’s critical path: linear projection or self-attention. Regrettably, we have noticed that both linear projection and self-attention can potentially become bottlenecks as the input image resolution varies, which makes the existing approaches lack generality. Accordingly, in this article, we propose a versatile attention optimization framework. On the algorithm side, we present a SpQuant algorithm that sparsifies weight matrices offline and input matrices online during linear projection as well as tunes the bit-width of the probabilities matrix according to their importance. On the hardware side, we design SQArch architectures to improve the performance of the SpQuant algorithm. The proposed SQArch architecture offers a low-cost preprocess module that predicts and prunes nonkey elements of the input matrix on the fly. Moreover, we design a compute module that supports sparse-sparse matrix multiplications (SpMSpM) and multiple precision computations on a single systolic array for generality. Furthermore, we can address the underutilization and workload imbalance problems by 1) decoupling the rows in the systolic array for enough flexibility and 2) proposing a workload balance scheme for SpMSpM that allows the array to accept data of similar sparsity, thereby reducing synchronization between computing units. Extensive experiment results demonstrate that SQArch can achieve satisfactory performance speedups and energy saving compared to state-of-the-art designs. Xuhang Wang, Qiyue Huang, Xing Li 0031, Haozhe Jiang, Qiang Xu 0001, Xiaoyao Liang, Zhuoran Song |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. | 4 |
| 2024 | A Black-box Approach for Non-stationary Multi-agent Reinforcement LearningabstractWe investigate learning the equilibria in non-stationary multi-agent systems and address the challenges that differentiate multi-agent learning from single-agent learning. Specifically, we focus on games with bandit feedback, where testing an equilibrium can result in substantial regret even when the gap to be tested is small, and the existence of multiple optimal solutions (equilibria) in stationary games poses extra challenges. To overcome these obstacles, we propose a versatile black-box approach applicable to a broad spectrum of problems, such as general-sum games, potential games, and Markov games, when equipped with appropriate learning and testing oracles for stationary environments. Our algorithms can achieve $\widetilde{O}\left(\Delta^{1/4}T^{3/4}\right)$ regret when the degree of nonstationarity, as measured by total variation $\Delta$, is known, and $\widetilde{O}\left(\Delta^{1/5}T^{4/5}\right)$ regret when $\Delta$ is unknown, where $T$ is the number of rounds. Meanwhile, our algorithm inherits the favorable dependence on number of agents from the oracles. As a side contribution that may be independent of interest, we show how to test for various types of equilibria by a black-box reduction to single-agent learning, which includes Nash equilibria, correlated equilibria, and coarse correlated equilibria. Haozhe Jiang, Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du |
ICLR | 1 |
| 2023 | Offline Congestion Games: How Feedback Type Affects Data Coverage Requirement
Haozhe Jiang, Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du |
ICLR | 1 |
| 2023 | Offline Meta Reinforcement Learning with In-Distribution Online AdaptationabstractRecent offline meta-reinforcement learning (meta-RL) methods typically utilize task-dependent behavior policies (e.g., training RL agents on each individual task) to collect a multi-task dataset. However, these methods always require extra information for fast adaptation, such as offline context for testing tasks. To address this problem, we first formally characterize a unique challenge in offline meta-RL: transition-reward distribution shift between offline datasets and online adaptation. Our theory finds that out-of-distribution adaptation episodes may lead to unreliable policy evaluation and that online adaptation with in-distribution episodes can ensure adaptation performance guarantee. Based on these theoretical insights, we propose a novel adaptation framework, called In-Distribution online Adaptation with uncertainty Quantification (IDAQ), which generates in-distribution context using a given uncertainty quantification and performs effective task belief inference to address new tasks. We find a return-based uncertainty quantification for IDAQ that performs effectively. Experiments show that IDAQ achieves state-of-the-art performance on the Meta-World ML1 benchmark compared to baselines with/without offline adaptation. Jin Zhang 0016, Haozhe Jiang, Chongjie Zhang |
ICML | 3 |
| 2021 | Offline Reinforcement Learning with Reverse Model-based ImaginationabstractIn offline reinforcement learning (offline RL), one of the main challenges is to deal with the distributional shift between the learning policy and the given dataset. To address this problem, recent offline RL methods attempt to introduce conservatism bias to encourage learning in high-confidence areas. Model-free approaches directly encode such bias into policy or value function learning using conservative regularizations or special network structures, but their constrained policy search limits the generalization beyond the offline dataset. Model-based approaches learn forward dynamics models with conservatism quantifications and then generate imaginary trajectories to extend the offline datasets. However, due to limited samples in offline datasets, conservatism quantifications often suffer from overgeneralization in out-of-support regions. The unreliable conservative measures will mislead forward model-based imaginations to undesired areas, leading to overaggressive behaviors. To encourage more conservatism, we propose a novel model-based offline RL framework, called Reverse Offline Model-based Imagination (ROMI). We learn a reverse dynamics model in conjunction with a novel reverse policy, which can generate rollouts leading to the target goal states within the offline dataset. These reverse imaginations provide informed data augmentation for model-free policy learning and enable conservative generalization beyond the offline dataset. ROMI can effectively combine with off-the-shelf model-free algorithms to enable model-based generalization with proper conservatism. Empirical results show that our method can generate more conservative behaviors and achieve state-of-the-art performance on offline RL benchmark tasks. Haozhe Jiang, Guangxiang Zhu, Siyuan Li 0003, Chongjie Zhang |
NeurIPS | 3 |